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author | rubidium <rubidium@openttd.org> | 2007-01-02 19:19:48 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2007-01-02 19:19:48 +0000 |
commit | 66bbf336c6af7353ef0aeed58002c46543b30635 (patch) | |
tree | ad4a63860df2626b22f77e7dac712e958bea54cb /vehicle.h | |
parent | ccc0a3f4dbf58c005b22341ac8874252924690cd (diff) | |
download | openttd-66bbf336c6af7353ef0aeed58002c46543b30635.tar.xz |
(svn r7759) -Merge: makefile rewrite. This merge features:
- A proper ./configure, so everything needs to be configured only once, not for every make.
- Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies.
- A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC.
- Proper support for OSX universal binaries.
- Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files.
- Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files.
Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
Diffstat (limited to 'vehicle.h')
-rw-r--r-- | vehicle.h | 484 |
1 files changed, 0 insertions, 484 deletions
diff --git a/vehicle.h b/vehicle.h deleted file mode 100644 index 10ca04903..000000000 --- a/vehicle.h +++ /dev/null @@ -1,484 +0,0 @@ -/* $Id$ */ - -#ifndef VEHICLE_H -#define VEHICLE_H - -#include "oldpool.h" -#include "order.h" -#include "rail.h" - -enum { - VEH_Invalid = 0x00, - VEH_Train = 0x10, - VEH_Road = 0x11, - VEH_Ship = 0x12, - VEH_Aircraft = 0x13, - VEH_Special = 0x14, - VEH_Disaster = 0x15, -} ; - -enum VehStatus { - VS_HIDDEN = 0x01, - VS_STOPPED = 0x02, - VS_UNCLICKABLE = 0x04, - VS_DEFPAL = 0x08, - VS_TRAIN_SLOWING = 0x10, - VS_SHADOW = 0x20, - VS_AIRCRAFT_BROKEN = 0x40, - VS_CRASHED = 0x80, -}; - -enum LoadStatus { - LS_LOADING_FINISHED, - LS_CARGO_UNLOADING, - LS_CARGO_PAID_FOR, -}; - -/* Effect vehicle types */ -typedef enum EffectVehicle { - EV_CHIMNEY_SMOKE = 0, - EV_STEAM_SMOKE = 1, - EV_DIESEL_SMOKE = 2, - EV_ELECTRIC_SPARK = 3, - EV_SMOKE = 4, - EV_EXPLOSION_LARGE = 5, - EV_BREAKDOWN_SMOKE = 6, - EV_EXPLOSION_SMALL = 7, - EV_BULLDOZER = 8, - EV_BUBBLE = 9 -} EffectVehicle; - -typedef struct VehicleRail { - uint16 last_speed; // NOSAVE: only used in UI - uint16 crash_anim_pos; - uint16 days_since_order_progr; - - // cached values, recalculated on load and each time a vehicle is added to/removed from the consist. - uint16 cached_max_speed; // max speed of the consist. (minimum of the max speed of all vehicles in the consist) - uint32 cached_power; // total power of the consist. - uint8 cached_veh_length; // length of this vehicle in units of 1/8 of normal length, cached because this can be set by a callback - uint16 cached_total_length; ///< Length of the whole train, valid only for first engine. - - // cached values, recalculated when the cargo on a train changes (in addition to the conditions above) - uint32 cached_weight; // total weight of the consist. - uint32 cached_veh_weight; // weight of the vehicle. - uint32 cached_max_te; // max tractive effort of consist - /** - * Position/type of visual effect. - * bit 0 - 3 = position of effect relative to vehicle. (0 = front, 8 = centre, 15 = rear) - * bit 4 - 5 = type of effect. (0 = default for engine class, 1 = steam, 2 = diesel, 3 = electric) - * bit 6 = disable visual effect. - * bit 7 = disable powered wagons. - */ - byte cached_vis_effect; - - // NOSAVE: for wagon override - id of the first engine in train - // 0xffff == not in train - EngineID first_engine; - - byte track; - byte force_proceed; - byte railtype; - RailTypeMask compatible_railtypes; - - byte flags; - - // Link between the two ends of a multiheaded engine - Vehicle *other_multiheaded_part; -} VehicleRail; - -enum { - VRF_REVERSING = 0, - - // used to calculate if train is going up or down - VRF_GOINGUP = 1, - VRF_GOINGDOWN = 2, - - // used to store if a wagon is powered or not - VRF_POWEREDWAGON = 3, - - // used to reverse the visible direction of the vehicle - VRF_REVERSE_DIRECTION = 4, - - // used to mark train as lost because PF can't find the route - VRF_NO_PATH_TO_DESTINATION = 5, - - // used to mark that electric train engine is allowed to run on normal