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authorDarkvater <Darkvater@openttd.org>2005-09-18 20:56:44 +0000
committerDarkvater <Darkvater@openttd.org>2005-09-18 20:56:44 +0000
commit4a58250cb9c51d37faec1137f3c9ece79b1a1bb4 (patch)
tree2e474d7261d3d1f3a5a381895f572bd5b78fe606 /vehicle_gui.c
parent3536bbdad04516119670437c0f2d5c9146d6c254 (diff)
downloadopenttd-4a58250cb9c51d37faec1137f3c9ece79b1a1bb4.tar.xz
(svn r2962) - const correctness for all Get* functions and most Draw* functions that don't change their pointer parameters
- change a lot of byte player types to PlayerID - beautify header files, same "#endif /* filename */" ending
Diffstat (limited to 'vehicle_gui.c')
-rw-r--r--vehicle_gui.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/vehicle_gui.c b/vehicle_gui.c
index 064ad0f18..5cf2b5dae 100644
--- a/vehicle_gui.c
+++ b/vehicle_gui.c
@@ -165,7 +165,7 @@ void InitializeVehiclesGuiList(void)
}
// draw the vehicle profit button in the vehicle list window.
-void DrawVehicleProfitButton(Vehicle *v, int x, int y)
+void DrawVehicleProfitButton(const Vehicle *v, int x, int y)
{
uint32 ormod;