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author | tron <tron@openttd.org> | 2005-02-08 22:22:42 +0000 |
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committer | tron <tron@openttd.org> | 2005-02-08 22:22:42 +0000 |
commit | 092e72d60db91b631099d1844eba1b909e279756 (patch) | |
tree | 73dd253044f97e09dbf5a1fb4d5e7cbd51f0eb5d /vehicle.h | |
parent | 297223cc218895c2e8c2455b6ea35d00f78ee47c (diff) | |
download | openttd-092e72d60db91b631099d1844eba1b909e279756.tar.xz |
(svn r1852) Start cleaning up sprite handling:
- Complement the sprite header struct with a variable sized array for the sprite data and rename it to Sprite.
- Use the correct type Sprite* instead of casting all the time (this causes some "assignment from incompatible pointer type" warnings, nothing serious, will be resolved soon)
Diffstat (limited to 'vehicle.h')
0 files changed, 0 insertions, 0 deletions