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author | truelight <truelight@openttd.org> | 2004-08-09 17:04:08 +0000 |
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committer | truelight <truelight@openttd.org> | 2004-08-09 17:04:08 +0000 |
commit | efaeb275f78e18d594d9ee8ff04eccd2dc59512c (patch) | |
tree | bc8e1f56d77706d14d048cb2d99e53291930b520 /unmovable_cmd.c | |
download | openttd-efaeb275f78e18d594d9ee8ff04eccd2dc59512c.tar.xz |
(svn r1) Import of revision 975 of old (crashed) SVN
Diffstat (limited to 'unmovable_cmd.c')
-rw-r--r-- | unmovable_cmd.c | 389 |
1 files changed, 389 insertions, 0 deletions
diff --git a/unmovable_cmd.c b/unmovable_cmd.c new file mode 100644 index 000000000..ac72f6f3e --- /dev/null +++ b/unmovable_cmd.c @@ -0,0 +1,389 @@ +#include "stdafx.h" +#include "ttd.h" +#include "command.h" +#include "viewport.h" +#include "player.h" +#include "gui.h" +#include "economy.h" +#include "town.h" + +typedef struct DrawTileUnmovableStruct { + uint16 image; + byte subcoord_x; + byte subcoord_y; + byte width; + byte height; + byte z_size; + byte unused; +} DrawTileUnmovableStruct; + +typedef struct DrawTileSeqStruct { + int8 delta_x; + int8 delta_y; + int8 delta_z; + byte width,height; + byte unk; + SpriteID image; +} DrawTileSeqStruct; + +#include "table/unmovable_land.h" + +static void DrawTile_Unmovable(TileInfo *ti) +{ + uint32 image, ormod; + + if (!(ti->map5 & 0x80)) { + if (ti->map5 == 2) { + + // statue + DrawGroundSprite(0x58C); + + image = PLAYER_SPRITE_COLOR(_map_owner[ti->tile]); + image += 0x8A48; + if (!(_display_opt & DO_TRANS_BUILDINGS)) + image = (image & 0x3FFF) | 0x3224000; + AddSortableSpriteToDraw(image, ti->x, ti->y, 16, 16, 25, ti->z); + } else if (ti->map5 == 3) { + + // "owned by" sign + DrawClearLandTile(ti, 0); + + AddSortableSpriteToDraw( + PLAYER_SPRITE_COLOR(_map_owner[ti->tile]) + 0x92B6, + ti->x+8, ti->y+8, + 1, 1, + 10, + GetSlopeZ(ti->x+8, ti->y+8) + ); + } else { + // lighthouse or transmitter + + const DrawTileUnmovableStruct *dtus; + + if (ti->tileh) DrawFoundation(ti, ti->tileh); + DrawClearLandTile(ti, 2); + + dtus = &_draw_tile_unmovable_data[ti->map5]; + + image = dtus->image; + if (!(_display_opt & DO_TRANS_BUILDINGS)) + image = (image & 0x3FFF) | 0x3224000; + + AddSortableSpriteToDraw(image, + ti->x | dtus->subcoord_x, + ti->y | dtus->subcoord_y, + dtus->width, dtus->height, + dtus->z_size, ti->z); + } + } else { + const DrawTileSeqStruct *dtss; + const byte *t; + + if (ti->tileh) DrawFoundation(ti, ti->tileh); + + ormod = PLAYER_SPRITE_COLOR(_map_owner[ti->tile]); + + t = _unmovable_display_datas[ti->map5 & 0x7F]; + DrawGroundSprite(*(uint16*)t | ormod); + + t += sizeof(uint16); + + for(dtss = (DrawTileSeqStruct *)t; (byte)dtss->delta_x != 0x80; dtss++) { + image = dtss->image; + if (_display_opt & DO_TRANS_BUILDINGS) { + image |= ormod; + } else { + image = (image & 0x3FFF) | 0x03224000; + } + AddSortableSpriteToDraw(image, ti->x + dtss->delta_x, ti->y + dtss->delta_y, + dtss->width, dtss->height, dtss->unk, ti->z + dtss->delta_z); + } + } +} + +static uint GetSlopeZ_Unmovable(TileInfo *ti) +{ + return GetPartialZ(ti->x&0xF, ti->y&0xF, ti->tileh) + ti->z; +} + +static int32 ClearTile_Unmovable(uint tile, byte flags) +{ + byte m5 = _map5[tile]; + //Town *t; + + if (m5 & 0x80) + return_cmd_error(STR_5804_COMPANY_HEADQUARTERS_IN); + + if (m5 == 3) // company owned land + return DoCommandByTile(tile, 0, 0, flags, CMD_SELL_LAND_AREA); + + //t = ClosestTownFromTile(tile, _patches.dist_local_authority + 20); // needed for town penalty + + // checks if you're allowed to remove unmovable things. no remove under rating "%difficulty setting" + if (_game_mode != GM_EDITOR) { + if (flags & DC_AUTO || !