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authorbjarni <bjarni@openttd.org>2005-01-02 17:23:04 +0000
committerbjarni <bjarni@openttd.org>2005-01-02 17:23:04 +0000
commit29d8c5bb5056dc8efa6c953595056697fc876760 (patch)
tree5fb0d626bc9f756094332a0dd97b98d42fce0a55 /vehicle_gui.h
parenta11f46fed48fa6606f2d84c8f96d79efbad83197 (diff)
downloadopenttd-29d8c5bb5056dc8efa6c953595056697fc876760.tar.xz
(svn r1323) Adding autoreplace feature
This feature works much like autorenew, but it will get you a new engine type instead of a new one of the same type. Once ordered, it will automatically replace the engines while they visits a depot. The GUI for setting this up have been added on the vehicle overview windows Note: autorenew is now autoreplace, but to the same engine type Nice new features, that was added to make this possible - windows can now have two independant vertical scrollbars - CMD_SHOW_NO_ERROR have been added as a flag for DoCommandP. It will make it do the action instead of showing the red box with estimated costs even if shift is pressed - fixed problem where enginetypes where not initialized when loading a game. It's now done in InitializeGame()
Diffstat (limited to 'vehicle_gui.h')
-rw-r--r--vehicle_gui.h12
1 files changed, 11 insertions, 1 deletions
diff --git a/vehicle_gui.h b/vehicle_gui.h
index 9339d4647..46747d6bf 100644
--- a/vehicle_gui.h
+++ b/vehicle_gui.h
@@ -42,12 +42,13 @@ typedef DEF_SORTER(VehicleSortListingTypeFunctions);
#define SORT_BY_UNSORTED 0
extern VehicleSortListingTypeFunctions * const _vehicle_sorter[];
extern const StringID _vehicle_sort_listing[];
+extern const StringID _rail_types_list[];
enum VehicleSortTypes {
VEHTRAIN = 0,
VEHROAD = 1,
VEHSHIP = 2,
- VEHAIRCRAFT = 3
+ VEHAIRCRAFT = 3
};
enum {
@@ -56,4 +57,13 @@ enum {
PLY_WND_PRC__SIZE_OF_ROW_BIG = 36,
};
+void ShowReplaceVehicleWindow(byte vehicletype);
+
+void Set_DPARAM_Train_Engine_Build_Window(uint16 engine_number);
+void Set_DPARAM_Train_Car_Build_Window(Window *w, uint16 engine_number);
+void Set_DPARAM_Road_Veh_Build_Window(uint16 engine_number);
+void Set_DPARAM_Aircraft_Build_Window(uint16 engine_number);
+void Set_DPARAM_Ship_Build_Window(uint16 engine_number);
+
+
#endif /* VEHICLE_GUI_H */