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authorbelugas <belugas@openttd.org>2006-03-24 18:16:39 +0000
committerbelugas <belugas@openttd.org>2006-03-24 18:16:39 +0000
commited86c3d818e8f61b2fe5cf7344a6db556ad87a34 (patch)
tree0b28a6b60c9227ace9353683266a32927594287b /vehicle.c
parentbdfe20ae739e5cacd5d8ee90b48d6467841293bc (diff)
downloadopenttd-ed86c3d818e8f61b2fe5cf7344a6db556ad87a34.tar.xz
(svn r4092) CodeChange : Named sprites instead of magic numbers plus create/use helper macro/enum for recoloring scheme
Diffstat (limited to 'vehicle.c')
-rw-r--r--vehicle.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/vehicle.c b/vehicle.c
index 2c7c7aae6..6f8558823 100644
--- a/vehicle.c
+++ b/vehicle.c
@@ -2052,7 +2052,7 @@ static PalSpriteID GetEngineColourMap(EngineID engine_type, PlayerID player)
/* XXX Magic 0x307 is the first company colour remap sprite */
map = HASBIT(_engine_info[engine_type].misc_flags, EF_USES_2CC) ?
- (SPR_2CCMAP_BASE + colour + colour * 16) : (0x307 + colour);
+ (SPR_2CCMAP_BASE + colour + colour * 16) : (PALETTE_RECOLOR_START + colour);
return SPRITE_PALETTE(map << PALETTE_SPRITE_START);
}