_cheats.magic_bulldozer.value) + return_cmd_error(STR_5800_OBJECT_IN_THE_WAY); + + /*if (!CheckforTownRating(tile, flags, t, UNMOVEABLE_REMOVE)) + return CMD_ERROR; + */ + + } + + if (flags & DC_EXEC) { + DoClearSquare(tile); + // decreases the town rating by 250; + /*if (_game_mode != GM_EDITOR) + ChangeTownRating(t, -250, -100); + */ + } + + // return _price.build_industry*0.34; + return 0; +} + +static void GetAcceptedCargo_Unmovable(uint tile, AcceptedCargo *ac) +{ + byte m5 = _map5[tile]; + uint level; // HQ level (depends on company performance) in the range 1..5. + + if (!(m5 & 0x80)) { + /* not used */ + return; + } + + /* HQ accepts passenger and mail; but we have to divide the values + * between 4 tiles it occupies! */ + + level = (m5 & ~0x80) / 4 + 1; + + // Top town building generates 10, so to make HQ interesting, the top + // type makes 20. + ac->type_1 = CT_PASSENGERS; + ac->amount_1 = level; + if (!ac->amount_1) ac->amount_1 = 1; + + // Top town building generates 4, HQ can make up to 8. The + // proportion passengers:mail is different because such a huge + // commercial building generates unusually high amount of mail + // correspondence per physical visitor. + ac->type_2 = CT_MAIL; + ac->amount_2 = level / 2; + if (!ac->amount_2) ac->amount_2 = 1; +} + +static const StringID _unmovable_tile_str[] = { + STR_5803_COMPANY_HEADQUARTERS, + STR_5801_TRANSMITTER, + STR_5802_LIGHTHOUSE, + STR_2016_STATUE, + STR_5805_COMPANY_OWNED_LAND, +}; + +static void GetTileDesc_Unmovable(uint tile, TileDesc *td) +{ + int i = _map5[tile]; + if (i & 0x80) i = -1; + td->str = _unmovable_tile_str[i + 1]; + td->owner = _map_owner[tile]; +} + +static void AnimateTile_Unmovable(uint tile) +{ + /* not used */ +} + +static void TileLoop_Unmovable(uint tile) +{ + byte m5 = _map5[tile]; + byte level; // HQ level (depends on company performance) in the range 1..5. + uint32 r; + + if (!(m5 & 0x80)) { + /* not used */ + return; + } + + /* HQ accepts passenger and mail; but we have to divide the values + * between 4 tiles it occupies! */ + + level = (m5 & ~0x80) / 4 + 1; + assert(level < 6); + + r = Random(); + // Top town buildings generate 250, so the top HQ type makes 256. + if ((byte) r < (256 / 4 / (6 - level))) { + uint amt = ((byte) r >> 3) / 4 + 1; + if (_economy.fluct <= 0) amt = (amt + 1) >> 1; + MoveGoodsToStation(tile, 2, 2, CT_PASSENGERS, amt); + } + + r >>= 8; + // Top town building generates 90, HQ can make up to 196. The + // proportion passengers:mail is about the same as in the acceptance + // equations. + if ((byte) r < (196 / 4 / (6 - level))) { + uint amt = ((byte) r >> 3) / 4 + 1; + if (_economy.fluct <= 0) amt = (amt + 1) >> 1; + MoveGoodsToStation(tile, 2, 2, CT_MAIL, amt); + } +} + + +static uint32 GetTileTrackStatus_Unmovable(uint tile, int mode) +{ + return 0; +} + +static void ClickTile_Unmovable(uint tile) +{ + if (_map5[tile] & 0x80) { + ShowPlayerCompany(_map_owner[tile]); + } +} + +static const TileIndexDiff _tile_add[4] = { + TILE_XY(1,0), + TILE_XY(0,1), + TILE_XY(-1,0), + TILE_XY(0,-1), +}; + +/* checks, if a radio tower is within a 9x9 tile square around tile */ +bool checkRadioTowerNearby(uint