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authorbjarni <bjarni@openttd.org>2006-09-30 13:39:34 +0000
committerbjarni <bjarni@openttd.org>2006-09-30 13:39:34 +0000
commitf91c43d79211b35a7d40a57b495dad95be19ac1d (patch)
treed735e6703130f7e4733ae994c0173081b44b4641 /vehicle_gui.h
parent925085e2eaf9eb58672cf75ccfa19b2d352392c1 (diff)
downloadopenttd-f91c43d79211b35a7d40a57b495dad95be19ac1d.tar.xz
(svn r6586) -Feature: [depot window] added a vehicle list window with all vehicles having a certain depot in their orders
It got one known issue though. The top bar got a plural issue so expect to see stuff like "1 trains" until we figure out why it behaves this way Added the button to the depot windows. Made the autoreplace button bigger while I was moving some widgets anyway Made road vehicle depot windows start with one more row to make room for the buttons
Diffstat (limited to 'vehicle_gui.h')
-rw-r--r--vehicle_gui.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/vehicle_gui.h b/vehicle_gui.h
index 8bcba82fd..1d01177da 100644
--- a/vehicle_gui.h
+++ b/vehicle_gui.h
@@ -20,12 +20,13 @@ enum {
VLW_STANDARD = 0 << 8,
VLW_SHARED_ORDERS = 1 << 8,
VLW_STATION_LIST = 2 << 8,
+ VLW_DEPOT_LIST = 3 << 8,
VLW_MASK = 0x700,
};
static inline bool ValidVLWFlags(uint16 flags)
{
- return (flags == VLW_STANDARD || flags == VLW_SHARED_ORDERS || flags == VLW_STATION_LIST);
+ return (flags == VLW_STANDARD || flags == VLW_SHARED_ORDERS || flags == VLW_STATION_LIST || flags == VLW_DEPOT_LIST);
}
void PlayerVehWndProc(Window *w, WindowEvent *e);
@@ -54,5 +55,6 @@ int ShowAdditionalText(int x, int y, int w, EngineID engine);
void ShowVehicleListWindow(PlayerID player, StationID station, byte vehicle_type);
void ShowVehWithSharedOrders(Vehicle *v, byte vehicle_type);
+void ShowVehDepotOrders(PlayerID player, byte vehicle_type, TileIndex depot_tile);
#endif /* VEHICLE_GUI_H */