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authormatthijs <matthijs@openttd.org>2005-06-17 00:22:46 +0000
committermatthijs <matthijs@openttd.org>2005-06-17 00:22:46 +0000
commit8e535337861d419c6fc9cdd450e90689fad30e7d (patch)
treea60eac6f771503fb49ad4ddc8a7898fb0e6ee996 /vehicle.c
parentbacc5396e6e6851877da254319301bee6c1c0255 (diff)
downloadopenttd-8e535337861d419c6fc9cdd450e90689fad30e7d.tar.xz
(svn r2450) * Codechange: Replaced all uses of the arrays in tile.h with calls to the associated wrapper functions.
* Codechange: Made npf.c use some map array accessing wrappers instead of direct access. * Codechange/Fix: Named every enum in tile.h. Fixes a nasty bug on MSVC where arrays would be initialised with zeroes (tnx Asterix_) * Removed magic numbers from tables in tile.c. * Added some explicit casts in tile.h.
Diffstat (limited to 'vehicle.c')
-rw-r--r--vehicle.c18
1 files changed, 9 insertions, 9 deletions
diff --git a/vehicle.c b/vehicle.c
index 76ead42cd..7208e807b 100644
--- a/vehicle.c
+++ b/vehicle.c
@@ -1736,7 +1736,7 @@ byte GetDirectionTowards(Vehicle *v, int x, int y)
return (dir+((dirdiff&7)<5?1:-1)) & 7;
}
-byte GetVehicleTrackdir(const Vehicle* v)
+Trackdir GetVehicleTrackdir(const Vehicle* v)
{
if (v->vehstatus & VS_CRASHED) return 0xFF;
@@ -1744,28 +1744,28 @@ byte GetVehicleTrackdir(const Vehicle* v)
{
case VEH_Train:
if (v->u.rail.track == 0x80) /* We'll assume the train is facing outwards */
- return _dir_to_diag_trackdir[GetDepotDirection(v->tile, TRANSPORT_RAIL)]; /* Train in depot */
+ return DiagdirToDiagTrackdir(GetDepotDirection(v->tile, TRANSPORT_RAIL)); /* Train in depot */
if (v->u.rail.track == 0x40) /* train in tunnel, so just use his direction and assume a diagonal track */
- return _dir_to_diag_trackdir[(v->direction >> 1) & 3];
+ return DiagdirToDiagTrackdir((v->direction >> 1) & 3);
- return _track_direction_to_trackdir[FIND_FIRST_BIT(v->u.rail.track)][v->direction];
+ return TrackDirectionToTrackdir(FIND_FIRST_BIT(v->u.rail.track),v->direction);
break;
case VEH_Ship:
if (v->u.ship.state == 0x80) /* Inside a depot? */
/* We'll assume the ship is facing outwards */
- return _dir_to_diag_trackdir[GetDepotDirection(v->tile, TRANSPORT_WATER)]; /* Ship in depot */
+ return DiagdirToDiagTrackdir(GetDepotDirection(v->tile, TRANSPORT_WATER)); /* Ship in depot */
- return _track_direction_to_trackdir[FIND_FIRST_BIT(v->u.ship.state)][v->direction];
+ return TrackDirectionToTrackdir(FIND_FIRST_BIT(v->u.ship.state),v->direction);
break;
case VEH_Road:
if (v->u.road.state == 254) /* We'll assume the road vehicle is facing outwards */
- return _dir_to_diag_trackdir[GetDepotDirection(v->tile, TRANSPORT_ROAD)]; /* Road vehicle in depot */
+ return DiagdirToDiagTrackdir(GetDepotDirection(v->tile, TRANSPORT_ROAD)); /* Road vehicle in depot */
if (IsRoadStationTile(v->tile)) /* We'll assume the road vehicle is facing outwards */
- return _dir_to_diag_trackdir[GetRoadStationDir(v->tile)]; /* Road vehicle in a station */
+ return DiagdirToDiagTrackdir(GetRoadStationDir(v->tile)); /* Road vehicle in a station */
- return _dir_to_diag_trackdir[(v->direction >> 1) & 3];
+ return DiagdirToDiagTrackdir((v->direction >> 1) & 3);
break;
/* case VEH_Aircraft: case VEH_Special: case VEH_Disaster: */
default: return 0xFF;