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authorbjarni <bjarni@openttd.org>2006-06-29 09:05:30 +0000
committerbjarni <bjarni@openttd.org>2006-06-29 09:05:30 +0000
commit979bdc55f153b4d02c641669e35c895ca106a0ce (patch)
tree791a52c058ca7197f0a27c4297ca1b2d522106b8 /vehicle.c
parent34e18cbdfe191289e79cad4f253b90a110db7057 (diff)
downloadopenttd-979bdc55f153b4d02c641669e35c895ca106a0ce.tar.xz
(svn r5428) -Fix: [vehicles] sovled crash when trying to build a vehicle type, that is set to max 0 (spotted by roboman)
somebody might add a better string than "too many vehicles in game" since none are allowed, but at least it will not crash anymore
Diffstat (limited to 'vehicle.c')
-rw-r--r--vehicle.c8
1 files changed, 8 insertions, 0 deletions
diff --git a/vehicle.c b/vehicle.c
index 163c66276..9674a2a99 100644
--- a/vehicle.c
+++ b/vehicle.c
@@ -2054,6 +2054,14 @@ UnitID GetFreeUnitNumber(byte type)
default: NOT_REACHED();
}
+ if (max == 0) {
+ /* we can't build any of this kind of vehicle, so we just return 1 instead of looking for a free number
+ * a max of 0 will cause the following code to write to a NULL pointer
+ * We know that 1 is bigger than the max allowed vehicle number, so it's the same as returning something, that is too big
+ */
+ return 1;
+ }
+
if (max > gmax) {
gmax = max;
free(cache);