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authortruelight <truelight@openttd.org>2004-08-09 17:04:08 +0000
committertruelight <truelight@openttd.org>2004-08-09 17:04:08 +0000
commitefaeb275f78e18d594d9ee8ff04eccd2dc59512c (patch)
treebc8e1f56d77706d14d048cb2d99e53291930b520 /variables.h
downloadopenttd-efaeb275f78e18d594d9ee8ff04eccd2dc59512c.tar.xz
(svn r1) Import of revision 975 of old (crashed) SVN
Diffstat (limited to 'variables.h')
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1 files changed, 435 insertions, 0 deletions
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+#ifndef VARIABLES_H
+#define VARIABLES_H
+
+#include "player.h"
+//enum { DPARAM_SIZE = 32 };
+
+
+// ********* START OF SAVE REGION
+
+#if !defined(MAX_PATH)
+# define MAX_PATH 260
+#endif
+
+// Prices and also the fractional part.
+VARDEF Prices _price;
+VARDEF uint16 _price_frac[NUM_PRICES];
+
+VARDEF uint32 _cargo_payment_rates[NUM_CARGO];
+VARDEF uint16 _cargo_payment_rates_frac[NUM_CARGO];
+
+typedef struct {
+ GameDifficulty diff;
+ byte diff_level;
+ byte currency;
+ bool kilometers;
+ byte town_name;
+ byte landscape;
+ byte snow_line;
+ byte autosave;
+ byte road_side;
+} GameOptions;
+
+// These are the options for the current game
+VARDEF GameOptions _opt;
+
+// These are the options for the new game
+VARDEF GameOptions _new_opt;
+
+// Current date
+VARDEF uint16 _date;
+VARDEF uint16 _date_fract;
+
+// Amount of game ticks
+VARDEF uint16 _tick_counter;
+
+// Used when calling OnNewDay
+VARDEF VehicleID _vehicle_id_ctr_day;
+
+// Skip aging of cargo?
+VARDEF byte _age_cargo_skip_counter;
+
+// Available aircraft types
+VARDEF byte _avail_aircraft;
+
+// Position in tile loop
+VARDEF TileIndex _cur_tileloop_tile;
+
+// Also save scrollpos_x, scrollpos_y and zoom
+VARDEF uint16 _disaster_delay;
+
+// Determines what station to operate on in the
+// tick handler.
+VARDEF uint16 _station_tick_ctr;
+
+VARDEF uint32 _random_seed_1, _random_seed_2;
+// Iterator through all towns in OnTick_Town
+VARDEF byte _cur_town_ctr;
+
+VARDEF uint _cur_player_tick_index;
+VARDEF uint _next_competitor_start;
+
+// Determines how often to run the tree loop
+VARDEF byte _trees_tick_ctr;
+
+// Keep track of current game position
+VARDEF int _saved_scrollpos_x;
+VARDEF int _saved_scrollpos_y;
+VARDEF byte _saved_scrollpos_zoom;
+
+// ********* END OF SAVE REGION
+
+typedef struct Patches {
+ bool vehicle_speed; // show vehicle speed
+ bool build_on_slopes; // allow building on slopes
+ bool mammoth_trains; // allow very long trains
+ bool join_stations; // allow joining of train stations
+ bool full_load_any; // new full load calculation, any cargo must be full
+ byte station_spread; // amount a station may spread
+ bool inflation; // disable inflation
+ bool no_train_service; // never automatically send trains to service
+ bool selectgoods; // only send the goods to station if a train has been there
+ bool longbridges; // allow 100 tile long bridges
+ bool gotodepot; // allow goto depot in orders
+ bool build_rawmaterial_ind; // allow building raw material industries
+ bool multiple_industry_per_town; // allow many industries of the same type per town
+ bool same_industry_close; // allow same type industries to be built close to each other
+ uint16 lost_train_days; // if a train doesn't switch order in this amount of days, a train is lost warning is shown
+ bool train_income_warn; // if train is generating little income, show a warning
+ bool status_long_date; // always show long date in status bar
+ bool signal_side; // show signals on right side
+ bool show_finances; // show finances at end of year
+ bool new_nonstop; // ttdpatch compatible nonstop handling
+ bool roadveh_queue; // buggy road vehicle queueing
+ bool autoscroll; // scroll when moving mouse to the edge.
+ byte errmsg_duration; // duration of error message
+ byte snow_line_height; // a number 0-15 that configured snow line height
+ bool bribe; // enable bribing the local authority
+ bool new_depot_finding; // use new algorithm to find a depot.
