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authorbjarni <bjarni@openttd.org>2006-09-28 23:05:03 +0000
committerbjarni <bjarni@openttd.org>2006-09-28 23:05:03 +0000
commit4ccdb0686f3b401199efc975e8ce9f75bbcde0d7 (patch)
treeb9c5f2fcf23245015608eafaccdf02f62b94eda6 /vehicle_gui.c
parent1ae8aa4b809c3ddff032e2f3de7317490efa5235 (diff)
downloadopenttd-4ccdb0686f3b401199efc975e8ce9f75bbcde0d7.tar.xz
(svn r6562) -Codechange: merged the vehicle list window widget arrays
It made no sense to maintain 8 nearly identically arrays when a single one can do the job Also made the two buttons always use half of the bottom width each, even when resizing
Diffstat (limited to 'vehicle_gui.c')
-rw-r--r--vehicle_gui.c210
1 files changed, 186 insertions, 24 deletions
diff --git a/vehicle_gui.c b/vehicle_gui.c
index b7ff5d186..de4a2497c 100644
--- a/vehicle_gui.c
+++ b/vehicle_gui.c
@@ -27,6 +27,7 @@
#include "aircraft.h"
#include "roadveh.h"
#include "depot.h"
+#include "resize_window_widgets.h"
typedef struct Sorting {
Listing aircraft;
@@ -1210,26 +1211,125 @@ enum {
PLY_WND_PRC__SIZE_OF_ROW_BIG = 36,
};
+typedef enum VehicleListWindowWidgets {
+ VLW_WIDGET_CLOSEBOX = 0,
+ VLW_WIDGET_CAPTION,
+ VLW_WIDGET_STICKY,
+ VLW_WIDGET_SORT_ORDER,
+ VLW_WIDGET_SORT_BY_TEXT,
+ VLW_WIDGET_SORT_BY_PULLDOWN,
+ VLW_WIDGET_EMPTY_SPACE_TOP_RIGHT,
+ VLW_WIDGET_LIST,
+ VLW_WIDGET_SCROLLBAR,
+ VLW_WIDGET_OTHER_PLAYER_FILLER,
+ VLW_WIDGET_SEND_TO_DEPOT,
+ VLW_WIDGET_AUTOREPLACE,
+ VLW_WIDGET_RESIZE,
+} VehicleListWindowWidget;
+
+static const byte vehicle_list_widget_moves[] = {
+ WIDGET_MOVE_NONE, // VLW_WIDGET_CLOSEBOX
+ WIDGET_STRETCH_RIGHT, // VLW_WIDGET_CAPTION
+ WIDGET_MOVE_RIGHT, // VLW_WIDGET_STICKY
+ WIDGET_MOVE_NONE, // VLW_WIDGET_SORT_ORDER
+ WIDGET_MOVE_NONE, // VLW_WIDGET_SORT_BY_TEXT
+ WIDGET_MOVE_NONE, // VLW_WIDGET_SORT_BY_PULLDOWN
+ WIDGET_STRETCH_RIGHT, // VLW_WIDGET_EMPTY_SPACE_TOP_RIGHT
+ WIDGET_STRETCH_DOWN_RIGHT, // VLW_WIDGET_LIST
+ WIDGET_MOVE_RIGHT_STRETCH_DOWN, // VLW_WIDGET_SCROLLBAR
+ WIDGET_MOVE_DOWN_STRETCH_RIGHT, // VLW_WIDGET_OTHER_PLAYER_FILLER
+ WIDGET_MOVE_DOWN, // VLW_WIDGET_SEND_TO_DEPOT
+ WIDGET_MOVE_DOWN, // VLW_WIDGET_AUTOREPLACE
+ WIDGET_MOVE_DOWN_RIGHT, // VLW_WIDGET_RESIZE
+};
+
+static const Widget _vehicle_list_widgets[] = {
+ { WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
+ { WWT_CAPTION, RESIZE_RIGHT, 14, 11, 247, 0, 13, 0x0, STR_018C_WINDOW_TITLE_DRAG_THIS},
+ { WWT_STICKYBOX, RESIZE_LR, 14, 248, 259, 0, 13, 0x0, STR_STICKY_BUTTON},
+ { WWT_PUSHTXTBTN, RESIZE_NONE, 14, 0, 80, 14, 25, STR_SORT_BY, STR_SORT_ORDER_TIP},
+ { WWT_PANEL, RESIZE_NONE, 14, 81, 235, 14, 25, 0x0, STR_SORT_CRITERIA_TIP},
+ { WWT_TEXTBTN, RESIZE_NONE, 14, 236, 247, 14, 25, STR_0225, STR_SORT_CRITERIA_TIP},
+ { WWT_PANEL, RESIZE_RIGHT, 14, 248, 259, 14, 25, 0x0, STR_NULL},
+ { WWT_MATRIX, RESIZE_RB, 14, 0, 247, 26, 169, 0x0, STR_NULL},
+ { WWT_SCROLLBAR, RESIZE_LRB, 14, 248, 259, 26, 169, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST},
