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authortruelight <truelight@openttd.org>2004-09-10 19:02:27 +0000
committertruelight <truelight@openttd.org>2004-09-10 19:02:27 +0000
commiteb49a19460f1478a9e9cee99a76391acec72d939 (patch)
treedf7199c5876910bc07eb93bce29fdee7172c0fcf /tunnelbridge_cmd.c
parent1c1a5b91c9b8fab3d178d207e6f77c880a142d6c (diff)
downloadopenttd-eb49a19460f1478a9e9cee99a76391acec72d939.tar.xz
(svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!
Diffstat (limited to 'tunnelbridge_cmd.c')
-rw-r--r--tunnelbridge_cmd.c132
1 files changed, 66 insertions, 66 deletions
diff --git a/tunnelbridge_cmd.c b/tunnelbridge_cmd.c
index 2ded3e90c..0e8139c75 100644
--- a/tunnelbridge_cmd.c
+++ b/tunnelbridge_cmd.c
@@ -17,7 +17,7 @@ static const byte _bridge_minlen[MAX_BRIDGES] = {
};
static const byte _bridge_maxlen[MAX_BRIDGES] = {
- 16, 2, 5, 10, 16, 16, 7, 8, 9, 2, 16, 32, 32,
+ 16, 2, 5, 10, 16, 16, 7, 8, 9, 2, 16, 32, 32,
};
const uint16 _bridge_type_price_mod[MAX_BRIDGES] = {
@@ -31,8 +31,8 @@ const uint16 _bridge_speeds[MAX_BRIDGES] = {
const PalSpriteID _bridge_sprites[MAX_BRIDGES] = {
0x0A24, 0x31E8A26, 0x0A25, 0x3208A22,
0x0A22, 0x3218A22, 0x0A23, 0x31C8A23,
- 0x31E8A23, 0x0A27, 0x0A28, 0x3218A28,
- 0x3238A28,
+ 0x31E8A23, 0x0A27, 0x0A28, 0x3218A28,
+ 0x3238A28,
};
const StringID _bridge_material[MAX_BRIDGES] = {
@@ -88,11 +88,11 @@ static uint32 CheckBridgeSlope(uint direction, uint tileh, bool is_start_tile)
- no extra cost
- direction X: tiles 0,12
- direction Y: tiles 0, 9
- */
+ */
if ((direction?0x201:0x1001) & (1 << tileh))
return 0;
-
- // disallow certain start tiles to avoid certain crooked bridges
+
+ // disallow certain start tiles to avoid certain crooked bridges
if (tileh == 2)
return CMD_ERROR;
@@ -106,7 +106,7 @@ static uint32 CheckBridgeSlope(uint direction, uint tileh, bool is_start_tile)
if ((direction?0x41:0x9) & (1 << tileh))
return 0;
- // disallow certain end tiles to avoid certain crooked bridges
+ // disallow certain end tiles to avoid certain crooked bridges
if (tileh == 8)
return CMD_ERROR;
@@ -116,7 +116,7 @@ static uint32 CheckBridgeSlope(uint direction, uint tileh, bool is_start_tile)
* start-tile: X 2,1 Y 2,4 (2 was disabled before)
* end-tile: X 8,4 Y 8,1 (8 was disabled before)
*/
- if ( (tileh == 1 && (is_start_tile != (bool)direction)) ||
+ if ( (tileh == 1 && (is_start_tile != (bool)direction)) ||
(tileh == 4 && (is_start_tile == (bool)direction)) )
return CMD_ERROR;
@@ -135,7 +135,7 @@ uint32 GetBridgeLength(TileIndex begin, TileIndex end)
y1 = GET_TILE_Y(begin);
x2 = GET_TILE_X(end);
y2 = GET_TILE_Y(end);
-
+
return abs((x2 + y2 - x1 - y1)) - 1;
}
@@ -156,7 +156,7 @@ bool CheckBridge_Stuff(byte bridge_type, int bridge_len)
return true;
}
-/* Build a Bridge
+/* Build a Bridge
* x,y - end tile coord
* p1 - packed start tile coords (~ dx)
* p2&0xFF - bridge type (hi bh)
@@ -174,11 +174,11 @@ int32 CmdBuildBridge(int x, int y, uint32 flags, uint32 p1, uint32 p2)
int32 cost, terraformcost, ret;
SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
-
+
/* unpack parameters */
bridge_type = p2 & 0xFF;
railtype = (byte)(p2 >> 8);
-
+
// type of bridge
if (railtype & 0x80) {
railtype = 0;
@@ -238,9 +238,9 @@ int32 CmdBuildBridge(int x, int y, uint32 flags, uint32 p1, uint32 p2)
cost = ret;
terraformcost = CheckBridgeSlope(direction, ti_start.tileh, true); // true - bridge-start-tile, false - bridge-end-tile
-
+
// towns are not allowed to use bridges on slopes.