+ bool nonuniform_stations;// allow nonuniform train stations
+ bool always_small_airport; // always allow small airports
+ bool realistic_acceleration; // realistic acceleration for trains
+
+ byte max_trains; //max trains in game per player (these are 8bit because the unitnumber field can't hold more)
+ byte max_roadveh; //max trucks in game per player
+ byte max_aircraft; //max planes in game per player
+ byte max_ships; //max ships in game per player
+
+ uint16 servint_trains; // service interval for trains
+ uint16 servint_roadveh; // service interval for road vehicles
+ uint16 servint_aircraft;// service interval for aircraft
+ uint16 servint_ships; // service interval for ships
+
+ bool autorenew;
+ uint16 autorenew_months;
+
+ bool new_pathfinding; // use optimized pathfinding algoritm for trains
+ byte pf_maxdepth; // maximum recursion depth when searching for a train route for new pathfinder
+ uint16 pf_maxlength; // maximum length when searching for a train route for new pathfinder
+
+ bool build_in_pause; // build while in pause mode
+ bool bridge_pillars; // show bridge pillars for high bridges
+
+ byte ai_disable_veh; // mask of vehicle types to disable for ai
+ uint32 starting_date; // starting date
+ uint32 colored_news_date; // when does newspaper become colored?
+
+ bool keep_all_autosave; // name the autosave in a different way.
+ bool extra_dynamite; // extra dynamite
+
+ bool never_expire_vehicles; // never expire vehicles
+ byte extend_vehicle_life; // extend vehicle life by this many years
+
+ bool auto_euro; // automatically switch to euro in 2002
+ bool serviceathelipad; // service helicopters at helipads automatically (no need to send to depot)
+ bool smooth_economy; // smooth economy
+ byte dist_local_authority; // distance for town local authority, default 20
+
+ byte wait_oneway_signal; //waitingtime in days before a oneway signal
+ byte wait_twoway_signal; //waitingtime in days before a twoway signal
+
+} Patches;
+
+enum {
+ DISABLE_TRAINS = 1<<0,
+ DISABLE_ROADVEH = 1 << 1,
+ DISABLE_AIRCRAFT = 1 << 2,
+ DISABLE_SHIPS = 1 << 3,
+};
+
+VARDEF Patches _patches;
+
+
+typedef struct Cheat {
+ bool been_used; // has this cheat been used before?
+ byte value; // active?
+} Cheat;
+
+
+// WARNING! Do _not_ remove entries in Cheats struct or change the order
+// of the existing ones! Would break downward compatibility.
+// Only add new entries at the end of the struct!
+
+typedef struct Cheats {
+ Cheat magic_bulldozer; // dynamite industries, unmovables
+ Cheat switch_player; // change to another player
+ Cheat money; // get rich
+ Cheat crossing_tunnels; // allow tunnels that cross each other
+} Cheats;
+
+VARDEF Cheats _cheats;
+
+typedef struct Paths {
+ char *personal_dir; // includes cfg file and save folder
+ char *game_data_dir; // includes data, gm, lang
+ char *data_dir;
+ char *gm_dir;
+ char *lang_dir;
+ char *save_dir;
+ char *autosave_dir;
+ char *scenario_dir;
+} Paths;
+
+VARDEF Paths _path;
+
+// Which options struct does options modify?
+VARDEF GameOptions *_opt_mod_ptr;
+
+// NOSAVE: Used in palette animations only, not really important.
+VARDEF int _timer_counter;
+
+
+// NOSAVE: can be determined from _date
+VARDEF byte _cur_year;
+VARDEF byte _cur_month;
+
+// NOSAVE: can be determined from player structs
+VARDEF byte _player_colors[MAX_PLAYERS];
+
+VARDEF bool _in_state_game_loop;
+VARDEF int32 _frame_counter;
+
+VARDEF int32 _frame_counter_max; // for networking, this is the frame that we are not allowed to execute yet.
+VARDEF int32 _frame_counter_srv; // for networking, this is the last known framecounter of the server. it is always less than frame_counter_max.
+
+// networking settings
+VARDEF uint _network_port;
+VARDEF uint _network_sync_freq;
+VARDEF uint _network_ahead_frames;
+
+VARDEF uint32 _network_ip_list[10]; // Network IPs
+VARDEF char * _network_detected_serverip; // UDP Broadcast detected Server
+VARDEF uint32 _network_detected_serverport; // UDP Broadcast detected server-port
+
+VARDEF uint32 _sync_seed_1, _sync_seed_2;
+
+VARDEF bool _is_ai_player; // current player is an AI player?