+ { WWT_PANEL, RESIZE_RTB, 14, 0, 247, 170, 181, 0x0, STR_NULL},
+ { WWT_PUSHTXTBTN, RESIZE_TB, 14, 0, 124, 170, 181, STR_SEND_TO_DEPOTS, STR_SEND_TO_DEPOTS_TIP},
+ { WWT_PUSHTXTBTN, RESIZE_TB, 14, 125, 247, 170, 181, STR_REPLACE_VEHICLES, STR_REPLACE_HELP},
+ { WWT_RESIZEBOX, RESIZE_LRTB, 14, 248, 259, 170, 181, 0x0, STR_RESIZE_BUTTON},
+ { WIDGETS_END},
+};
+
+/* Resize the bottom row of buttons to make them equal in size when resizing */
+static void ResizeVehicleListWidgets(Window *w)
+{
+ w->widget[VLW_WIDGET_AUTOREPLACE].right = w->widget[VLW_WIDGET_RESIZE].left - 1;
+ w->widget[VLW_WIDGET_SEND_TO_DEPOT].right = w->widget[VLW_WIDGET_AUTOREPLACE].right / 2;
+ w->widget[VLW_WIDGET_AUTOREPLACE].left = w->widget[VLW_WIDGET_SEND_TO_DEPOT].right;
+}
+
static void CreateVehicleListWindow(Window *w)
{
vehiclelist_d *vl = &WP(w, vehiclelist_d);
uint16 window_type = w->window_number & VLW_MASK;
+ PlayerID player = GB(w->window_number, 0, 8);
+
vl->vehicle_type = GB(w->window_number, 11, 5);
- w->caption_color = GB(w->window_number, 0, 8); // PlayerID
+ w->caption_color = player;
+
+ /* Hide the widgets that we will not use in this window
+ * Some windows contains actions only fit for the owner */
+ if (player == _local_player) {
+ SETBIT(w->hidden_state, VLW_WIDGET_OTHER_PLAYER_FILLER);
+ } else {
+ SETBIT(w->hidden_state, VLW_WIDGET_SEND_TO_DEPOT);
+ SETBIT(w->hidden_state, VLW_WIDGET_AUTOREPLACE);
+ }
/* Set up the window widgets */
+ switch (vl->vehicle_type) {
+ case VEH_Train:
+ w->widget[VLW_WIDGET_LIST].tooltips = STR_883D_TRAINS_CLICK_ON_TRAIN_FOR;
+ break;
+
+ case VEH_Road:
+ w->widget[VLW_WIDGET_LIST].tooltips = STR_901A_ROAD_VEHICLES_CLICK_ON;
+ break;
+
+ case VEH_Ship:
+ w->widget[VLW_WIDGET_LIST].tooltips = STR_9823_SHIPS_CLICK_ON_SHIP_FOR;
+ break;
+
+ case VEH_Aircraft:
+ w->widget[VLW_WIDGET_CAPTION].data = STR_A009_AIRCRAFT;
+ w->widget[VLW_WIDGET_LIST].tooltips = STR_A01F_AIRCRAFT_CLICK_ON_AIRCRAFT;
+ /* Aircraft uses hangars, not depots, so we will apply the hangar strings */
+ w->widget[VLW_WIDGET_SEND_TO_DEPOT].data = STR_SEND_TO_HANGARS;
+ w->widget[VLW_WIDGET_SEND_TO_DEPOT].tooltips = STR_SEND_TO_HANGARS_TIP;
+ break;
+
+ default: NOT_REACHED(); break;
+ }
+
switch (window_type) {
case VLW_SHARED_ORDERS:
- w->widget[1].data = STR_VEH_WITH_SHARED_ORDERS_LIST;
+ w->widget[VLW_WIDGET_CAPTION].data = STR_VEH_WITH_SHARED_ORDERS_LIST;
break;
case VLW_STANDARD: /* Company Name - standard widget setup */
+ switch (vl->vehicle_type) {
+ case VEH_Train: w->widget[VLW_WIDGET_CAPTION].data = STR_881B_TRAINS; break;
+ case VEH_Road: w->widget[VLW_WIDGET_CAPTION].data = STR_9001_ROAD_VEHICLES; break;
+ case VEH_Ship: w->widget[VLW_WIDGET_CAPTION].data = STR_9805_SHIPS; break;
+ case VEH_Aircraft: w->widget[VLW_WIDGET_CAPTION].data = STR_A009_AIRCRAFT; break;
+ default: NOT_REACHED(); break;
+ }
break;
case VLW_STATION_LIST: /* Station Name */
switch (vl->vehicle_type) {
