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authortron <tron@openttd.org>2005-02-14 20:34:31 +0000
committertron <tron@openttd.org>2005-02-14 20:34:31 +0000
commit391cd5658fb0c02b4b2681733f3bffcaccf992c9 (patch)
tree746a94c0b48c8ba81d2df4f6507ace1d271a480e /vehicle.c
parent1e2f9ba5a59da89c66ea07cfe674dcbccd0276c9 (diff)
downloadopenttd-391cd5658fb0c02b4b2681733f3bffcaccf992c9.tar.xz
(svn r1875) Effect vehicle overhaul: enumerate sprites, descriptive names for functions and miscellaneous improvements
Diffstat (limited to 'vehicle.c')
-rw-r--r--vehicle.c287
1 files changed, 159 insertions, 128 deletions
diff --git a/vehicle.c b/vehicle.c
index e11b25642..2880310a5 100644
--- a/vehicle.c
+++ b/vehicle.c
@@ -572,19 +572,20 @@ void ViewportAddVehicles(DrawPixelInfo *dpi)
}
}
-static void EffectInit_0(Vehicle *v)
+static void ChimneySmokeInit(Vehicle *v)
{
uint32 r = Random();
- v->cur_image = (uint16)((r & 7) + 3701);
- v->progress = (byte)((r >> 16)&7);
+ v->cur_image = SPR_CHIMNEY_SMOKE_0 + (r & 7);
+ v->progress = (r >> 16) & 7;
}
-static void EffectTick_0(Vehicle *v)
+static void ChimneySmokeTick(Vehicle *v)
{
- uint tile;
- uint img;
+ if (v->progress > 0) {
+ v->progress--;
+ } else {
+ TileIndex tile;
- if (--v->progress & 0x80) {
BeginVehicleMove(v);
tile = TILE_FROM_XY(v->x_pos, v->y_pos);
@@ -594,36 +595,40 @@ static void EffectTick_0(Vehicle *v)
return;
}
- img = v->cur_image + 1;
- if (img > 3708) img = 3701;
- v->cur_image = img;
+ if (v->cur_image != SPR_CHIMNEY_SMOKE_7) {
+ v->cur_image++;
+ } else {
+ v->cur_image = SPR_CHIMNEY_SMOKE_0;
+ }
v->progress = 7;
VehiclePositionChanged(v);
EndVehicleMove(v);
}
}
-static void EffectInit_1(Vehicle *v)
+static void SteamSmokeInit(Vehicle *v)
{
- v->cur_image = 3079;
+ v->cur_image = SPR_STEAM_SMOKE_0;
v->progress = 12;
}
-static void EffectTick_1(Vehicle *v)
+static void SteamSmokeTick(Vehicle *v)
{
- bool moved;
+ bool moved = false;
BeginVehicleMove(v);
- moved = false;
+ v->progress++;
- if ((++v->progress & 7) == 0) {
+ if ((v->progress & 7) == 0) {
v->z_pos++;
moved = true;
}
- if ((v->progress & 0xF)==4) {
- if (++v->cur_image > 3083) {
+ if ((v->progress & 0xF) == 4) {
+ if (v->cur_image != SPR_STEAM_SMOKE_4) {
+ v->cur_image++;
+ } else {
EndVehicleMove(v);
DeleteVehicle(v);
return;
@@ -637,73 +642,81 @@ static void EffectTick_1(Vehicle *v)
}
}
-static void EffectInit_2(Vehicle *v)
+static void DieselSmokeInit(Vehicle *v)
{
- v->cur_image = 3073;
+ v->cur_image = SPR_DIESEL_SMOKE_0;
v->progress = 0;
}
-static void EffectTick_2(Vehicle *v)
+static void DieselSmokeTick(Vehicle *v)
{
- if ((++v->progress & 3) == 0) {
+ v->progress++;
+
+ if ((v->progress & 3) == 0) {
BeginVehicleMove(v);
v->z_pos++;
VehiclePositionChanged(v);
EndVehicleMove(v);
} else if ((v->progress & 7) == 1) {
BeginVehicleMove(v);
- if (++v->cur_image > 3078) {
+ if (v->cur_image != SPR_DIESEL_SMOKE_5) {