- if (terraformcost == CMD_ERROR ||
+ if (terraformcost == CMD_ERROR ||
(terraformcost && ((!_patches.ainew_active && _is_ai_player) || _current_player == OWNER_TOWN || !_patches.build_on_slopes)))
return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
@@ -250,11 +250,11 @@ int32 CmdBuildBridge(int x, int y, uint32 flags, uint32 p1, uint32 p2)
if ((ret=DoCommandByTile(ti_end.tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR)) == CMD_ERROR)
return CMD_ERROR;
cost += ret;
-
+
terraformcost = CheckBridgeSlope(direction, ti_end.tileh, false); // false - end tile slope check
// towns are not allowed to use bridges on slopes.
- if (terraformcost == CMD_ERROR ||
+ if (terraformcost == CMD_ERROR ||
(terraformcost && ((!_patches.ainew_active && _is_ai_player) || _current_player == OWNER_TOWN || !_patches.build_on_slopes)))
return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
@@ -299,7 +299,7 @@ int32 CmdBuildBridge(int x, int y, uint32 flags, uint32 p1, uint32 p2)
if (ti.tileh != 0 && ti.z >= ti_start.z)
return CMD_ERROR;
- // Find ship below
+ // Find ship below
if ( ti.type == MP_WATER && !EnsureNoVehicle(ti.tile) )
{
_error_message = STR_980E_SHIP_IN_THE_WAY;
@@ -339,26 +339,26 @@ not_valid_below:;
_map_type_and_height[ti.tile] |= MP_TUNNELBRIDGE << 4;
//bridges pieces sequence (middle parts)
- // bridge len 1: 0
+ // bridge len 1: 0
// bridge len 2: 0 1
// bridge len 3: 0 4 1
// bridge len 4: 0 2 3 1
// bridge len 5: 0 2 5 3 1
// bridge len 6: 0 2 3 2 3 1
// bridge len 7: 0 2 3 4 2 3 1
- // #0 - alwats as first, #1 - always as last (if len>1)
+ // #0 - alwats as first, #1 - always as last (if len>1)
// #2,#3 are to pair in order
// for odd bridges: #5 is going in the bridge middle if on even position, #4 on odd (counting from 0)
if(i==0) //first tile
- m5 = 0;
+ m5 = 0;
else if (i==bridge_len-1) //last tile
m5 = 1;
else if(i==odd_middle_part) //we are on the middle of odd bridge: #5 on even pos, #4 on odd
m5 = 5 - (i%2);
else {
// generate #2 and #3 in turns [i%2==0], after the middle of odd bridge
- // this sequence swaps [... XOR (i>odd_middle_part)],
+ // this sequence swaps [... XOR (i>odd_middle_part)],
// for even bridges XOR does not apply as odd_middle_part==bridge_len
m5 = 2 + ((i%2==0)^(i>odd_middle_part));
}
@@ -377,7 +377,7 @@ not_valid_below:;
It's unnecessary to execute this command every time for every bridge. So it is done only
and cost is computed in "bridge_gui.c". For AI, Towns this has to be of course calculated
*/
- if (!(flags & DC_QUERY_COST)) {
+ if (!(flags & DC_QUERY_COST)) {
bridge_len += 2; // begin and end tiles/ramps
if (_current_player < MAX_PLAYERS && !(_is_ai_player && !_patches.ainew_active))
@@ -575,7 +575,7 @@ int32 CmdBuildTunnel(int x, int y, uint32 flags, uint32 p1, uint32 p2)
if (flags & DC_EXEC && DoBuildTunnel(x,y,tiorg.x,tiorg.y,flags&~DC_EXEC,excavated_tile) == CMD_ERROR)
return CMD_ERROR;
-
+
return DoBuildTunnel(x,y,tiorg.x, tiorg.y,flags,excavated_tile);
