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authortron <tron@openttd.org>2004-11-17 08:52:47 +0000
committertron <tron@openttd.org>2004-11-17 08:52:47 +0000
commit13f0b6c0cf754184cfef8645e709f10240da5f98 (patch)
tree71bd164389e546b1a8a5c1c879b57c1574cb95d2 /vehicle.h
parent0086bb9d0678876e2e3e9b4002a0f44af2c45ee4 (diff)
downloadopenttd-13f0b6c0cf754184cfef8645e709f10240da5f98.tar.xz
(svn r654) Hopefully complete support for randomized variational spritegroups (i.e. the cars transporter in DBSetXL gets different cars each time) (pasky)
Diffstat (limited to 'vehicle.h')
-rw-r--r--vehicle.h8
1 files changed, 7 insertions, 1 deletions
diff --git a/vehicle.h b/vehicle.h
index 398105837..b6a929108 100644
--- a/vehicle.h
+++ b/vehicle.h
@@ -107,10 +107,10 @@ struct Vehicle {
byte z_pos;
byte direction; // facing
- uint16 cur_image; // sprite number for this vehicle
byte spritenum; // currently displayed sprite index
// 0xfd == custom sprite, 0xfe == custom second head sprite
// 0xff == reserved for another custom sprite
+ uint16 cur_image; // sprite number for this vehicle
byte sprite_width;// width of vehicle sprite
byte sprite_height;// height of vehicle sprite
byte z_height; // z-height of vehicle sprite
@@ -118,6 +118,12 @@ struct Vehicle {
int8 y_offs; // y offset for vehicle sprite
uint16 engine_type;
+ // for randomized variational spritegroups
+ // bitmask used to resolve them; parts of it get reseeded when triggers
+ // of corresponding spritegroups get matched
+ byte random_bits;
+ byte waiting_triggers; // triggers to be yet matched
+
uint16 max_speed; // maximum speed
uint16 cur_speed; // current speed
byte subspeed; // fractional speed