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authortron <tron@openttd.org>2005-10-16 09:13:04 +0000
committertron <tron@openttd.org>2005-10-16 09:13:04 +0000
commit66bf4f863dc4e98a16772f661f6b3e214c3d92f1 (patch)
tree3d8e77c53a48b7cf354777fe120740126f2a7615 /vehicle_gui.c
parentab657338ec74150e083f2b04a2c3975e1546ad13 (diff)
downloadopenttd-66bf4f863dc4e98a16772f661f6b3e214c3d92f1.tar.xz
(svn r3049) Replace byte/int/uint by RailType where appropriate
Diffstat (limited to 'vehicle_gui.c')
-rw-r--r--vehicle_gui.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/vehicle_gui.c b/vehicle_gui.c
index 77a872752..b7a03acf8 100644
--- a/vehicle_gui.c
+++ b/vehicle_gui.c
@@ -25,7 +25,7 @@ static uint32 _last_vehicle_idx; // cached index to hopefully speed up na
static bool _internal_sort_order; // descending/ascending
static uint16 _player_num_engines[256];
-static byte _railtype_selected_in_replace_gui;
+static RailType _railtype_selected_in_replace_gui;
typedef int CDECL VehicleSortListingTypeFunction(const void*, const void*);
@@ -414,7 +414,7 @@ static int CDECL VehicleMaxSpeedSorter(const void *a, const void *b)
/* if show_outdated is selected, it do not sort psudo engines properly but it draws all engines
* if used compined with show_cars set to false, it will work as intended. Replace window do it like that
* this was a big hack even before show_outdated was added. Stupid newgrf :p */
-static void train_engine_drawing_loop(int *x, int *y, int *pos, int *sel, int *selected_id, byte railtype,
+static void train_engine_drawing_loop(int *x, int *y, int *pos, int *sel, int *selected_id, RailType railtype,
uint8 lines_drawn, bool is_engine, bool show_cars, bool show_outdated)
{
EngineID i;
@@ -462,7 +462,7 @@ static void train_engine_drawing_loop(int *x, int *y, int *pos, int *sel, int *s
static void SetupScrollStuffForReplaceWindow(Window *w)
{
- byte railtype;
+ RailType railtype;
int selected_id[2] = {-1,-1};
int sel[2];
int count = 0;
@@ -625,7 +625,7 @@ static void DrawEngineArrayInReplaceWindow(Window *w, int x, int y, int x2, int
switch (WP(w,replaceveh_d).vehicletype) {
case VEH_Train: {
- byte railtype = _railtype_selected_in_replace_gui;
+ RailType railtype = _railtype_selected_in_replace_gui;
DrawString(157, 99 + (14 * w->vscroll.cap), _rail_types_list[railtype], 0x10);
/* draw sorting criteria string */