+ v->cur_image++;
+ VehiclePositionChanged(v);
EndVehicleMove(v);
- DeleteVehicle(v);
} else {
- VehiclePositionChanged(v);
EndVehicleMove(v);
+ DeleteVehicle(v);
}
}
}
-static void EffectInit_3(Vehicle *v)
+static void ElectricSparkInit(Vehicle *v)
{
- v->cur_image = 3084;
+ v->cur_image = SPR_ELECTRIC_SPARK_0;
v->progress = 1;
}
-static void EffectTick_3(Vehicle *v)
+static void ElectricSparkTick(Vehicle *v)
{
- if (++v->progress > 2) {
+ if (v->progress < 2) {
+ v->progress++;
+ } else {
v->progress = 0;
BeginVehicleMove(v);
- if (++v->cur_image > 3089) {
+ if (v->cur_image != SPR_ELECTRIC_SPARK_5) {
+ v->cur_image++;
+ VehiclePositionChanged(v);
EndVehicleMove(v);
- DeleteVehicle(v);
} else {
- VehiclePositionChanged(v);
EndVehicleMove(v);
+ DeleteVehicle(v);
}
}
}
-static void EffectInit_4(Vehicle *v)
+static void SmokeInit(Vehicle *v)
{
- v->cur_image = 2040;
+ v->cur_image = SPR_SMOKE_0;
v->progress = 12;
}
-static void EffectTick_4(Vehicle *v)
+static void SmokeTick(Vehicle *v)
{
- bool moved;
+ bool moved = false;
BeginVehicleMove(v);
- moved = false;
+ v->progress++;
- if ((++v->progress & 3) == 0) {
+ if ((v->progress & 3) == 0) {
v->z_pos++;
moved = true;
}
- if ((v->progress & 0xF)==4) {
- if (++v->cur_image > 2044) {
+ if ((v->progress & 0xF) == 4) {
+ if (v->cur_image != SPR_SMOKE_4) {
+ v->cur_image++;
+ } else {
EndVehicleMove(v);
DeleteVehicle(v);
return;
@@ -717,64 +730,74 @@ static void EffectTick_4(Vehicle *v)
}
}
-static void EffectInit_5(Vehicle *v)
+static void ExplosionLargeInit(Vehicle *v)
{
- v->cur_image = 3709;
+ v->cur_image = SPR_EXPLOSION_LARGE_0;
v->progress = 0;
}
-static void EffectTick_5(Vehicle *v)
+static void ExplosionLargeTick(Vehicle *v)
{
- if (!(++v->progress & 3)) {
+ v->progress++;
+ if ((v->progress & 3) == 0) {
BeginVehicleMove(v);
- if (++v->cur_image > 3724) {
+ if (v->cur_image != SPR_EXPLOSION_LARGE_F) {
+ v->cur_image++;
+ VehiclePositionChanged(v);
EndVehicleMove(v);
- DeleteVehicle(v);
} else {
- VehiclePositionChanged(v);
EndVehicleMove(v);
+ DeleteVehicle(v);
}
}
}
-static void EffectInit_6(Vehicle *v)
+static void BreakdownSmokeInit(Vehicle *v)
{
- v->cur_image = 3737;
+ v->cur_image = SPR_BREAKDOWN_SMOKE_0;
v->progress = 0;
}
-static void EffectTick_6(Vehicle *v)
+static void BreakdownSmokeTick(Vehicle *v)
{
- if (!(++v->progress & 7)) {
+ v->progress++;
+ if ((v->progress & 7) == 0) {
BeginVehicleMove(v);
- if (++v->cur_image > 3740) v->cur_image = 3737;
+ if (v->cur_image != SPR_BREAKDOWN_SMOKE_3) {
+ v->cur_image++;
+ } else {
+ v->cur_image = SPR_BREAKDOWN_SMOKE_0;
+ }
VehiclePositionChanged(v);
EndVehicleMove(v);
}
- if (!--v->u.special.unk0) {
+ v->u.special.unk0--;
+ if (v->u.special.unk0 == 0) {
BeginVehicleMove(v);
EndVehicleMove(v);
DeleteVehicle(v);
}
}
-static void EffectInit_7(Vehicle *v)
+static void ExplosionSmallInit(Vehicle *v)
