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authorDarkvater <darkvater@openttd.org>2006-12-21 10:29:16 +0000
committerDarkvater <darkvater@openttd.org>2006-12-21 10:29:16 +0000
commit9b9add65c3780becd471efb9c1695b292e541210 (patch)
treef8281d852173843541f4573083830e5d73025495 /vehicle.h
parent739e93fd23f91e433829dfaa5969e75528f861cd (diff)
downloadopenttd-9b9add65c3780becd471efb9c1695b292e541210.tar.xz
(svn r7523) -Feature: Add the possibility to change the newgrf configuration of a running game.
This is only possible in SP (or in the intro menu). During game play you will get a confirmation window when applying the changes as some actions can crash OpenTTD and/or make your current game unplayable.
Diffstat (limited to 'vehicle.h')
-rw-r--r--vehicle.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/vehicle.h b/vehicle.h
index a75b0bf6b..20c1b7018 100644
--- a/vehicle.h
+++ b/vehicle.h
@@ -277,6 +277,7 @@ Vehicle *FindVehicleOnTileZ(TileIndex tile, byte z);
void InitializeTrains(void);
byte VehicleRandomBits(void);
+void ResetVehiclePosHash(void);
bool CanFillVehicle(Vehicle *v);
bool CanRefitTo(EngineID engine_type, CargoID cid_to);