}
@@ -588,14 +588,14 @@ uint CheckTunnelBusy(uint tile, int *length)
int delta = _tileoffs_by_dir[m5 & 3], len = 0;
uint starttile = tile;
Vehicle *v;
-
+
do { tile += delta; len++; } while (!IS_TILETYPE(tile, MP_TUNNELBRIDGE) || _map5[tile]&0xF0 || (byte)(_map5[tile] ^ 2) != m5 || GetTileZ(tile) != z);
if ((v=FindVehicleBetween(starttile, tile, z)) != NULL) {
_error_message = v->type == VEH_Train ? STR_5000_TRAIN_IN_TUNNEL : STR_5001_ROAD_VEHICLE_IN_TUNNEL;
return (uint)-1;
}
-
+
if (length) *length = len;
return tile;
}
@@ -618,7 +618,7 @@ static int32 DoClearTunnel(uint tile, uint32 flags)
if (endtile == (uint)-1) return CMD_ERROR;
_build_tunnel_endtile = endtile;
-
+
t = ClosestTownFromTile(tile, (uint)-1); //needed for town rating penalty
// check if you're allowed to remove the tunnel owned by a town
// removal allowal depends on difficulty settings
@@ -638,7 +638,7 @@ static int32 DoClearTunnel(uint tile, uint32 flags)
DoClearSquare(endtile);
UpdateSignalsOnSegment(tile, _updsignals_tunnel_dir[tile_dir]);
UpdateSignalsOnSegment(endtile, _updsignals_tunnel_dir[endtile_dir]);
- if (_map_owner[tile] == OWNER_TOWN && _game_mode != GM_EDITOR)
+ if (_map_owner[tile] == OWNER_TOWN && _game_mode != GM_EDITOR)
ChangeTownRating(t, -250, 0);
}
return _price.clear_tunnel * (length + 1);
@@ -676,7 +676,7 @@ static int32 DoClearBridge(uint tile, uint32 flags)
Vehicle *v;
Town *t;
int direction;
-
+
SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
direction = _map5[tile]&1;
@@ -688,7 +688,7 @@ static int32 DoClearBridge(uint tile, uint32 flags)
// check if we own the tile below the bridge..
if (_current_player != OWNER_WATER && (!CheckTileOwnership(tile) || !EnsureNoVehicleZ(tile, GET_TILEHEIGHT(tile)) ))
return CMD_ERROR;
-
+
cost = (_map5[tile] & 8) ? _price.remove_road * 2 : _price.remove_rail;
if (flags & DC_EXEC) {
@@ -697,11 +697,11 @@ static int32 DoClearBridge(uint tile, uint32 flags)
MarkTileDirtyByTile(tile);
}
return cost;
-
+
/* delete canal under bridge */
} else if(_map5[tile]==0xC8 && GET_TILEHEIGHT(tile)!=0) {
int32 cost;
-
+
// check for vehicles under bridge
if ( !EnsureNoVehicleZ(tile, GET_TILEHEIGHT(tile)) )
return CMD_ERROR;
@@ -732,7 +732,7 @@ static int32 DoClearBridge(uint tile, uint32 flags)
tile += direction ? TILE_XY(0, 1) : TILE_XY( 1,0);
endtile -= direction ? TILE_XY(0, 1) : TILE_XY( 1,0);
if ((v=FindVehicleBetween(tile, endtile, GET_TILEHEIGHT(tile) + 8)) != NULL) {
- VehicleInTheWayErrMsg(v);
+ VehicleInTheWayErrMsg(v);
return CMD_ERROR;
}
@@ -740,12 +740,12 @@ static int32 DoClearBridge(uint tile, uint32 flags)
tile -= direction ? TILE_XY(0, 1) : TILE_XY( 1,0);
endtile += direction ? TILE_XY(0, 1) : TILE_XY( 1,0);
-
+
t = ClosestTownFromTile(tile, (uint)-1); //needed for town rating penalty
- // check if you're allowed to remove the bridge owned by a town.
+ // check if you're allowed to remove the bridge owned by a town.
