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author | pasky <pasky@openttd.org> | 2005-03-20 00:32:26 +0000 |
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committer | pasky <pasky@openttd.org> | 2005-03-20 00:32:26 +0000 |
commit | 087d78d4655c36996396b3e98d489891d767252c (patch) | |
tree | ae81e0bd3eb672542999bc9ef402dd1d8e63701d /variables.h | |
parent | 1990c139d55324c405eca579bdfd7be774f3a9ee (diff) | |
download | openttd-087d78d4655c36996396b3e98d489891d767252c.tar.xz |
(svn r2033) - Fix: Fix some more desync by saving the town growth frequency iterator _cur_town_iter. Needed to bump a svg revision for that thanks to the braindead SlGlob thing, or at least I don't know how to do it without bumping it.
Diffstat (limited to 'variables.h')
-rw-r--r-- | variables.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/variables.h b/variables.h index 68fc02c19..dc9ed347f 100644 --- a/variables.h +++ b/variables.h @@ -85,6 +85,8 @@ VARDEF uint32 _player_seeds[MAX_PLAYERS][2]; // Iterator through all towns in OnTick_Town VARDEF uint32 _cur_town_ctr; +// Frequency iterator at the same place +VARDEF uint32 _cur_town_iter; VARDEF uint _cur_player_tick_index; VARDEF uint _next_competitor_start; |