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author | truelight <truelight@openttd.org> | 2006-08-26 16:34:03 +0000 |
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committer | truelight <truelight@openttd.org> | 2006-08-26 16:34:03 +0000 |
commit | db8dfcd6e90f13ed0aafec06fc5975967afb1bb5 (patch) | |
tree | 7f558c2b1487df44a464aa980693e44cb438c592 /vehicle_gui.c | |
parent | f73a2829f364b07d6f944b8b49e156b9774db39b (diff) | |
download | openttd-db8dfcd6e90f13ed0aafec06fc5975967afb1bb5.tar.xz |
(svn r6142) -Codechange: added WaypointID (sorry DV, couldn't splits it anymore)
-Codechange: introduced DestinationID, which is in fact an union of several types
Used in Order struct, so no longer StationID is abused for all targets.
Hangars are a big exception, as they use a station-id with GOTO_DEPOT (go figure)
Diffstat (limited to 'vehicle_gui.c')
-rw-r--r-- | vehicle_gui.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/vehicle_gui.c b/vehicle_gui.c index d5d60f780..3002df498 100644 --- a/vehicle_gui.c +++ b/vehicle_gui.c @@ -142,7 +142,7 @@ void BuildVehicleList(vehiclelist_d* vl, int type, PlayerID owner, StationID sta const Order *order; FOR_VEHICLE_ORDERS(v, order) { - if (order->type == OT_GOTO_STATION && order->station == station) { + if (order->type == OT_GOTO_STATION && order->dest.station == station) { sort_list[n++] = v; break; } |