// removal allowal depends on difficulty settings
if(_map_owner[tile] == OWNER_TOWN && _game_mode != GM_EDITOR) {
- if (!CheckforTownRating(tile, flags, t, TUNNELBRIDGE_REMOVE))
+ if (!CheckforTownRating(tile, flags, t, TUNNELBRIDGE_REMOVE))
return CMD_ERROR;
}
@@ -756,8 +756,8 @@ static int32 DoClearBridge(uint tile, uint32 flags)
//checks if the owner is town then decrease town rating by 250 until
// you have a "Poor" (0) town rating
- if (_map_owner[tile] == OWNER_TOWN && _game_mode != GM_EDITOR)
- ChangeTownRating(t, -250, 0);
+ if (_map_owner[tile] == OWNER_TOWN && _game_mode != GM_EDITOR)
+ ChangeTownRating(t, -250, 0);
do {
m5 = _map5[c];
@@ -787,7 +787,7 @@ clear_it:;
SetSignalsOnBothDir(tile, direction);
SetSignalsOnBothDir(endtile, direction);
-
+
}
return ((((endtile - tile) >> (direction?8:0))&0xFF)+1) * _price.clear_bridge;
@@ -826,7 +826,7 @@ int32 DoConvertTunnelBridgeRail(uint tile, uint totype, bool exec)
if (!CheckTileOwnership(tile)) return CMD_ERROR;
if ( (uint)(_map3_lo[tile] & 0xF) == totype) return CMD_ERROR;
-
+
endtile = CheckTunnelBusy(tile, &length);
if (endtile == (uint)-1) return CMD_ERROR;
@@ -861,7 +861,7 @@ int32 DoConvertTunnelBridgeRail(uint tile, uint totype, bool exec)
starttile = tile = FindEdgesOfBridge(tile, &endtile);
// Make sure there's no vehicle on the bridge
if ((v=FindVehicleBetween(tile, endtile, 0xff)) != NULL) {
- VehicleInTheWayErrMsg(v);
+ VehicleInTheWayErrMsg(v);
return CMD_ERROR;
}
@@ -881,7 +881,7 @@ int32 DoConvertTunnelBridgeRail(uint tile, uint totype, bool exec)
} while (tile <= endtile);
return cost;
- } else
+ } else
return CMD_ERROR;
}
@@ -906,7 +906,7 @@ uint GetBridgeHeight(const TileInfo *ti)
FindLandscapeHeightByTile(&ti_end, tile);
if (HASBIT(1 << 7, ti_end.tileh))
z_correction += 8;
-
+
// return the height there (the height of the NORTH CORNER)
return GET_TILEHEIGHT(tile) + z_correction;
}
@@ -973,7 +973,7 @@ uint GetBridgeFoundation(uint tileh, byte direction) {
return tileh;
// inclined sloped building
- if ( ((i=0, tileh == 1) || (i+=2, tileh == 2) || (i+=2, tileh == 4) || (i+=2, tileh == 8)) &&
+ if ( ((i=0, tileh == 1) || (i+=2, tileh == 2) || (i+=2, tileh == 4) || (i+=2, tileh == 8)) &&
( direction == 0 || (i++, direction == 1)) )
return i + 15;
@@ -986,8 +986,8 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
uint tmp;
const uint32 *b;
bool ice = _map3_hi[ti->tile] & 0x80;
-
- // draw tunnel?
+
+ // draw tunnel?
if ( (byte)(ti->map5&0xF0) == 0) {
/* railway type */
image = (_map3_lo[ti->tile] & 0xF) * 8;
@@ -1018,11 +1018,11 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
tmp = (ti->map5&3) + (tmp*2);
if (!(ti->map5 & 0x40)) { // bridge ramps
-
+
if (!(BRIDGE_NO_FOUNDATION & (1 << ti->tileh))) { // no foundations for 0, 3, 6, 9, 12
int f = GetBridgeFoundation(ti->tileh, ti->map5 & 0x1); // pass direction
if (f) DrawFoundation(ti, f);
-
+
// default sloped sprites..
if (ti->tileh != 0) image = _track_sloped_sprites[ti->tileh - 1] + 0x3F3;
}
@@ -1033,8 +1033,8 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
b += (tmp&1); // direction
if (ti->tileh == 0) b += 4; // sloped "entrance" ?
if (ti->map5 & 0x20) b += 2; // which side
-
- image = *b;
+
+ image = *b;
if (!ice) {
DrawClearLandTile(ti, 3);
@@ -1062,7 +1062,7 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
if (ti->map5 & 8 && ti->z != 0) DrawCanalWater(ti->tile);
} else {
// draw transport route under bridge
-
+
// draw foundation?
