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authorbjarni <bjarni@openttd.org>2006-09-01 10:24:15 +0000
committerbjarni <bjarni@openttd.org>2006-09-01 10:24:15 +0000
commitd7e1d08d53d7d9885c747d7e1095d607f8f5cebe (patch)
treee86a7aeb29a672f565ab4b7aa38c5cb4a0010e93 /vehicle.h
parent7d3685a8ad0661c43dda4deb8c2559226b3370fe (diff)
downloadopenttd-d7e1d08d53d7d9885c747d7e1095d607f8f5cebe.tar.xz
(svn r6291) -Feature: Vehicle lists from the station window now also got the goto depot button
-Codechange: unified the code for mass goto depot to avoid duplicated code -Fix: Vehicles already on the way to depots will not be cancelled by mass goto depot (made it really hard to send all vehicles at once)
Diffstat (limited to 'vehicle.h')
-rw-r--r--vehicle.h11
1 files changed, 10 insertions, 1 deletions
diff --git a/vehicle.h b/vehicle.h
index 28c4b0b61..7269c91d3 100644
--- a/vehicle.h
+++ b/vehicle.h
@@ -315,7 +315,16 @@ int CheckTrainStoppedInDepot(const Vehicle *v);
bool VehicleNeedsService(const Vehicle *v);
uint GenerateVehicleSortList(const Vehicle** sort_list, byte type, PlayerID owner, StationID station, OrderID order, uint16 window_type);
-int32 SendAllVehiclesToDepot(byte type, uint32 flags, bool service, PlayerID owner);
+int32 SendAllVehiclesToDepot(byte type, uint32 flags, bool service, PlayerID owner, uint16 vlw_flag, uint32 id);
+
+/* Flags to add to p2 for goto depot commands */
+/* Note: bits 8-10 are used for VLW flags */
+enum {
+ DEPOT_SERVICE = (1 << 0), // The vehicle will leave the depot right after arrival (serivce only)
+ DEPOT_MASS_SEND = (1 << 1), // Tells that it's a mass send to depot command (type in VLW flag)
+ DEPOT_DONT_CANCEL = (1 << 2), // Don't cancel current goto depot command if any
+ DEPOT_LOCATE_HANGAR = (1 << 3), // Find another airport if the target one lacks a hangar
+};
typedef struct GetNewVehiclePosResult {
int x,y;