- case VEH_Train: w->widget[1].data = STR_SCHEDULED_TRAINS; break;
- case VEH_Road: w->widget[1].data = STR_SCHEDULED_ROAD_VEHICLES; break;
- case VEH_Ship: w->widget[1].data = STR_SCHEDULED_SHIPS; break;
- case VEH_Aircraft: w->widget[1].data = STR_SCHEDULED_AIRCRAFT; break;
+ case VEH_Train: w->widget[VLW_WIDGET_CAPTION].data = STR_SCHEDULED_TRAINS; break;
+ case VEH_Road: w->widget[VLW_WIDGET_CAPTION].data = STR_SCHEDULED_ROAD_VEHICLES; break;
+ case VEH_Ship: w->widget[VLW_WIDGET_CAPTION].data = STR_SCHEDULED_SHIPS; break;
+ case VEH_Aircraft: w->widget[VLW_WIDGET_CAPTION].data = STR_SCHEDULED_AIRCRAFT; break;
default: NOT_REACHED(); break;
}
break;
@@ -1254,7 +1354,7 @@ static void CreateVehicleListWindow(Window *w)
default: NOT_REACHED();
}
- w->widget[7].data = (w->vscroll.cap << 8) + 1;
+ w->widget[VLW_WIDGET_LIST].data = (w->vscroll.cap << 8) + 1;
/* Set up sorting. Make the window-specific _sorting variable
* point to the correct global _sorting struct so we are freed
@@ -1272,6 +1372,12 @@ static void CreateVehicleListWindow(Window *w)
vl->sort_list = NULL;
vl->l.resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS; // Set up resort timer
+ /* Resize the widgets to fit the window size.
+ * Aircraft and ships already got the right size widgets */
+ if (w->resize.step_height == PLY_WND_PRC__SIZE_OF_ROW_SMALL) {
+ ResizeWindowWidgets(w, vehicle_list_widget_moves, lengthof(vehicle_list_widget_moves), vl->vehicle_type == VEH_Train ? 65 : 0, 38);
+ ResizeVehicleListWidgets(w);
+ }
}
static void DrawVehicleListWindow(Window *w)
@@ -1305,15 +1411,15 @@ static void DrawVehicleListWindow(Window *w)
case VLW_STANDARD: /* Company Name */
SetDParam(0, p->name_1);
- SetDParam(1, p->name_2);
- SetDParam(2, w->vscroll.count);
- break;
+ SetDParam(1, p->name_2);
+ SetDParam(2, w->vscroll.count);
+ break;
- case VLW_STATION_LIST: /* Station Name */
- SetDParam(0, station);
- SetDParam(1, w->vscroll.count);
- break;
- default: NOT_REACHED(); break;
+ case VLW_STATION_LIST: /* Station Name */
+ SetDParam(0, station);
+ SetDParam(1, w->vscroll.count);
+ break;
+ default: NOT_REACHED(); break;
}
DrawWindowWidgets(w);
@@ -1411,17 +1517,17 @@ void PlayerVehWndProc(Window *w, WindowEvent *e)
case WE_CLICK: {
switch (e->we.click.widget) {
- case 3: /* Flip sorting method ascending/descending */
+ case VLW_WIDGET_SORT_ORDER: /* Flip sorting method ascending/descending */
vl->l.flags ^= VL_DESC;
vl->l.flags |= VL_RESORT;
vl->_sorting->order = !!(vl->l.flags & VL_DESC);
SetWindowDirty(w);
break;
- case 4: case 5:/* Select sorting criteria dropdown menu */
- ShowDropDownMenu(w, _vehicle_sort_listing, vl->l.sort_type, 5, 0, 0);
+ case VLW_WIDGET_SORT_BY_TEXT: case VLW_WIDGET_SORT_BY_PULLDOWN:/* Select sorting criteria dropdown menu */
+ ShowDropDownMenu(w, _vehicle_sort_listing, vl->l.sort_type, VLW_WIDGET_SORT_BY_PULLDOWN, 0, 0);
return;
- case 7: { /* Matrix to show vehicles */
