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author | bjarni <bjarni@openttd.org> | 2006-10-05 13:11:17 +0000 |
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committer | bjarni <bjarni@openttd.org> | 2006-10-05 13:11:17 +0000 |
commit | e341cc1e496261fa9778b8bde19b1eae32b9f6b7 (patch) | |
tree | 7942be8ba2cb8f98d2c387536ad8f480ea94a314 /vehicle_gui.c | |
parent | ea075f78e04cc5675e890f82e181276ebc6b6f00 (diff) | |
download | openttd-e341cc1e496261fa9778b8bde19b1eae32b9f6b7.tar.xz |
(svn r6652) -Feature: [depot window] depot lists are now sorted, so vehicle 1 is always first and so on
This should not be a big slowdown as it's only called each time the list is generated and will normally be much faster than the list generation itself (only a small % of the total number of vehicles is in the depot)
Diffstat (limited to 'vehicle_gui.c')
-rw-r--r-- | vehicle_gui.c | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/vehicle_gui.c b/vehicle_gui.c index d7d1992c8..e2d6eb2ad 100644 --- a/vehicle_gui.c +++ b/vehicle_gui.c @@ -158,6 +158,11 @@ static void SortVehicleList(vehiclelist_d *vl) vl->l.flags &= ~VL_RESORT; } +void DepotSortList(Vehicle **v, uint16 length) +{ + _internal_sort_order = 0; + qsort((void*)v, length, sizeof(v[0]), _vehicle_sorter[0]); +} /* General Vehicle GUI based procedures that are independent of vehicle types */ void InitializeVehiclesGuiList(void) |