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authorbjarni <bjarni@openttd.org>2006-09-30 13:39:34 +0000
committerbjarni <bjarni@openttd.org>2006-09-30 13:39:34 +0000
commit5b2f08260b7af4dac30e9ac15763d1c7fc02ad0c (patch)
treed735e6703130f7e4733ae994c0173081b44b4641 /vehicle.h
parent8b0d33d6eac1b0ed38607538882fc98577fb9008 (diff)
downloadopenttd-5b2f08260b7af4dac30e9ac15763d1c7fc02ad0c.tar.xz
(svn r6586) -Feature: [depot window] added a vehicle list window with all vehicles having a certain depot in their orders
It got one known issue though. The top bar got a plural issue so expect to see stuff like "1 trains" until we figure out why it behaves this way Added the button to the depot windows. Made the autoreplace button bigger while I was moving some widgets anyway Made road vehicle depot windows start with one more row to make room for the buttons
Diffstat (limited to 'vehicle.h')
-rw-r--r--vehicle.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/vehicle.h b/vehicle.h
index 34f9d2f29..efdba0a24 100644
--- a/vehicle.h
+++ b/vehicle.h
@@ -317,7 +317,7 @@ int CheckTrainStoppedInDepot(const Vehicle *v);
bool VehicleNeedsService(const Vehicle *v);
-uint GenerateVehicleSortList(const Vehicle*** sort_list, uint16 *length_of_array, byte type, PlayerID owner, StationID station, OrderID order, uint16 window_type);
+uint GenerateVehicleSortList(const Vehicle*** sort_list, uint16 *length_of_array, byte type, PlayerID owner, StationID station, OrderID order, uint16 depot_airport_index, uint16 window_type);
void BuildDepotVehicleList(byte type, TileIndex tile, Vehicle ***engine_list, uint16 *engine_list_length, uint16 *engine_count, Vehicle ***wagon_list, uint16 *wagon_list_length, uint16 *wagon_count);
int32 SendAllVehiclesToDepot(byte type, uint32 flags, bool service, PlayerID owner, uint16 vlw_flag, uint32 id);