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authortruelight <truelight@openttd.org>2006-08-22 20:41:26 +0000
committertruelight <truelight@openttd.org>2006-08-22 20:41:26 +0000
commit5fd9aeb12b75a3971e86e5b7d1701115f57fbc12 (patch)
treec177232d70dec4fb6d7cd2dbac79206e86ee2daa /vehicle_gui.c
parent2e0d16026b77d0ef2ed233f16beb25bbaf836941 (diff)
downloadopenttd-5fd9aeb12b75a3971e86e5b7d1701115f57fbc12.tar.xz
(svn r6055) -Codechange: added GetXXXArraySize, which returns HighestID + 1 (or, will do that).
It isn't the best name, but we couldn't find any better. This unifies the pool-system even more.
Diffstat (limited to 'vehicle_gui.c')
-rw-r--r--vehicle_gui.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/vehicle_gui.c b/vehicle_gui.c
index 7ff1f65fd..d5d60f780 100644
--- a/vehicle_gui.c
+++ b/vehicle_gui.c
@@ -124,7 +124,7 @@ void BuildVehicleList(vehiclelist_d* vl, int type, PlayerID owner, StationID sta
if (!(vl->flags & VL_REBUILD)) return;
- sort_list = malloc(GetVehiclePoolSize() * sizeof(sort_list[0]));
+ sort_list = malloc(GetVehicleArraySize() * sizeof(sort_list[0]));
if (sort_list == NULL) {
error("Could not allocate memory for the vehicle-sorting-list");
}