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author | celestar <celestar@openttd.org> | 2006-04-27 11:19:12 +0000 |
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committer | celestar <celestar@openttd.org> | 2006-04-27 11:19:12 +0000 |
commit | 1d606e73921852906d12e0f8b73aa4d40b539130 (patch) | |
tree | 664f89a3e96c91e9374d3d33438c7f9873dc946b /variables.h | |
parent | 8070a68b2cfdee091077f6c093d664228b12ca98 (diff) | |
download | openttd-1d606e73921852906d12e0f8b73aa4d40b539130.tar.xz |
(svn r4591) -Fix (FS#122) Game no longer errors out when "Many random towns" is selected in the scenario editor.
-Side effects:
- Removed one global variable from variables.h
- Remove an ugly hack for the "many random towns" function
Diffstat (limited to 'variables.h')
-rw-r--r-- | variables.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/variables.h b/variables.h index 665a452e5..7cf870205 100644 --- a/variables.h +++ b/variables.h @@ -287,7 +287,6 @@ VARDEF byte _yearly_expenses_type; VARDEF TileIndex _terraform_err_tile; VARDEF TileIndex _build_tunnel_endtile; VARDEF bool _generating_world; -VARDEF int _new_town_size; // Deals with the type of the savegame, independent of extension typedef struct { |