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authorDarkvater <darkvater@openttd.org>2006-12-07 14:03:55 +0000
committerDarkvater <darkvater@openttd.org>2006-12-07 14:03:55 +0000
commit6774527b3ac8b8fe1ab621144c26442fc1d27d40 (patch)
tree3d741cbc11a51fe87ca2f7133dca7751d1438e6c /vehicle_gui.c
parent5dc75d233ab4a0adb1c9d258c10ceeddc78491f5 (diff)
downloadopenttd-6774527b3ac8b8fe1ab621144c26442fc1d27d40.tar.xz
(svn r7418) -Codechange/Feature: Put back the 'New Vehicles' button in the vehicle list window. As
things won't fit now because of too many buttons, move 'send to depot' and 'autoreplace' to a dropdown box (and seperate 'send to depot' and 'send for servicing'). The 'New Vehicles' button shows a list of all engines you have available for that vehicle type (in case of trains all railtypes). Button is only enabled for global list.
Diffstat (limited to 'vehicle_gui.c')
-rw-r--r--vehicle_gui.c132
1 files changed, 87 insertions, 45 deletions
diff --git a/vehicle_gui.c b/vehicle_gui.c
index 13f0786dc..f6e4ea500 100644
--- a/vehicle_gui.c
+++ b/vehicle_gui.c
@@ -1396,14 +1396,16 @@ enum VehicleListWindowWidgets {
VLW_WIDGET_SORT_ORDER,
VLW_WIDGET_SORT_BY_TEXT,
VLW_WIDGET_SORT_BY_PULLDOWN,
- VLW_WIDGET_EMPTY_SPACE_TOP_RIGHT,
+ VLW_WIDGET_EMPTY_TOP_RIGHT,
VLW_WIDGET_LIST,
VLW_WIDGET_SCROLLBAR,
VLW_WIDGET_OTHER_PLAYER_FILLER,
- VLW_WIDGET_SEND_TO_DEPOT,
- VLW_WIDGET_AUTOREPLACE,
+ VLW_WIDGET_NEW_VEHICLES,
+ VLW_WIDGET_MANAGE_VEHICLES,
+ VLW_WIDGET_MANAGE_VEHICLES_DROPDOWN,
VLW_WIDGET_STOP_ALL,
VLW_WIDGET_START_ALL,
+ VLW_WIDGET_EMPTY_BOTTOM_RIGHT,
VLW_WIDGET_RESIZE,
};
@@ -1417,22 +1419,20 @@ static const Widget _vehicle_list_widgets[] = {
{ WWT_PANEL, RESIZE_RIGHT, 14, 248, 259, 14, 25, 0x0, STR_NULL},
{ WWT_MATRIX, RESIZE_RB, 14, 0, 247, 26, 169, 0x0, STR_NULL},
{ WWT_SCROLLBAR, RESIZE_LRB, 14, 248, 259, 26, 169, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST},
- { WWT_PANEL, RESIZE_RTB, 14, 0, 247, 170, 181, 0x0, STR_NULL},
- { WWT_PUSHTXTBTN, RESIZE_TB, 14, 0, 124, 170, 181, STR_SEND_TO_DEPOTS, STR_NULL},
- { WWT_PUSHTXTBTN, RESIZE_RTB, 14, 125, 223, 170, 181, STR_REPLACE_VEHICLES, STR_REPLACE_HELP},
- { WWT_PUSHIMGBTN, RESIZE_LRTB, 14, 224, 235, 170, 181, SPR_FLAG_VEH_STOPPED, STR_MASS_STOP_LIST_TIP},
- { WWT_PUSHIMGBTN, RESIZE_LRTB, 14, 236, 247, 170, 181, SPR_FLAG_VEH_RUNNING, STR_MASS_START_LIST_TIP},
+ /* Widget to be shown for other players hiding the following 6 widgets */
+ { WWT_PANEL, RESIZE_RTB, 14, 0, 259, 170, 181, 0x0, STR_NULL},
+
+ { WWT_PUSHTXTBTN, RESIZE_TB, 14, 0, 105, 170, 181, 0x0, STR_AVAILABLE_ENGINES_TIP},
+ { WWT_TEXTBTN, RESIZE_TB, 14, 106, 211, 170, 181, STR_MANAGE_LIST, STR_SORT_CRITERIA_TIP},
+ { WWT_TEXTBTN, RESIZE_TB, 14, 212, 223, 170, 181, STR_0225, STR_SORT_CRITERIA_TIP},
+
+ { WWT_PUSHIMGBTN, RESIZE_TB, 14, 224, 235, 170, 181, SPR_FLAG_VEH_STOPPED, STR_MASS_STOP_LIST_TIP},
+ { WWT_PUSHIMGBTN, RESIZE_TB, 14, 236, 247, 170, 181, SPR_FLAG_VEH_RUNNING, STR_MASS_START_LIST_TIP},
+ { WWT_PANEL, RESIZE_RTB, 14, 248, 247, 170, 181, 0x0, STR_NULL},
{ WWT_RESIZEBOX, RESIZE_LRTB, 14, 248, 259, 170, 181, 0x0, STR_RESIZE_BUTTON},
{ WIDGETS_END},
};