{
- v->cur_image = 3725;
+ v->cur_image = SPR_EXPLOSION_SMALL_0;
v->progress = 0;
}
-static void EffectTick_7(Vehicle *v)
+static void ExplosionSmallTick(Vehicle *v)
{
- if (!(++v->progress & 3)) {
+ v->progress++;
+ if ((v->progress & 3) == 0) {
BeginVehicleMove(v);
- if (++v->cur_image > 3736) {
+ if (v->cur_image != SPR_EXPLOSION_SMALL_B) {
+ v->cur_image++;
+ VehiclePositionChanged(v);
EndVehicleMove(v);
- DeleteVehicle(v);
} else {
- VehiclePositionChanged(v);
EndVehicleMove(v);
+ DeleteVehicle(v);
}
}
}
@@ -828,7 +851,8 @@ static const struct {
static void BulldozerTick(Vehicle *v)
{
- if ((++v->progress & 7) == 0) {
+ v->progress++;
+ if ((v->progress & 7) == 0) {
const BulldozerMovement* b = &_bulldozer_movement[v->u.special.unk0];
BeginVehicleMove(v);
@@ -853,60 +877,65 @@ static void BulldozerTick(Vehicle *v)
}
}
-static void EffectInit_9(Vehicle *v)
+static void BubbleInit(Vehicle *v)
{
- v->cur_image = 4751;
+ v->cur_image = SPR_BUBBLE_GENERATE_0;
v->spritenum = 0;
v->progress = 0;
}
-#define MK(x,y,z,i) (x+4)+(y+4)*16,(z+4)+i*16
+typedef struct BubbleMovement {
+ int8 x:4;
+ int8 y:4;
+ int8 z:4;
+ byte image:4;
+} BubbleMovement;
+
+#define MK(x, y, z, i) { x, y, z, i }
+#define ME(i) { i, 4, 0, 0 }
-/* -1,0,1,2 = 2*/
-/* -1,0,1 = 2*/
-/* */
-static const byte _effecttick9_data1[] = {
+static const BubbleMovement _bubble_float_sw[] = {
MK(0,0,1,0),
MK(1,0,1,1),
MK(0,0,1,0),
MK(1,0,1,2),
- 0x81,
+ ME(1)
};
-static const byte _effecttick9_data2[] = {
+static const BubbleMovement _bubble_float_ne[] = {
MK(0,0,1,0),
MK(-1,0,1,1),
MK(0,0,1,0),
MK(-1,0,1,2),
- 0x81,
+ ME(1)
};
-static const byte _effecttick9_data3[] = {
+static const BubbleMovement _bubble_float_se[] = {
MK(0,0,1,0),
MK(0,1,1,1),
MK(0,0,1,0),
MK(0,1,1,2),
- 0x81,
+ ME(1)
};
-static const byte _effecttick9_data4[] = {
+static const BubbleMovement _bubble_float_nw[] = {
MK(0,0,1,0),
MK(0,-1,1,1),
MK(0,0,1,0),
MK(0,-1,1,2),
- 0x81,
+ ME(1)
};
-static const byte _effecttick9_data5[] = {
+static const BubbleMovement _bubble_burst[] = {
MK(0,0,1,2),
MK(0,0,1,7),
MK(0,0,1,8),
MK(0,0,1,9),
- 0x80,
+ ME(0)
};
-static const byte _effecttick9_data6[] = {
+static const BubbleMovement _bubble_absorb[] = {
MK(0,0,1,0),
MK(0,0,1,1),
MK(0,0,1,0),
@@ -985,26 +1014,27 @@ static const byte _effecttick9_data6[] = {
MK(1,0,1,1),
MK(0,0,1,0),
MK(1,0,1,2),
- 0x82,0,
+ ME(2),
MK(0,0,0,0xA),
MK(0,0,0,0xB),
MK(0,0,0,0xC),
MK(0,0,0,0xD),
MK(0,0,0,0xE),
- 0x80
+ ME(0)
};
+#undef ME
#undef MK
-static const byte * const _effecttick9_data[6] = {
- _effecttick9_data1,
- _effecttick9_data2,
- _effecttick9_data3,
- _effecttick9_data4,
- _effecttick9_data5,
- _effecttick9_data6,
+static const BubbleMovement * const _bubble_movement[] = {
+ _bubble_float_sw,
+ _bubble_float_ne,
+ _bubble_float_se,
+ _bubble_float_nw,
+ _bubble_burst,
+ _bubble_absorb,
};
-static void EffectTick_9(Vehicle *v)
