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author | truelight <truelight@openttd.org> | 2006-08-22 20:41:26 +0000 |
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committer | truelight <truelight@openttd.org> | 2006-08-22 20:41:26 +0000 |
commit | 5fd9aeb12b75a3971e86e5b7d1701115f57fbc12 (patch) | |
tree | c177232d70dec4fb6d7cd2dbac79206e86ee2daa /vehicle_gui.c | |
parent | 2e0d16026b77d0ef2ed233f16beb25bbaf836941 (diff) | |
download | openttd-5fd9aeb12b75a3971e86e5b7d1701115f57fbc12.tar.xz |
(svn r6055) -Codechange: added GetXXXArraySize, which returns HighestID + 1 (or, will do that).
It isn't the best name, but we couldn't find any better.
This unifies the pool-system even more.
Diffstat (limited to 'vehicle_gui.c')
-rw-r--r-- | vehicle_gui.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/vehicle_gui.c b/vehicle_gui.c index 7ff1f65fd..d5d60f780 100644 --- a/vehicle_gui.c +++ b/vehicle_gui.c @@ -124,7 +124,7 @@ void BuildVehicleList(vehiclelist_d* vl, int type, PlayerID owner, StationID sta if (!(vl->flags & VL_REBUILD)) return; - sort_list = malloc(GetVehiclePoolSize() * sizeof(sort_list[0])); + sort_list = malloc(GetVehicleArraySize() * sizeof(sort_list[0])); if (sort_list == NULL) { error("Could not allocate memory for the vehicle-sorting-list"); } |