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authorDarkvater <darkvater@openttd.org>2006-11-16 20:57:23 +0000
committerDarkvater <darkvater@openttd.org>2006-11-16 20:57:23 +0000
commit40d647ddde652bb8f1c7b4215279cc82d01ca38f (patch)
tree00447739e30c07ac507e9a0098773ca8aa3a5043 /variables.h
parent7f45482bbe87de64fc82ef2b23b38fd1634be9e1 (diff)
downloadopenttd-40d647ddde652bb8f1c7b4215279cc82d01ca38f.tar.xz
(svn r7179) -Codechange (r7173): Actually "prefer" team chat through the patch setting instead of
always sending to teammate if the patch is on even if you do not have any allies. So with setting off you always send to 'all players', with setting on you send to teammates if you have any, otherwise to all players.
Diffstat (limited to 'variables.h')
-rw-r--r--variables.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/variables.h b/variables.h
index af4d26636..d1f213a62 100644
--- a/variables.h
+++ b/variables.h
@@ -127,7 +127,7 @@ typedef struct Patches {
bool reverse_scroll; // Right-Click-Scrolling scrolls in the opposite direction
bool measure_tooltip; // Show a permanent tooltip when dragging tools
byte liveries; // Options for displaying company liveries, 0=none, 1=self, 2=all
- bool chat_target; // Choose the chat message target with <ENTER>, true=all players, false=your team
+ bool prefer_teamchat; // Choose the chat message target with <ENTER>, true=all players, false=your team
uint8 toolbar_pos; // position of toolbars, 0=left, 1=center, 2=right
uint8 window_snap_radius; // Windows snap at each other if closer than this