summaryrefslogtreecommitdiff
path: root/variables.h
diff options
context:
space:
mode:
authorbjarni <bjarni@openttd.org>2005-01-02 17:23:04 +0000
committerbjarni <bjarni@openttd.org>2005-01-02 17:23:04 +0000
commit5da75918c0492b998df15dbea9b590e541d4fea5 (patch)
tree5fb0d626bc9f756094332a0dd97b98d42fce0a55 /variables.h
parent5eeab7fcfe4c0da2b2514b6cd34fdc4bcdf372b5 (diff)
downloadopenttd-5da75918c0492b998df15dbea9b590e541d4fea5.tar.xz
(svn r1323) Adding autoreplace feature
This feature works much like autorenew, but it will get you a new engine type instead of a new one of the same type. Once ordered, it will automatically replace the engines while they visits a depot. The GUI for setting this up have been added on the vehicle overview windows Note: autorenew is now autoreplace, but to the same engine type Nice new features, that was added to make this possible - windows can now have two independant vertical scrollbars - CMD_SHOW_NO_ERROR have been added as a flag for DoCommandP. It will make it do the action instead of showing the red box with estimated costs even if shift is pressed - fixed problem where enginetypes where not initialized when loading a game. It's now done in InitializeGame()
Diffstat (limited to 'variables.h')
-rw-r--r--variables.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/variables.h b/variables.h
index c62cc78fa..3d6b7a5fd 100644
--- a/variables.h
+++ b/variables.h
@@ -431,6 +431,9 @@ VARDEF SignStruct *_new_sign_struct;
/* tunnelbridge */
#define MAX_BRIDGES 13
+/* Autoreplace vehicle stuff*/
+VARDEF byte _autoreplace_array[255];
+
/* Debugging levels */
VARDEF int _debug_spritecache_level;
VARDEF int _debug_misc_level;