rail - VRF_EL_ENGINE_ALLOWED_NORMAL_RAIL = 6, -}; - -typedef struct VehicleAir { - uint16 crashed_counter; - byte pos; - byte previous_pos; - StationID targetairport; - byte state; -} VehicleAir; - -typedef struct VehicleRoad { - byte state; - byte frame; - uint16 blocked_ctr; - byte overtaking; - byte overtaking_ctr; - uint16 crashed_ctr; - byte reverse_ctr; - struct RoadStop *slot; - byte slot_age; -} VehicleRoad; - -typedef struct VehicleSpecial { - uint16 unk0; - byte unk2; -} VehicleSpecial; - -typedef struct VehicleDisaster { - uint16 image_override; - uint16 unk2; -} VehicleDisaster; - -typedef struct VehicleShip { - byte state; -} VehicleShip; - - -struct Vehicle { - byte type; // type, ie roadven,train,ship,aircraft,special - byte subtype; // subtype (Filled with values from EffectVehicles or TrainSubTypes) - - VehicleID index; // NOSAVE: Index in vehicle array - - Vehicle *next; // next - Vehicle *first; // NOSAVE: pointer to the first vehicle in the chain - Vehicle *depot_list; //NOSAVE: linked list to tell what vehicles entered a depot during the last tick. Used by autoreplace - - StringID string_id; // Displayed string - - UnitID unitnumber; // unit number, for display purposes only - PlayerID owner; // which player owns the vehicle? - - TileIndex tile; // Current tile index - TileIndex dest_tile; // Heading for this tile - - int32 x_pos; // coordinates - int32 y_pos; - byte z_pos; - byte direction; // facing - - byte spritenum; // currently displayed sprite index - // 0xfd == custom sprite, 0xfe == custom second head sprite - // 0xff == reserved for another custom sprite - uint16 cur_image; // sprite number for this vehicle - byte sprite_width; // width of vehicle sprite - byte sprite_height; // height of vehicle sprite - byte z_height; // z-height of vehicle sprite - int8 x_offs; // x offset for vehicle sprite - int8 y_offs; // y offset for vehicle sprite - EngineID engine_type; - - // for randomized variational spritegroups - // bitmask used to resolve them; parts of it get reseeded when triggers - // of corresponding spritegroups get matched - byte random_bits; - byte waiting_triggers; // triggers to be yet matched - - uint16 max_speed; // maximum speed - uint16 cur_speed; // current speed - byte subspeed; // fractional speed - byte acceleration; // used by train & aircraft - byte progress; - uint32 motion_counter; - - byte vehstatus; // Status - StationID last_station_visited; - - CargoID cargo_type; // type of cargo this vehicle is carrying - byte cargo_days; // how many days have the pieces been in transit - StationID cargo_source; // source of cargo - uint16 cargo_cap; // total capacity - uint16 cargo_count; // how many pieces are used - byte cargo_subtype; ///< Used for livery refits (NewGRF variations) - - byte day_counter; // increased by one for each day - byte tick_counter; // increased by one for each tick - - /* Begin Order-stuff */ - Order current_order; ///< The current order (+ status, like: loading) - VehicleOrderID cur_order_index; ///< The index to the current order - - Order *orders; ///< Pointer to the first order for this vehicle - VehicleOrderID num_orders; ///< How many orders there are in the list - - Vehicle *next_shared; ///< If not NULL, this points to the next vehicle that shared the order - Vehicle *prev_shared; ///< If not NULL, this points to the prev vehicle that shared the order - /* End Order-stuff */ - - // Boundaries for the current position in the world and a next hash link. - // NOSAVE: All of those can be updated with VehiclePositionChanged() - int32 left_coord; - int32 top_coord; - int32 right_coord; - int32 bottom_coord; - VehicleID next_hash; - - // Related to age and service time - Date age; // Age in days - Date max_age; // Maximum age - Date date_of_last_service; - Date service_interval; - uint16 reliability; - uint16 reliability_spd_dec; - byte breakdown_ctr; - byte breakdown_delay; - byte breakdowns_since_last_service; - byte breakdown_chance; - Year build_year; - - bool leave_depot_instantly; // NOSAVE: stores if the vehicle needs to leave the depot it just entered. Used