+
+VARDEF bool _do_autosave;
+VARDEF int _autosave_ctr;
+
+VARDEF byte _local_player;
+VARDEF byte _display_opt;
+VARDEF byte _pause;
+VARDEF int _caret_timer;
+VARDEF uint16 _news_display_opt;
+VARDEF byte _game_mode;
+
+VARDEF StringID _error_message;
+VARDEF StringID _error_message_2;
+VARDEF int32 _additional_cash_required;
+
+VARDEF uint32 _decode_parameters[10];
+VARDEF byte _current_player;
+
+VARDEF int _docommand_recursive;
+
+VARDEF uint32 _pressed_key; // Low 8 bits = ASCII, High 16 bits = keycode
+VARDEF bool _ctrl_pressed; // Is Ctrl pressed?
+VARDEF bool _shift_pressed; // Is Alt pressed?
+VARDEF byte _dirkeys; // 1=left, 2=up, 4=right, 8=down
+
+VARDEF bool _fullscreen;
+VARDEF bool _double_size;
+VARDEF uint _display_hz;
+VARDEF bool _force_full_redraw;
+VARDEF uint _fullscreen_bpp;
+VARDEF bool _fast_forward;
+VARDEF bool _rightclick_emulate;
+
+// IN/OUT parameters to commands
+VARDEF byte _yearly_expenses_type;
+VARDEF TileIndex _terraform_err_tile;
+VARDEF uint _build_tunnel_endtile;
+VARDEF bool _generating_world;
+VARDEF int _new_town_size;
+VARDEF uint _returned_refit_amount;
+
+// Deals with the type of the savegame, independent of extension
+typedef struct {
+ int mode; // savegame/scenario type (old, new)
+ byte name[MAX_PATH]; // name
+} SmallFiosItem;
+
+// Used when switching from the intro menu.
+VARDEF byte _switch_mode;
+VARDEF bool _exit_game;
+VARDEF SmallFiosItem _file_to_saveload;
+VARDEF byte _make_screenshot;
+
+VARDEF bool _networking;
+VARDEF bool _networking_sync; // if we use network mode and the games must stay in sync.
+VARDEF bool _networking_server;
+VARDEF bool _networking_queuing; // queueing only?
+
+VARDEF byte _network_playas; // an id to play as..
+
+VARDEF byte _get_z_hint; // used as a hint to getslopez to return the right height at a bridge.
+
+VARDEF char *_newgrf_files[32];
+
+
+VARDEF Vehicle *_place_clicked_vehicle;
+
+VARDEF char _ini_videodriver[16], _ini_musicdriver[16], _ini_sounddriver[16];
+
+VARDEF bool _cache_sprites;
+
+// debug features
+VARDEF char _savedump_path[64];
+VARDEF uint _savedump_first, _savedump_freq, _savedump_last;
+// end of debug features
+
+
+typedef struct {
+ char *name;
+ char *file;
+} DynLangEnt;
+
+// Used for dynamic language support
+typedef struct {
+ int num; // number of languages
+ int curr; // currently selected language index
+ char curr_file[32]; // currently selected language file
+ StringID dropdown[32 + 1]; // used in settings dialog
+ DynLangEnt ent[32];
+} DynamicLanguages;
+
+VARDEF DynamicLanguages _dynlang;
+
+VARDEF int _num_resolutions;
+VARDEF uint16 _resolutions[32][2];
+VARDEF uint16 _cur_resolution[2];
+
+VARDEF char _screenshot_format_name[8];
+VARDEF int _num_screenshot_formats, _cur_screenshot_format;
+
+VARDEF char _savegame_format[8];
+
+VARDEF char *_config_file;
+
+// NOSAVE: These can be recalculated from InitializeLandscapeVariables
+typedef struct {
+ StringID names_s[NUM_CARGO];
+ StringID names_p[NUM_CARGO];
+ StringID names_long_s[NUM_CARGO];
+ StringID names_long_p[NUM_CARGO];
+ StringID names_short[NUM_CARGO];
+ byte weights[NUM_CARGO];
+ SpriteID sprites[NUM_CARGO];
+ byte transit_days_1[NUM_CARGO];
+ byte transit_days_2[NUM_CARGO];
