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authorpeter1138 <peter1138@openttd.org>2006-01-04 20:18:39 +0000
committerpeter1138 <peter1138@openttd.org>2006-01-04 20:18:39 +0000
commit4b464093e7e69272728afc730874d1d10a9a5d35 (patch)
tree0023f060e36599542eb0542969bba61ff0e4a72e /vehicle.h
parent911a8aa08d81a327a32f54ea9776b711fe6bd0d4 (diff)
downloadopenttd-4b464093e7e69272728afc730874d1d10a9a5d35.tar.xz
(svn r3362) Fix issue with loading old (TTD) savegames:
- move call to convert from old to new train subtypes. - ensure AI is started for AI players.
Diffstat (limited to 'vehicle.h')
-rw-r--r--vehicle.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/vehicle.h b/vehicle.h
index 6226348d1..d4afef496 100644
--- a/vehicle.h
+++ b/vehicle.h
@@ -317,6 +317,7 @@ int32 GetTrainRunningCost(const Vehicle *v);
int CheckTrainStoppedInDepot(const Vehicle *v);
bool VehicleNeedsService(const Vehicle *v);
+void ConvertOldMultiheadToNew(void);
typedef struct GetNewVehiclePosResult {
int x,y;