+static void BubbleTick(Vehicle *v)
{
/*
* Warning: those effects can NOT use Random(), and have to use
@@ -1012,67 +1042,68 @@ static void EffectTick_9(Vehicle *v)
* spritenum to the savegame, and so it will cause desyncs in
* multiplayer!! (that is: in ToyLand)
*/
- int et;
- const byte *b;
+ uint et;
+ const BubbleMovement *b;
- if (((++v->progress)&3) != 0)
+ v->progress++;
+ if ((v->progress & 3) != 0)
return;
BeginVehicleMove(v);
- et = v->engine_type + 1;
-
if (v->spritenum == 0) {
- if (++v->cur_image < 4754) {
+ v->cur_image++;
+ if (v->cur_image < SPR_BUBBLE_GENERATE_3) {
VehiclePositionChanged(v);
EndVehicleMove(v);
return;
}
if (v->u.special.unk2 != 0) {
- v->spritenum = (byte)((InteractiveRandom()&3)+1);
+ v->spritenum = (InteractiveRandom() & 3) + 1;
} else {
v->spritenum = 6;
}
et = 0;
+ } else {
+ et = v->engine_type + 1;
}
-again:
- v->engine_type = et;
- b = &_effecttick9_data[v->spritenum - 1][et*2];
+ b = &_bubble_movement[v->spritenum - 1][et];
- if (*b == 0x80) {
+ if (b->y == 4 && b->x == 0) {
EndVehicleMove(v);
DeleteVehicle(v);
return;
}
- if (*b == 0x81) {
- if (v->z_pos > 180 || CHANCE16I(1,96, InteractiveRandom())) {
+ if (b->y == 4 && b->x == 1) {
+ if (v->z_pos > 180 || CHANCE16I(1, 96, InteractiveRandom())) {
v->spritenum = 5;
SndPlayVehicleFx(SND_2F_POP, v);
}
et = 0;
- goto again;
}
- if (*b == 0x82) {
- uint tile;
+ if (b->y == 4 && b->x == 2) {
+ TileIndex tile;
et++;
SndPlayVehicleFx(SND_31_EXTRACT, v);
tile = TILE_FROM_XY(v->x_pos, v->y_pos);
if (IsTileType(tile, MP_INDUSTRY) &&
- _map5[tile]==0xA2) {
+ _map5[tile] == 0xA2) {
AddAnimatedTile(tile);
}
- goto again;
}
- v->x_pos += (b[0]&0xF) - 4;
- v->y_pos += (b[0]>>4) - 4;
- v->z_pos += (b[1]&0xF) - 4;
- v->cur_image = 4748 + (b[1] >> 4);
+ v->engine_type = et;
+ b = &_bubble_movement[v->spritenum - 1][et];
+
+ v->x_pos += b->x;
+ v->y_pos += b->y;
+ v->z_pos += b->z;
+ v->cur_image = SPR_BUBBLE_0 + b->image;
VehiclePositionChanged(v);
EndVehicleMove(v);
@@ -1083,29 +1114,29 @@ typedef void EffectInitProc(Vehicle *v);
typedef void EffectTickProc(Vehicle *v);
static EffectInitProc * const _effect_init_procs[] = {
- EffectInit_0,
- EffectInit_1,
- EffectInit_2,
- EffectInit_3,
- EffectInit_4,
- EffectInit_5,
- EffectInit_6,
- EffectInit_7,
+ ChimneySmokeInit,
+ SteamSmokeInit,
+ DieselSmokeInit,
+ ElectricSparkInit,
+ SmokeInit,
+ ExplosionLargeInit,
+ BreakdownSmokeInit,
+ ExplosionSmallInit,
BulldozerInit,
- EffectInit_9,
+ BubbleInit,
};
static EffectTickProc * const _effect_tick_procs[] = {
- EffectTick_0,
- EffectTick_1,
- EffectTick_2,
- EffectTick_3,
- EffectTick_4,
- EffectTick_5,
- EffectTick_6,
- EffectTick_7,
+ ChimneySmokeTick,
+ SteamSmokeTick,
+ DieselSmokeTick,
+ ElectricSparkTick,
+ SmokeTick,
+ ExplosionLargeTick,
+ BreakdownSmokeTick,
+ ExplosionSmallTick,
BulldozerTick,
- EffectTick_9,
+ BubbleTick,
};