by autoreplace - - uint16 load_unload_time_rem; - byte load_status; - - int32 profit_this_year; - int32 profit_last_year; - uint32 value; - - union { - VehicleRail rail; - VehicleAir air; - VehicleRoad road; - VehicleSpecial special; - VehicleDisaster disaster; - VehicleShip ship; - } u; -}; - -#define is_custom_sprite(x) (x >= 0xFD) -#define IS_CUSTOM_FIRSTHEAD_SPRITE(x) (x == 0xFD) -#define IS_CUSTOM_SECONDHEAD_SPRITE(x) (x == 0xFE) - -typedef void *VehicleFromPosProc(Vehicle *v, void *data); - -void VehicleServiceInDepot(Vehicle *v); -Vehicle *AllocateVehicle(void); -bool AllocateVehicles(Vehicle **vl, int num); -Vehicle *ForceAllocateVehicle(void); -Vehicle *ForceAllocateSpecialVehicle(void); -void VehiclePositionChanged(Vehicle *v); -void AfterLoadVehicles(void); -Vehicle *GetLastVehicleInChain(Vehicle *v); -Vehicle *GetPrevVehicleInChain(const Vehicle *v); -Vehicle *GetFirstVehicleInChain(const Vehicle *v); -uint CountVehiclesInChain(const Vehicle* v); -bool IsEngineCountable(const Vehicle *v); -void DeleteVehicleChain(Vehicle *v); -void *VehicleFromPos(TileIndex tile, void *data, VehicleFromPosProc *proc); -void CallVehicleTicks(void); -Vehicle *FindVehicleOnTileZ(TileIndex tile, byte z); - -void InitializeTrains(void); -byte VehicleRandomBits(void); -void ResetVehiclePosHash(void); - -bool CanFillVehicle(Vehicle *v); -bool CanRefitTo(EngineID engine_type, CargoID cid_to); -CargoID FindFirstRefittableCargo(EngineID engine_type); -int32 GetRefitCost(EngineID engine_type); - -void ViewportAddVehicles(DrawPixelInfo *dpi); - -/* train_cmd.h */ -int GetTrainImage(const Vehicle* v, Direction direction); -int GetAircraftImage(const Vehicle* v, Direction direction); -int GetRoadVehImage(const Vehicle* v, Direction direction); -int GetShipImage(const Vehicle* v, Direction direction); - -Vehicle *CreateEffectVehicle(int x, int y, int z, EffectVehicle type); -Vehicle *CreateEffectVehicleAbove(int x, int y, int z, EffectVehicle type); -Vehicle *CreateEffectVehicleRel(const Vehicle *v, int x, int y, int z, EffectVehicle type); - -uint32 VehicleEnterTile(Vehicle *v, TileIndex tile, int x, int y); - -StringID VehicleInTheWayErrMsg(const Vehicle* v); -Vehicle *FindVehicleBetween(TileIndex from, TileIndex to, byte z); - -bool UpdateSignalsOnSegment(TileIndex tile, DiagDirection direction); -void SetSignalsOnBothDir(TileIndex tile, byte track); - -Vehicle *CheckClickOnVehicle(const ViewPort *vp, int x, int y); - -void DecreaseVehicleValue(Vehicle *v); -void CheckVehicleBreakdown(Vehicle *v); -void AgeVehicle(Vehicle *v); -void VehicleEnteredDepotThisTick(Vehicle *v); - -void BeginVehicleMove(Vehicle *v); -void EndVehicleMove(Vehicle *v); - -void ShowAircraftViewWindow(const Vehicle* v); - -UnitID GetFreeUnitNumber(byte type); - -int LoadUnloadVehicle(Vehicle *v, bool just_arrived); - -void TrainConsistChanged(Vehicle *v); -void TrainPowerChanged(Vehicle *v); -int32 GetTrainRunningCost(const Vehicle *v); - -int CheckTrainStoppedInDepot(const Vehicle *v); - -bool VehicleNeedsService(const Vehicle *v); - -uint GenerateVehicleSortList(const Vehicle*** sort_list, uint16 *length_of_array, byte type, PlayerID owner, StationID station, OrderID order, uint16 depot_airport_index, uint16 window_type); -void BuildDepotVehicleList(byte type, TileIndex tile, Vehicle ***engine_list, uint16 *engine_list_length, uint16 *engine_count, Vehicle ***wagon_list, uint16 *wagon_list_length, uint16 *wagon_count); -int32 SendAllVehiclesToDepot(byte type, uint32 flags, bool service, PlayerID owner, uint16 vlw_flag, uint32 id); -bool IsVehicleInDepot(const Vehicle *v); -void VehicleEnterDepot(Vehicle *v); - -/* Flags to add to p2 for goto depot commands */ -/* Note: bits 8-10 are used for VLW flags */ -enum { - DEPOT_SERVICE = (1 << 0), // The vehicle will leave the depot right after arrival (serivce only) - DEPOT_MASS_SEND = (1 << 1), // Tells that it's a mass send to depot command (type in VLW flag) - DEPOT_DONT_CANCEL = (1 << 2), // Don't cancel current goto depot command if any - DEPOT_LOCATE_HANGAR = (1 << 3), // Find another airport if the target one lacks a