+ byte ai_railwagon[3][NUM_CARGO];
+ byte ai_roadveh_start[NUM_CARGO];
+ byte ai_roadveh_count[NUM_CARGO];
+} CargoConst;
+
+VARDEF CargoConst _cargoc;
+
+typedef byte TownNameGenerator(byte *buf, uint32 seed);
+extern TownNameGenerator * const _town_name_generators[];
+
+#define SET_DPARAM32(n, v) (_decode_parameters[n] = (v))
+#define SET_DPARAMX32(s, n, v) ((s)[n] = (v))
+#define GET_DPARAM32(n) (_decode_parameters[n])
+
+#define SET_DPARAM(n, v) (_decode_parameters[n] = (v))
+#define SET_DPARAMX(s, n, v) ((s)[n] = (v))
+#define GET_DPARAM(n) (_decode_parameters[n])
+
+static void FORCEINLINE SET_DPARAM64(int n, int64 v)
+{
+ _decode_parameters[n] = (uint32)v;
+ _decode_parameters[n+1] = (uint32)((uint64)v >> 32);
+}
+
+#if defined(TTD_LITTLE_ENDIAN)
+#define SET_DPARAMX16(s, n, v) ( ((uint16*)(s+n))[0] = (v))
+#define SET_DPARAMX8(s, n, v) ( ((uint8*)(s+n))[0] = (v))
+#define GET_DPARAMX16(s, n) ( ((uint16*)(s+n))[0])
+#define GET_DPARAMX8(s, n) ( ((uint8*)(s+n))[0])
+#elif defined(TTD_BIG_ENDIAN)
+#define SET_DPARAMX16(s, n, v) ( ((uint16*)(s+n))[1] = (v))
+#define SET_DPARAMX8(s, n, v) ( ((uint8*)(s+n))[3] = (v))
+#define GET_DPARAMX16(s, n) ( ((uint16*)(s+n))[1])
+#define GET_DPARAMX8(s, n) ( ((uint8*)(s+n))[3])
+#endif
+
+#define SET_DPARAM16(n, v) SET_DPARAMX16(_decode_parameters, n, v)
+#define SET_DPARAM8(n, v) SET_DPARAMX8(_decode_parameters, n, v)
+#define GET_DPARAM16(n) GET_DPARAMX16(_decode_parameters, n)
+#define GET_DPARAM8(n) GET_DPARAMX8(_decode_parameters, n)
+
+#define COPY_IN_DPARAM(offs,src,num) memcpy(_decode_parameters + offs, src, sizeof(uint32) * (num))
+#define COPY_OUT_DPARAM(dst,offs,num) memcpy(dst,_decode_parameters + offs, sizeof(uint32) * (num))
+
+#define INJECT_DPARAM(n) InjectDparam(n);
+
+#define SET_EXPENSES_TYPE(x) if (x) _yearly_expenses_type=x;
+
+/* landscape.c */
+extern const byte _tileh_to_sprite[32];
+extern byte _map_type_and_height[TILES_X * TILES_Y];
+extern byte _map5[TILES_X * TILES_Y];
+extern byte _map3_lo[TILES_X * TILES_Y];
+extern byte _map3_hi[TILES_X * TILES_Y];
+extern byte _map_owner[TILES_X * TILES_Y];
+extern byte _map2[TILES_X * TILES_Y];
+extern byte _map_extra_bits[TILES_X * TILES_Y/4];
+
+static const byte _inclined_tileh[] = {
+ 3,9,3,6,12,6,12,9,
+};
+
+extern const TileTypeProcs * const _tile_type_procs[16];
+
+/* station_cmd.c */
+// there are 5 types of airport (Country (3x4) , City(6x6), Metropolitan(6x6), International(7x7), Heliport(1x1)
+// will become obsolete once airports are loaded from seperate file
+extern const byte _airport_size_x[5];
+extern const byte _airport_size_y[5];
+
+extern const TileIndexDiff _tileoffs_by_dir[4];
+
+/* misc */
+VARDEF byte str_buffr[512];
+VARDEF char _screenshot_name[128];
+VARDEF char _userstring[128];
+VARDEF byte _vehicle_design_names;
+
+VARDEF SignStruct _sign_list[40];
+VARDEF SignStruct *_new_sign_struct;
+
+VARDEF bool _ignore_wrong_grf;
+
+/* tunnelbridge */
+#define MAX_BRIDGES 13
+
+/* Debugging levels */
+VARDEF int _debug_spritecache_level;
+VARDEF int _debug_misc_level;
+
+void CDECL debug(const char *s, ...);
+#define DEBUG(name, level) if (level == 0 || _debug_ ## name ## _level >= level) debug
+
+#endif /* VARIABLES_H */