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authorbjarni <bjarni@openttd.org>2004-12-07 17:16:57 +0000
committerbjarni <bjarni@openttd.org>2004-12-07 17:16:57 +0000
commit155c9d235f8e1fc3992c82851cabab4c71af4acd (patch)
tree44291cabe320182bb12c67a353076ac2f256f475 /unix.c
parent6e2de5b6d05083b2b819f0379616207436b75c17 (diff)
downloadopenttd-155c9d235f8e1fc3992c82851cabab4c71af4acd.tar.xz
(svn r970) Added 2nd data path for all non-windows OSes
added completely customizable lang path (all non-Windows OSes)
Diffstat (limited to 'unix.c')
-rw-r--r--unix.c22
1 files changed, 16 insertions, 6 deletions
diff --git a/unix.c b/unix.c
index fe0ecb101..c8b300a4c 100644
--- a/unix.c
+++ b/unix.c
@@ -424,7 +424,7 @@ void ShowOSErrorBox(const char *buf)
// this creates an error in the console and then opens the console.
// Colourcodes are not used in the console, so they are skipped here
fprintf(stderr, "Error: %s", buf);
- system("/Applications/Utilities/Console.app/Contents/MacOS/Console");
+ system("/Applications/Utilities/Console.app/Contents/MacOS/Console &");
#else
// all systems, but OSX
fprintf(stderr, "\033[1;31mError: %s\033[0;39m\n", buf);
@@ -452,7 +452,11 @@ void DeterminePaths()
char *s;
_path.game_data_dir = malloc( MAX_PATH );
- strcpy(_path.game_data_dir, GAME_DATA_DIR);
+ ttd_strlcpy(_path.game_data_dir, GAME_DATA_DIR, MAX_PATH);
+ #if defined SECOND_DATA_DIR
+ _path.second_data_dir = malloc( MAX_PATH );
+ ttd_strlcpy( _path.second_data_dir, SECOND_DATA_DIR, MAX_PATH);
+ #endif
#if defined(USE_HOMEDIR)
{
@@ -470,7 +474,7 @@ void DeterminePaths()
#else /* not defined(USE_HOMEDIR) */
_path.personal_dir = malloc( MAX_PATH );
- strcpy(_path.personal_dir, PERSONAL_DIR);
+ ttd_strlcpy(_path.personal_dir, PERSONAL_DIR, MAX_PATH);
// check if absolute or relative path
s = strchr(_path.personal_dir, '/');
@@ -480,7 +484,7 @@ void DeterminePaths()
getcwd(_path.personal_dir, MAX_PATH);
s = strchr(_path.personal_dir, 0);
*s++ = '/';
- strcpy(s, PERSONAL_DIR);
+ ttd_strlcpy(s, PERSONAL_DIR, MAX_PATH);
}
#endif /* defined(USE_HOMEDIR) */
@@ -495,9 +499,15 @@ void DeterminePaths()
_path.scenario_dir = str_fmt("%sscenario", _path.personal_dir);
_path.gm_dir = str_fmt("%sgm/", _path.game_data_dir);
_path.data_dir = str_fmt("%sdata/", _path.game_data_dir);
- _path.lang_dir = str_fmt("%slang/", _path.game_data_dir);
-
_config_file = str_fmt("%sopenttd.cfg", _path.personal_dir);
+
+#if defined CUSTOM_LANG_DIR
+ // sets the search path for lng files to the custom one
+ _path.lang_dir = malloc( MAX_PATH );
+ ttd_strlcpy( _path.lang_dir, CUSTOM_LANG_DIR, MAX_PATH);
+#else
+ _path.lang_dir = str_fmt("%slang/", _path.game_data_dir);
+#endif
// create necessary folders
mkdir(_path.personal_dir, 0755);