hangar -}; - -typedef struct GetNewVehiclePosResult { - int x,y; - TileIndex old_tile; - TileIndex new_tile; -} GetNewVehiclePosResult; - -/** - * Returns the Trackdir on which the vehicle is currently located. - * Works for trains and ships. - * Currently works only sortof for road vehicles, since they have a fuzzy - * concept of being "on" a trackdir. Dunno really what it returns for a road - * vehicle that is halfway a tile, never really understood that part. For road - * vehicles that are at the beginning or end of the tile, should just return - * the diagonal trackdir on which they are driving. I _think_. - * For other vehicles types, or vehicles with no clear trackdir (such as those - * in depots), returns 0xFF. - */ -Trackdir GetVehicleTrackdir(const Vehicle* v); - -/* returns true if staying in the same tile */ -bool GetNewVehiclePos(const Vehicle *v, GetNewVehiclePosResult *gp); -Direction GetDirectionTowards(const Vehicle* v, int x, int y); - -#define BEGIN_ENUM_WAGONS(v) do { -#define END_ENUM_WAGONS(v) } while ( (v=v->next) != NULL); - -DECLARE_OLD_POOL(Vehicle, Vehicle, 9, 125) - -static inline VehicleID GetMaxVehicleIndex(void) -{ - /* TODO - This isn't the real content of the function, but - * with the new pool-system this will be replaced with one that - * _really_ returns the highest index. Now it just returns - * the next safe value we are sure about everything is below. - */ - return GetVehiclePoolSize() - 1; -} - -static inline uint GetNumVehicles(void) -{ - return GetVehiclePoolSize(); -} - -/** - * Check if a Vehicle really exists. - */ -static inline bool IsValidVehicle(const Vehicle *v) -{ - return v->type != 0; -} - -void DestroyVehicle(Vehicle *v); - -static inline void DeleteVehicle(Vehicle *v) -{ - DestroyVehicle(v); - v->type = 0; -} - -#define FOR_ALL_VEHICLES_FROM(v, start) for (v = GetVehicle(start); v != NULL; v = (v->index + 1U < GetVehiclePoolSize()) ? GetVehicle(v->index + 1) : NULL) if (IsValidVehicle(v)) -#define FOR_ALL_VEHICLES(v) FOR_ALL_VEHICLES_FROM(v, 0) - -/** - * Check if an index is a vehicle-index (so between 0 and max-vehicles) - * - * @return Returns true if the vehicle-id is in range - */ -static inline bool IsValidVehicleID(uint index) -{ - return index < GetVehiclePoolSize() && IsValidVehicle(GetVehicle(index)); -} - -/* Returns order 'index' of a vehicle or NULL when it doesn't exists */ -static inline Order *GetVehicleOrder(const Vehicle *v, int index) -{ - Order *order = v->orders; - - if (index < 0) return NULL; - - while (order != NULL && index-- > 0) - order = order->next; - - return order; -} - -/* Returns the last order of a vehicle, or NULL if it doesn't exists */ -static inline Order *GetLastVehicleOrder(const Vehicle *v) -{ - Order *order = v->orders; - - if (order == NULL) return NULL; - - while (order->next != NULL) - order = order->next; - - return order; -} - -/* Get the first vehicle of a shared-list, so we only have to walk forwards */ -static inline Vehicle *GetFirstVehicleFromSharedList(const Vehicle *v) -{ - Vehicle *u = (Vehicle *)v; - while (u->prev_shared != NULL) u = u->prev_shared; - - return u; -} - -// NOSAVE: Return values from various commands. -VARDEF VehicleID _new_vehicle_id; -VARDEF uint16 _returned_refit_capacity; - -enum { - INVALID_VEHICLE = 0xFFFF, -}; - -/** - * Get the colour map for an engine. This used for unbuilt engines in the user interface. - * @param engine_type ID of engine - * @param player ID of player - * @return A ready-to-use palette modifier - */ -PalSpriteID GetEnginePalette(EngineID engine_type, PlayerID player); - -/** - * Get the colour map for a vehicle. - * @param v Vehicle to get colour map for - * @return A ready-to-use palette modifier - */ -PalSpriteID GetVehiclePalette(const Vehicle *v); - -/* A lot of code calls for the invalidation of the status bar, which is widget 5. - * Best is to have a virtual value for it when it needs to change again */ -#define STATUS_BAR 5 - -extern const uint32 _send_to_depot_proc_table[]; -#define CMD_SEND_TO_DEPOT(x) _send_to_depot_proc_table[ x - VEH_Train] - -#endif /* VEHICLE_H */ |