-/* Resize the bottom row of buttons to make them equal in size when resizing */
-static void ResizeVehicleListWidgets(Window *w)
-{
- w->widget[VLW_WIDGET_SEND_TO_DEPOT].right = w->widget[VLW_WIDGET_AUTOREPLACE].right / 2;
- w->widget[VLW_WIDGET_AUTOREPLACE].left = w->widget[VLW_WIDGET_SEND_TO_DEPOT].right + 1;
-}
-
static void CreateVehicleListWindow(Window *w)
{
vehiclelist_d *vl = &WP(w, vehiclelist_d);
@@ -1448,12 +1448,15 @@ static void CreateVehicleListWindow(Window *w)
* Some windows contains actions only fit for the owner */
if (player == _local_player) {
HideWindowWidget(w, VLW_WIDGET_OTHER_PLAYER_FILLER);
+ SetWindowWidgetDisabledState(w, VLW_WIDGET_NEW_VEHICLES, window_type != VLW_STANDARD);
} else {
SetWindowWidgetsHiddenState(w, true,
- VLW_WIDGET_SEND_TO_DEPOT,
- VLW_WIDGET_AUTOREPLACE,
+ VLW_WIDGET_NEW_VEHICLES,
+ VLW_WIDGET_MANAGE_VEHICLES,
+ VLW_WIDGET_MANAGE_VEHICLES_DROPDOWN,
VLW_WIDGET_STOP_ALL,
VLW_WIDGET_START_ALL,
+ VLW_WIDGET_EMPTY_BOTTOM_RIGHT,
WIDGET_LIST_END);
}
@@ -1461,26 +1464,26 @@ static void CreateVehicleListWindow(Window *w)
switch (vl->vehicle_type) {
case VEH_Train:
w->widget[VLW_WIDGET_LIST].tooltips = STR_883D_TRAINS_CLICK_ON_TRAIN_FOR;
- w->widget[VLW_WIDGET_SEND_TO_DEPOT].tooltips = STR_SEND_TO_DEPOTS_TRAIN_TIP;
+ w->widget[VLW_WIDGET_NEW_VEHICLES].data = STR_8815_NEW_VEHICLES;
break;
case VEH_Road:
w->widget[VLW_WIDGET_LIST].tooltips = STR_901A_ROAD_VEHICLES_CLICK_ON;
- w->widget[VLW_WIDGET_SEND_TO_DEPOT].tooltips = STR_SEND_TO_DEPOTS_ROADVEH_TIP;
+ w->widget[VLW_WIDGET_NEW_VEHICLES].data = STR_9004_NEW_VEHICLES;
break;
case VEH_Ship:
w->widget[VLW_WIDGET_LIST].tooltips = STR_9823_SHIPS_CLICK_ON_SHIP_FOR;
- w->widget[VLW_WIDGET_SEND_TO_DEPOT].tooltips = STR_SEND_TO_DEPOTS_SHIP_TIP;
+ w->widget[VLW_WIDGET_NEW_VEHICLES].data = STR_9804_NEW_SHIPS;
break;
case VEH_Aircraft:
w->widget[VLW_WIDGET_CAPTION].data = STR_A009_AIRCRAFT;
w->widget[VLW_WIDGET_LIST].tooltips = STR_A01F_AIRCRAFT_CLICK_ON_AIRCRAFT;
- w->widget[VLW_WIDGET_SEND_TO_DEPOT].tooltips = STR_SEND_TO_DEPOTS_AIRCRAFT_TIP;
+ w->widget[VLW_WIDGET_NEW_VEHICLES].data = STR_A003_NEW_AIRCRAFT;
break;
- default: NOT_REACHED(); break;
+ default: NOT_REACHED();
}
switch (window_type) {
@@ -1635,17 +1638,9 @@ static void DrawVehicleListWindow(Window *w)
default: NOT_REACHED(); break;
}
- switch (vl->vehicle_type) {
- case VEH_Train: SetDParam(3, STR_TRAIN_DEPOTS__DEPOT_ONLY); break;
- case VEH_Road: SetDParam(3, STR_ROAD_VEHICLE_DEPOTS__DEPOT_ONLY); break;
- case VEH_Ship: SetDParam(3, STR_SHIP_DEPOTS__DEPOT_ONLY); break;
- case VEH_Aircraft: SetDParam(3, STR_AIRCRAFT_HANGARS__DEPOT_ONLY); break;
- default: NOT_REACHED();
- }
-
SetWindowWidgetsDisabledState(w, vl->l.list_length == 0,
- VLW_WIDGET_SEND_TO_DEPOT,
- VLW_WIDGET_AUTOREPLACE,
+ VLW_WIDGET_MANAGE_VEHICLES,
+ VLW_WIDGET_MANAGE_VEHICLES_DROPDOWN,
VLW_WIDGET_STOP_ALL,
VLW_WIDGET_START_ALL,
WIDGET_LIST_END);
@@ -1748,15 +1743,36 @@ void PlayerVehWndProc(Window *w, WindowEvent *e)
}
} break;
- case VLW_WIDGET_SEND_TO_DEPOT:
- assert(vl->l.list_length != 0);
- DoCommandP(0, GB(w->window_number, 16, 16) /* StationID or OrderID (depending on VLW). Nomatter which one it is, it's needed here */,
