summaryrefslogtreecommitdiff
path: root/variables.h
diff options
context:
space:
mode:
authordarkvater <darkvater@openttd.org>2004-08-16 18:46:54 +0000
committerdarkvater <darkvater@openttd.org>2004-08-16 18:46:54 +0000
commit255a1ad941f4f852b65257cf179294ee4f5acdd4 (patch)
tree78b7848d85aeb8e0b2fcfea40a576585f834d11f /variables.h
parent4587ede35d8ada9f15c1a8ba5e2362cc870c0073 (diff)
downloadopenttd-255a1ad941f4f852b65257cf179294ee4f5acdd4.tar.xz
(svn r68) -Fix: [1009621] build in pause is now a cheat instead of a patch (truesatan)
-Fix: Placing/editing signs signs is possible in paused mode
Diffstat (limited to 'variables.h')
-rw-r--r--variables.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/variables.h b/variables.h
index d7ee68713..9efd25bca 100644
--- a/variables.h
+++ b/variables.h
@@ -128,7 +128,7 @@ typedef struct Patches {
byte pf_maxdepth; // maximum recursion depth when searching for a train route for new pathfinder
uint16 pf_maxlength; // maximum length when searching for a train route for new pathfinder
- bool build_in_pause; // build while in pause mode
+
bool bridge_pillars; // show bridge pillars for high bridges
bool ai_disable_veh_train; // disable types for AI
@@ -173,6 +173,7 @@ typedef struct Cheats {
Cheat switch_player; // change to another player
Cheat money; // get rich
Cheat crossing_tunnels; // allow tunnels that cross each other
+ Cheat build_in_pause; // build while in pause mode
} Cheats;
VARDEF Cheats _cheats;