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authortruelight <truelight@openttd.org>2005-02-06 10:18:47 +0000
committertruelight <truelight@openttd.org>2005-02-06 10:18:47 +0000
commite9c93f9c0ca76117ac1315b6aff03f1f138f62e4 (patch)
tree0b6bfe4dfd7abf3e94d0f7210b1b842e429c4a02 /vehicle.c
parent6493e12bfbb147e41fc0f533bb3618b2931fed1f (diff)
downloadopenttd-e9c93f9c0ca76117ac1315b6aff03f1f138f62e4.tar.xz
(svn r1817) -Codechange: Moved depot-functions to depot.c
-Codechange: Added wrappers around depot-access (GetDepot no exists) -Codechange: Made depot-functions a bit more logic (no longer GetDepotByTile crashes your game when you request it on a non-depot tile) -Add: made depots dynamic (yes, 64k depots are possible now)
Diffstat (limited to 'vehicle.c')
-rw-r--r--vehicle.c73
1 files changed, 0 insertions, 73 deletions
diff --git a/vehicle.c b/vehicle.c
index 9e56287b5..991f6e6dd 100644
--- a/vehicle.c
+++ b/vehicle.c
@@ -353,7 +353,6 @@ void InitializeVehicles(void)
// clear it...
memset(&_waypoints, 0, sizeof(_waypoints));
- memset(&_depots, 0, sizeof(_depots));
memset(_vehicle_position_hash, -1, sizeof(_vehicle_position_hash));
}
@@ -397,29 +396,6 @@ int CountVehiclesInChain(Vehicle *v)
return count;
}
-
-Depot *AllocateDepot(void)
-{
- Depot *dep, *free_dep = NULL;
- int num_free = 0;
-
- for(dep = _depots; dep != endof(_depots); dep++) {
- if (dep->xy == 0) {
- num_free++;
- if (free_dep==NULL)
- free_dep = dep;
- }
- }
-
- if (free_dep == NULL ||
- (num_free < 30 && IS_HUMAN_PLAYER(_current_player))) {
- _error_message = STR_1009_TOO_MANY_DEPOTS;
- return NULL;
- }
-
- return free_dep;
-}
-
Waypoint *AllocateWaypoint(void)
{
Waypoint *cp;
@@ -440,27 +416,6 @@ uint GetWaypointByTile(uint tile)
return i;
}
-void DoDeleteDepot(uint tile)
-{
- Order order;
- byte dep_index;
- Depot *d;
-
- // Clear it
- DoClearSquare(tile);
-
- // Nullify the depot struct
- for(d=_depots,dep_index=0; d->xy != (TileIndex)tile; d++) {dep_index++;}
- d->xy = 0;
-
- order.type = OT_GOTO_DEPOT;
- order.station = dep_index;
- DeleteDestinationFromVehicleOrder(order);
-
- // Delete the depot
- DeleteWindowById(WC_VEHICLE_DEPOT, tile);
-}
-
void DeleteVehicle(Vehicle *v)
{
DeleteName(v->string_id);
@@ -2110,33 +2065,6 @@ static void Load_VEHS(void)
_vehicle_id_ctr_day = 0;
}
-static const byte _depot_desc[] = {
- SLE_CONDVAR(Depot, xy, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
- SLE_CONDVAR(Depot, xy, SLE_UINT32, 6, 255),
- SLE_VAR(Depot,town_index, SLE_UINT16),
- SLE_END()
-};
-
-static void Save_DEPT(void)
-{
- Depot *d;
- int i;
- for(i=0,d=_depots; i!=lengthof(_depots); i++,d++) {
- if (d->xy != 0) {
- SlSetArrayIndex(i);
- SlObject(d, _depot_desc);
- }
- }
-}
-
-static void Load_DEPT(void)
-{
- int index;
- while ((index = SlIterateArray()) != -1) {
- SlObject(&_depots[index], _depot_desc);
- }
-}
-
static const byte _waypoint_desc[] = {
SLE_CONDVAR(Waypoint, xy, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
SLE_CONDVAR(Waypoint, xy, SLE_UINT32, 6, 255),
@@ -2171,7 +2099,6 @@ static void Load_CHKP(void)
const ChunkHandler _veh_chunk_handlers[] = {
{ 'VEHS', Save_VEHS, Load_VEHS, CH_SPARSE_ARRAY},
- { 'DEPT', Save_DEPT, Load_DEPT, CH_ARRAY},
{ 'CHKP', Save_CHKP, Load_CHKP, CH_ARRAY | CH_LAST},
};