+ case VLW_WIDGET_LIST: { /* Matrix to show vehicles */
uint32 id_v = (e->we.click.pt.y - PLY_WND_PRC__OFFSET_TOP_WIDGET) / w->resize.step_height;
const Vehicle *v;
@@ -1442,15 +1548,13 @@ void PlayerVehWndProc(Window *w, WindowEvent *e)
}
} break;
- case 9: // Left button
- if ((PlayerID)w->caption_color != _local_player) break;
-
+ case VLW_WIDGET_SEND_TO_DEPOT: // Left button
assert(vl->l.list_length != 0);
DoCommandP(0, GB(w->window_number, 16, 16) /* StationID or OrderID (depending on VLW). Nomatter which one it is, it's needed here */,
(w->window_number & VLW_MASK) | DEPOT_MASS_SEND | (_ctrl_pressed ? DEPOT_SERVICE : 0), NULL, CMD_SEND_TO_DEPOT(vl->vehicle_type));
break;
- case 10: // Right button
+ case VLW_WIDGET_AUTOREPLACE: // Right button
ShowReplaceVehicleWindow(vl->vehicle_type);
break;
}
@@ -1485,7 +1589,65 @@ void PlayerVehWndProc(Window *w, WindowEvent *e)
case WE_RESIZE: /* Update the scroll + matrix */
if (vl->vehicle_type == VEH_Train) w->hscroll.cap += e->we.sizing.diff.x;
w->vscroll.cap += e->we.sizing.diff.y / (int)w->resize.step_height;
- w->widget[7].data = (w->vscroll.cap << 8) + 1;
+ w->widget[VLW_WIDGET_LIST].data = (w->vscroll.cap << 8) + 1;
+ ResizeVehicleListWidgets(w);
break;
}
}
+
+static const WindowDesc _player_vehicle_list_large_desc = {
+ -1, -1, 260, 182,
+ WC_SHIPS_LIST,0,
+ WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
+ _vehicle_list_widgets,
+ PlayerVehWndProc
+};
+
+static const WindowDesc _player_vehicle_list_train_desc = {
+ -1, -1, 325, 220,
+ WC_TRAINS_LIST,0,
+ WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
+ _vehicle_list_widgets,
+ PlayerVehWndProc
+};
+
+static const WindowDesc _player_vehicle_list_road_veh_desc = {
+ -1, -1, 260, 220,
+ WC_TRAINS_LIST,0,
+ WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
+ _vehicle_list_widgets,
+ PlayerVehWndProc
+};
+
+static void ShowVehicleListWindowLocal(PlayerID player, byte vehicle_type, StationID station, OrderID order, bool show_shared)
+{
+ Window *w;
+ WindowNumber num = (vehicle_type << 11) | player;
+
+ if (show_shared) {
+ num |= (order << 16) | VLW_SHARED_ORDERS;
+ } else if (station == INVALID_STATION) {
+ num |= VLW_STANDARD;
+ } else {
+ num |= (station << 16) | VLW_STATION_LIST;
+ }
+
+ if (vehicle_type == VEH_Train) {
+ w = AllocateWindowDescFront(&_player_vehicle_list_train_desc, num);
+ } else if (vehicle_type == VEH_Road) {
+ w = AllocateWindowDescFront(&_player_vehicle_list_road_veh_desc, num);
+ } else {
+ w = AllocateWindowDescFront(&_player_vehicle_list_large_desc, num);
+ }
+}
+
+void ShowVehicleListWindow(PlayerID player, StationID station, byte vehicle_type)
+{
+ ShowVehicleListWindowLocal(player, vehicle_type, station, INVALID_ORDER, false);
+}
+
+void ShowVehWithSharedOrders(Vehicle *v, byte vehicle_type)
+{
+ if (v->orders == NULL) return; // no shared list to show
+ ShowVehicleListWindowLocal(v->owner, vehicle_type, INVALID_STATION, v->orders->index, true);
+} \ No newline at end of file