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author | tron <tron@openttd.org> | 2004-11-10 21:14:16 +0000 |
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committer | tron <tron@openttd.org> | 2004-11-10 21:14:16 +0000 |
commit | 872f49ae8a8f1051cce2ed3c5cdc66fb654ade41 (patch) | |
tree | ae3d4187734dda8d016a4515d4b9b21427c4be08 /variables.h | |
parent | 603618a75b6b55ca46ce015d97d462e2b7f83fb7 (diff) | |
download | openttd-872f49ae8a8f1051cce2ed3c5cdc66fb654ade41.tar.xz |
(svn r538) -Feature: Windows snap at each other
This is inspired by [1063636].
Diffstat (limited to 'variables.h')
-rw-r--r-- | variables.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/variables.h b/variables.h index ae14c6136..bf0035fec 100644 --- a/variables.h +++ b/variables.h @@ -114,6 +114,7 @@ typedef struct Patches { bool invisible_trees; // don't show trees when buildings are transparent uint8 toolbar_pos; // position of toolbars, 0=left, 1=center, 2=right + uint8 window_snap_radius; // Windows snap at each other if closer than this byte max_trains; //max trains in game per player (these are 8bit because the unitnumber field can't hold more) byte max_roadveh; //max trucks in game per player |