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author | truelight <truelight@openttd.org> | 2005-09-13 12:19:27 +0000 |
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committer | truelight <truelight@openttd.org> | 2005-09-13 12:19:27 +0000 |
commit | 2e87864d0b078a68b481340838b4c91e653026fa (patch) | |
tree | 1d0b1d986e906226e0a4c2b67110203eefaa8479 /variables.h | |
parent | 42813c5426144f9846f200295b6e6ad52bc416ec (diff) | |
download | openttd-2e87864d0b078a68b481340838b4c91e653026fa.tar.xz |
(svn r2948) -Fix: the old AI needs a special flag that triggers all kind of special
abilities you really don't want to know about (free bridges, etc..)
I removed this flag some revisions ago, but the Aircraft part
depends on it, so I re-enabled it again..
Diffstat (limited to 'variables.h')
-rw-r--r-- | variables.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/variables.h b/variables.h index c7290e146..328991781 100644 --- a/variables.h +++ b/variables.h @@ -252,7 +252,7 @@ VARDEF byte _cur_month; VARDEF uint32 _frame_counter; -VARDEF bool _is_ai_player; // current player is an AI player? - Can be removed if new AI is done +VARDEF bool _is_old_ai_player; // current player is an oldAI player? (enables a lot of cheats..) VARDEF bool _do_autosave; VARDEF int _autosave_ctr; |