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author | truelight <truelight@openttd.org> | 2005-01-09 18:49:18 +0000 |
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committer | truelight <truelight@openttd.org> | 2005-01-09 18:49:18 +0000 |
commit | 97479f96134ec155375f97a8d12b0f8c4517a7a2 (patch) | |
tree | 0709c09c595cc9417b6bc92e6929b308efa10112 /vehicle.h | |
parent | 55e6b4f928656c23b1f8bb5cbb3763152213a0b0 (diff) | |
download | openttd-97479f96134ec155375f97a8d12b0f8c4517a7a2.tar.xz |
(svn r1448) -Fix: The current_order of a vehicle is now correctly saved (caused
massive desyncs)
Warning: savegames which are made with the nightly of 08-01-2005 will
NO LONGER work!!
Diffstat (limited to 'vehicle.h')
-rw-r--r-- | vehicle.h | 4 |
1 files changed, 4 insertions, 0 deletions
@@ -3,6 +3,10 @@ #include "vehicle_gui.h" +/* If you change this, keep in mind that it is saved on 3 places: + - Load_ORDR, all the global orders + - Vehicle -> current_order + - REF_SHEDULE (all REFs are currently limited to 16 bits!!) */ typedef struct Order { uint8 type; uint8 flags; |