- (w->window_number & VLW_MASK) | DEPOT_MASS_SEND | (_ctrl_pressed ? DEPOT_SERVICE : 0), NULL, CMD_SEND_TO_DEPOT(vl->vehicle_type));
+ case VLW_WIDGET_NEW_VEHICLES:
+ switch (vl->vehicle_type) {
+ case VEH_Train: ShowBuildTrainWindow(0); break;
+ case VEH_Road: ShowBuildRoadVehWindow(0); break;
+ case VEH_Ship: ShowBuildShipWindow(0); break;
+ case VEH_Aircraft: ShowBuildVehicleWindow(0, vl->vehicle_type); break;
+ }
break;
- case VLW_WIDGET_AUTOREPLACE:
- ShowReplaceVehicleWindow(vl->vehicle_type);
+ case VLW_WIDGET_MANAGE_VEHICLES:
+ case VLW_WIDGET_MANAGE_VEHICLES_DROPDOWN: {
+ static StringID action_str[] = {
+ STR_REPLACE_VEHICLES,
+ STR_SEND_FOR_SERVICING,
+ STR_NULL,
+ INVALID_STRING_ID
+ };
+
+ static const StringID depot_name[] = {
+ STR_SEND_TRAIN_TO_DEPOT,
+ STR_SEND_ROAD_VEHICLE_TO_DEPOT,
+ STR_SEND_SHIP_TO_DEPOT,
+ STR_SEND_AIRCRAFT_TO_HANGAR
+ };
+
+ /* XXX - Substite string since the dropdown cannot handle dynamic strings */
+ action_str[2] = depot_name[vl->vehicle_type - VEH_Train];
+ ShowDropDownMenu(w, action_str, 0, VLW_WIDGET_MANAGE_VEHICLES_DROPDOWN, 0, 0);
break;
+ }
case VLW_WIDGET_STOP_ALL:
case VLW_WIDGET_START_ALL:
@@ -1766,11 +1782,39 @@ void PlayerVehWndProc(Window *w, WindowEvent *e)
} break;
case WE_DROPDOWN_SELECT: /* we have selected a dropdown item in the list */
- if (vl->l.sort_type != e->we.dropdown.index) {
- // value has changed -> resort
- vl->l.flags |= VL_RESORT;
- vl->l.sort_type = e->we.dropdown.index;
- vl->_sorting->criteria = vl->l.sort_type;
+ switch (e->we.dropdown.button) {
+ case VLW_WIDGET_SORT_BY_PULLDOWN:
+ if (vl->l.sort_type != e->we.dropdown.index) {
+ // value has changed -> resort
+ vl->l.flags |= VL_RESORT;
+ vl->l.sort_type = e->we.dropdown.index;
+ vl->_sorting->criteria = vl->l.sort_type;
+ }
+ break;
+ case VLW_WIDGET_MANAGE_VEHICLES_DROPDOWN:
+ assert(vl->l.list_length != 0);
+
+ switch (e->we.dropdown.index) {
+ case 0: /* Replace window */
+ ShowReplaceVehicleWindow(vl->vehicle_type);
+ break;
+ case 1: /* Send for servicing */
+ DoCommandP(0, GB(w->window_number, 16, 16) /* StationID or OrderID (depending on VLW) */,
+ (w->window_number & VLW_MASK) | DEPOT_MASS_SEND | DEPOT_SERVICE,
+ NULL,
+ CMD_SEND_TO_DEPOT(vl->vehicle_type));
+ break;
+ case 2: /* Send to Depots */
+ DoCommandP(0, GB(w->window_number, 16, 16) /* StationID or OrderID (depending on VLW) */,
+ (w->window_number & VLW_MASK) | DEPOT_MASS_SEND,
+ NULL,
+ CMD_SEND_TO_DEPOT(vl->vehicle_type));
+ break;
+
+ default: NOT_REACHED();
+ }
+ break;
+ default: NOT_REACHED();
}
SetWindowDirty(w);
break;
@@ -1794,7 +1838,6 @@ void PlayerVehWndProc(Window *w, WindowEvent *e)
case WE_RESIZE: /* Update the scroll + matrix */
w->vscroll.cap += e->we.sizing.diff.y / (int)w->resize.step_height;
w->widget[VLW_WIDGET_LIST].data = (w->vscroll.cap << 8) + 1;
- ResizeVehicleListWidgets(w);
break;
}
}
@@ -1871,7 +1914,6 @@ static void ShowVehicleListWindowLocal(PlayerID player, byte vehicle_type, Stati
}
if (w != NULL) {
- ResizeVehicleListWidgets(w);
/* Set the minimum window size to the current window size */
w->resize.width = w->width;
w->resize.height = w->height;