tile) +{ + uint tile_s; + + tile_s = TILE_XY( (int) GET_TILE_X(tile)-4, (int) GET_TILE_Y(tile)-4 ); + + BEGIN_TILE_LOOP(tile, 9, 9, tile_s) + // already a radio tower here? + if (IS_TILETYPE(tile, MP_UNMOVABLE) && _map5[tile] == 0) + return false; + END_TILE_LOOP(tile, 9, 9, tile_s) + return true; +} + +void GenerateUnmovables() +{ + int i,j; + uint tile; + uint32 r; + int dir; + int h; + + if (_opt.landscape == LT_CANDY) + return; + + /* add radio tower */ + i = 1000; + j = 40; // limit of 40 radio towers per world. + do { + r = Random(); + tile = r % (TILES_X*TILES_Y); +// TILE_MASK seems to be not working correctly. Radio masts accumulate in one area. +// tile = TILE_MASK(r); + if (IS_TILETYPE(tile, MP_CLEAR) && GetTileSlope(tile, &h) == 0 && h >= 32) { + if(!checkRadioTowerNearby(tile)) + continue; + _map_type_and_height[tile] |= MP_UNMOVABLE << 4; + _map5[tile] = 0; + _map_owner[tile] = OWNER_NONE; + if (--j == 0) + break; + } + } while (--i); + + if (_opt.landscape == LT_DESERT) + return; + + /* add lighthouses */ + i = (Random()&3) + 7; + do { +restart: + r = Random(); + dir = r >> 30; + r = r%((dir==0 || dir== 2)?TILE_Y_MAX:TILE_X_MAX); + tile = + (dir==0)?TILE_XY(0,r):0 + // left + (dir==1)?TILE_XY(r,0):0 + // top + (dir==2)?TILE_XY(TILE_X_MAX,r):0 + // right + (dir==3)?TILE_XY(r,TILE_Y_MAX):0; // bottom + j = 20; + do { + if (--j == 0) + goto restart; + tile = TILE_MASK(tile + _tile_add[dir]); + } while (!(IS_TILETYPE(tile, MP_CLEAR) && GetTileSlope(tile, &h) == 0 && h <= 16)); + + assert(tile == TILE_MASK(tile)); + + _map_type_and_height[tile] |= MP_UNMOVABLE << 4; + _map5[tile] = 1; + _map_owner[tile] = OWNER_NONE; + } while (--i); +} + +extern int32 CheckFlatLandBelow(uint tile, uint w, uint h, uint flags, uint invalid_dirs, int *); + +int32 CmdBuildCompanyHQ(int x, int y, uint32 flags, uint32 p1, uint32 p2) +{ + uint tile = TILE_FROM_XY(x,y); + + if (CheckFlatLandBelow(tile, 2, 2, flags, 0, NULL) == CMD_ERROR) + return CMD_ERROR; + + if (flags & DC_EXEC) { + DEREF_PLAYER(_current_player)->location_of_house = tile; + + ModifyTile(tile + TILE_XY(0,0), + MP_SETTYPE(MP_UNMOVABLE) | MP_MAPOWNER_CURRENT | MP_MAP5, + 0x80 + ); + + ModifyTile(tile + TILE_XY(0,1), + MP_SETTYPE(MP_UNMOVABLE) | MP_MAPOWNER_CURRENT | MP_MAP5, + 0x81 + ); + + ModifyTile(tile + TILE_XY(1,0), + MP_SETTYPE(MP_UNMOVABLE) | MP_MAPOWNER_CURRENT | MP_MAP5, + 0x82 + ); + + ModifyTile(tile + TILE_XY(1,1), + MP_SETTYPE(MP_UNMOVABLE) | MP_MAPOWNER_CURRENT | MP_MAP5, + 0x83 + ); + } + + return 0; +} + +static void ChangeTileOwner_Unmovable(uint tile, byte old_player, byte new_player) +{ + if (_map_owner[tile] != old_player) + return; + + if (_map5[tile]==3 && new_player != 255) { + _map_owner[tile] = new_player; + } else { + DoClearSquare(tile); + } +} + +const TileTypeProcs _tile_type_unmovable_procs = { + DrawTile_Unmovable, /* draw_tile_proc */ + GetSlopeZ_Unmovable, /* get_slope_z_proc */ + ClearTile_Unmovable, /* clear_tile_proc */ + GetAcceptedCargo_Unmovable, /* get_accepted_cargo_proc */ + GetTileDesc_Unmovable, /* get_tile_desc_proc */ + GetTileTrackStatus_Unmovable, /* get_tile_track_status_proc */ + ClickTile_Unmovable, /* click_tile_proc */ + AnimateTile_Unmovable, /* animate_tile_proc */ + TileLoop_Unmovable, /* tile_loop_clear */ + ChangeTileOwner_Unmovable, /* change_tile_owner_clear */ + NULL, /* get_produced_cargo_proc */ + NULL, /* vehicle_enter_tile_proc */ + NULL, /* vehicle_leave_tile_proc */ +}; |