if (ti->tileh) {
int f = _bridge_foundations[ti->map5&1][ti->tileh];
@@ -1087,7 +1087,7 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
b = _bridge_sprite_table[_map2[ti->tile]>>4][_map2[ti->tile]&0xF] + tmp * 4;
z = GetBridgeHeight(ti) + 5;
-
+
// draw rail
image = b[0];
if (!(_display_opt & DO_TRANS_BUILDINGS)) image = (image & 0x3FFF) | 0x03224000;
@@ -1106,7 +1106,7 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
y += 12;
if (image&0x3FFF) AddSortableSpriteToDraw(image, x,y, 16, 1, 0x28, z);
}
-
+
if (ti->z + 5 == z ) {
// draw poles below for small bridges
image = b[2];
@@ -1136,7 +1136,7 @@ static uint GetSlopeZ_TunnelBridge(TileInfo *ti) {
if ( (ti->map5 & 0xF0) == 0)
return z;
- // bridge?
+ // bridge?
if ( ti->map5 & 0x80 ) {
// bridge ending?
if (!(ti->map5 & 0x40)) {
@@ -1154,18 +1154,18 @@ static uint GetSlopeZ_TunnelBridge(TileInfo *ti) {
// ramp in opposite dir
return (z + ((x^0xF)>>1));
}
-
+
// bridge middle part
} else {
// build on slopes?
if (ti->tileh) z+=8;
// keep the same elevation because we're on the bridge?
- if (_get_z_hint >= z + 8)
+ if (_get_z_hint >= z + 8)
return _get_z_hint;
-
+
// actually on the bridge, but not yet in the shared area.
- if (!IS_INT_INSIDE(x, 5, 10+1))
+ if (!IS_INT_INSIDE(x, 5, 10+1))
return GetBridgeHeight(ti) + 8;
// in the shared area, assume that we're below the bridge, cause otherwise the hint would've caught it.
@@ -1174,11 +1174,11 @@ static uint GetSlopeZ_TunnelBridge(TileInfo *ti) {
uint f = _bridge_foundations[ti->map5&1][ti->tileh];
// make sure that the slope is not inclined foundation
if (IS_BYTE_INSIDE(f, 1, 15)) return z;
-
+
// change foundation type?
if (f) ti->tileh = _inclined_tileh[f - 15];
}
-
+
// no transport route, fallback to default
}
}
@@ -1282,7 +1282,7 @@ static void TileLoop_TunnelBridge(uint tile)
} else if (_opt.landscape == LT_DESERT) {
if (GetMapExtraBits(tile) == 1 && !(_map3_hi[tile]&0x80)) {
_map3_hi[tile] |= 0x80;
- MarkTileDirtyByTile(tile);
+ MarkTileDirtyByTile(tile);
}
}
@@ -1303,7 +1303,7 @@ static uint32 GetTileTrackStatus_TunnelBridge(uint tile, TransportType mode)
if ((m5 & 0xF0) == 0) {
/* This is a tunnel */
- if (((m5 & 0xC) >> 2) == mode) {
+ if (((m5 & 0xC) >> 2) == mode) {
/* Tranport in the tunnel is compatible */
return m5&1 ? 0x202 : 0x101;
}
@@ -1321,7 +1321,7 @@ static uint32 GetTileTrackStatus_TunnelBridge(uint tile, TransportType mode)
if ((m5 &= 0x18) != 8)
/* Clear ground */
return result;
- else
+ else
if (mode != TRANSPORT_WATER)
return result;
} else {
@@ -1347,7 +1347,7 @@ static void ChangeTileOwner_TunnelBridge(uint tile, byte old_player, byte new_pl
{
if (_map_owner[tile] != old_player)
return;
-
+
if (new_player != 255) {
_map_owner[tile] = new_player;
} else {
@@ -1394,7 +1394,7 @@ static uint32 VehicleEnter_TunnelBridge(Vehicle *v, uint tile, int x, int y)
if (v->type == VEH_Train) {
fc = (x&0xF)+(y<<4);
-
+
dir = _map5[tile] & 3;
vdir = v->direction >> 1;
@@ -1428,10 +1428,10 @@ static uint32 VehicleEnter_TunnelBridge(Vehicle *v, uint tile, int x, int y)
if (v->u.road.state != 0xFF && dir == vdir) {
if (fc == _tunnel_fractcoord_4[dir] ||
fc == _tunnel_fractcoord_5[dir]) {
-
+
v->tile = tile;
v->u.road.state = 0xFF;
- v->vehstatus |= VS_HIDDEN;
+ v->vehstatus |= VS_HIDDEN;
return 4;
} else {
return 0;