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authorcelestar <celestar@openttd.org>2006-04-27 11:19:12 +0000
committercelestar <celestar@openttd.org>2006-04-27 11:19:12 +0000
commit1d606e73921852906d12e0f8b73aa4d40b539130 (patch)
tree664f89a3e96c91e9374d3d33438c7f9873dc946b /variables.h
parent8070a68b2cfdee091077f6c093d664228b12ca98 (diff)
downloadopenttd-1d606e73921852906d12e0f8b73aa4d40b539130.tar.xz
(svn r4591) -Fix (FS#122) Game no longer errors out when "Many random towns" is selected in the scenario editor.
-Side effects: - Removed one global variable from variables.h - Remove an ugly hack for the "many random towns" function
Diffstat (limited to 'variables.h')
-rw-r--r--variables.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/variables.h b/variables.h
index 665a452e5..7cf870205 100644
--- a/variables.h
+++ b/variables.h
@@ -287,7 +287,6 @@ VARDEF byte _yearly_expenses_type;
VARDEF TileIndex _terraform_err_tile;
VARDEF TileIndex _build_tunnel_endtile;
VARDEF bool _generating_world;
-VARDEF int _new_town_size;
// Deals with the type of the savegame, independent of extension
typedef struct {