diff options
author | rubidium <rubidium@openttd.org> | 2006-08-28 18:53:03 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2006-08-28 18:53:03 +0000 |
commit | 27cee58ab823cbab0ab8905ce7b52143de7ca5e5 (patch) | |
tree | 9de9b15a15bde4d4e092c3abfde1fae7eb2d76f0 /tunnelbridge_cmd.c | |
parent | 8cc7aa9aa03d67ee59fcbf60dfb4d0cd407d3f3d (diff) | |
download | openttd-27cee58ab823cbab0ab8905ce7b52143de7ca5e5.tar.xz |
(svn r6204) -Cleanup: replace non-indentation with spaces; like '}<TAB>else {' -> '} else {', tabs between code and comment, etc.
Diffstat (limited to 'tunnelbridge_cmd.c')
-rw-r--r-- | tunnelbridge_cmd.c | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/tunnelbridge_cmd.c b/tunnelbridge_cmd.c index aebbfa5ac..6d8a42152 100644 --- a/tunnelbridge_cmd.c +++ b/tunnelbridge_cmd.c @@ -413,14 +413,14 @@ not_valid_below:; SetSignalsOnBothDir(tile_start, AxisToTrack(direction)); YapfNotifyTrackLayoutChange(tile_start, AxisToTrack(direction)); - /* for human player that builds the bridge he gets a selection to choose from bridges (DC_QUERY_COST) - It's unnecessary to execute this command every time for every bridge. So it is done only - and cost is computed in "bridge_gui.c". For AI, Towns this has to be of course calculated - */ + /* for human player that builds the bridge he gets a selection to choose from bridges (DC_QUERY_COST) + * It's unnecessary to execute this command every time for every bridge. So it is done only + * and cost is computed in "bridge_gui.c". For AI, Towns this has to be of course calculated + */ if (!(flags & DC_QUERY_COST)) { const Bridge *b = &_bridge[bridge_type]; - bridge_len += 2; // begin and end tiles/ramps + bridge_len += 2; // begin and end tiles/ramps if (_current_player < MAX_PLAYERS && !_is_old_ai_player) bridge_len = CalcBridgeLenCostFactor(bridge_len); @@ -1315,7 +1315,7 @@ static void ChangeTileOwner_TunnelBridge(TileIndex tile, PlayerID old_player, Pl if (new_player != OWNER_SPECTATOR) { SetTileOwner(tile, new_player); - } else { + } else { if (IsBridge(tile) && IsBridgeMiddle(tile) && IsTransportUnderBridge(tile)) { // the stuff BELOW the middle part is owned by the deleted player. if (GetTransportTypeUnderBridge(tile) == TRANSPORT_RAIL) { |