summaryrefslogtreecommitdiff
path: root/tunnelbridge_cmd.c
diff options
context:
space:
mode:
authortron <tron@openttd.org>2006-06-07 19:35:21 +0000
committertron <tron@openttd.org>2006-06-07 19:35:21 +0000
commit7fd88e57981e15cd8f2c11a2134e289dbe1b856e (patch)
tree5a6fb4aa93546ad194301d231de10ba5370ccc6f /tunnelbridge_cmd.c
parent8992f9cb2bf20a1615f99735d13ade6b2535cbcf (diff)
downloadopenttd-7fd88e57981e15cd8f2c11a2134e289dbe1b856e.tar.xz
(svn r5155) - Remove the bridge branch merge (revision r5070)
Diffstat (limited to 'tunnelbridge_cmd.c')
-rw-r--r--tunnelbridge_cmd.c664
1 files changed, 415 insertions, 249 deletions
diff --git a/tunnelbridge_cmd.c b/tunnelbridge_cmd.c
index a0db5468b..168122a11 100644
--- a/tunnelbridge_cmd.c
+++ b/tunnelbridge_cmd.c
@@ -30,6 +30,11 @@
#include "table/bridge_land.h"
+extern const byte _track_sloped_sprites[14];
+extern const SpriteID _water_shore_sprites[15];
+
+extern void DrawCanalWater(TileIndex tile);
+
const Bridge orig_bridge[] = {
/*
year of availablity
@@ -192,6 +197,7 @@ int32 CmdBuildBridge(TileIndex end_tile, uint32 flags, uint32 p1, uint32 p2)
TileIndex tile;
TileIndexDiff delta;
uint bridge_len;
+ uint odd_middle_part;
Axis direction;
uint i;
int32 cost, terraformcost, ret;
@@ -283,26 +289,6 @@ int32 CmdBuildBridge(TileIndex end_tile, uint32 flags, uint32 p1, uint32 p2)
return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
cost += terraformcost;
- {
- TileIndex Heads[] = {tile_start, tile_end};
- int i;
-
- for (i = 0; i < 2; i++) {
- if (MayHaveBridgeAbove(Heads[i])) {
- if (IsBridgeAbove(Heads[i])) {
- TileIndex north_head = GetNorthernBridgeEnd(Heads[i]);
- int z1, z2;
-
- if (direction == GetBridgeAxis(Heads[i])) return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST);
-
- z1 = GetBridgeHeight(north_head, GetBridgeAxis(Heads[i]));
- z2 = GetBridgeHeight(Heads[i], direction);
-
- if (z1 == z2) return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST);
- }
- }
- }
- }
/* do the drill? */
if (flags & DC_EXEC) {
@@ -319,42 +305,48 @@ int32 CmdBuildBridge(TileIndex end_tile, uint32 flags, uint32 p1, uint32 p2)
MarkTileDirtyByTile(tile_end);
}
+ // position of middle part of the odd bridge (larger than MAX(i) otherwise)
+ odd_middle_part = (bridge_len % 2) ? (bridge_len / 2) : bridge_len;
+
tile = tile_start;
delta = (direction == AXIS_X ? TileDiffXY(1, 0) : TileDiffXY(0, 1));
for (i = 0; i != bridge_len; i++) {
+ TransportType transport_under;
+ Owner owner_under = OWNER_NONE;
+ RailType rail_under = INVALID_RAILTYPE;
uint z;
tile += delta;
- if (GetTileSlope(tile, &z) != SLOPE_FLAT && z >= z_start) return_cmd_error(STR_5009_LEVEL_LAND_OR_WATER_REQUIRED);
-
- if (MayHaveBridgeAbove(tile) && IsBridgeAbove(tile)) {
- /* Disallow crossing bridges for the time being */
- return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST);
+ if (GetTileSlope(tile, &z) != SLOPE_FLAT && z >= z_start) {
+ return_cmd_error(STR_5009_LEVEL_LAND_OR_WATER_REQUIRED);
}
switch (GetTileType(tile)) {
case MP_WATER:
if (!EnsureNoVehicle(tile)) return_cmd_error(STR_980E_SHIP_IN_THE_WAY);
if (!(IsWater(tile) || IsCoast(tile))) goto not_valid_below;
+ transport_under = TRANSPORT_WATER;
+ owner_under = GetTileOwner(tile);
break;
case MP_RAILWAY:
- if (!IsPlainRailTile(tile)) goto not_valid_below;
+ if (GetRailTileType(tile) != RAIL_TILE_NORMAL ||
+ GetTrackBits(tile) != (direction == AXIS_X ? TRACK_BIT_Y : TRACK_BIT_X)) {
+ goto not_valid_below;
+ }
+ transport_under = TRANSPORT_RAIL;
+ owner_under = GetTileOwner(tile);
+ rail_under = GetRailType(tile);
break;
case MP_STREET:
- if (GetRoadTileType(tile) == ROAD_TILE_DEPOT) goto not_valid_below;
- break;
-
- case MP_TUNNELBRIDGE:
- if (IsTunnel(tile)) break;
- if (direction == DiagDirToAxis(GetBridgeRampDirection(tile))) goto not_valid_below;
- if (GetBridgeHeight(tile_start, direction) == GetBridgeHeight(tile, DiagDirToAxis(GetBridgeRampDirection(tile)))) goto not_valid_below;
- break;
-
- case MP_CLEAR:
- if (IsBridgeAbove(tile)) return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST);
+ if (GetRoadTileType(tile) != ROAD_TILE_NORMAL ||
+ GetRoadBits(tile) != (direction == AXIS_X ? ROAD_Y : ROAD_X)) {
+ goto not_valid_below;
+ }
+ transport_under = TRANSPORT_ROAD;
+ owner_under = GetTileOwner(tile);
break;
default:
@@ -363,11 +355,58 @@ not_valid_below:;
ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
if (CmdFailed(ret)) return ret;
cost += ret;
+ transport_under = INVALID_TRANSPORT;
break;
}
if (flags & DC_EXEC) {
- SetBridgeMiddle(tile, direction);
+ uint piece;
+
+ //bridges pieces sequence (middle parts)
+ // bridge len 1: 0
+ // bridge len 2: 0 1
+ // bridge len 3: 0 4 1
+ // bridge len 4: 0 2 3 1
+ // bridge len 5: 0 2 5 3 1
+ // bridge len 6: 0 2 3 2 3 1
+ // bridge len 7: 0 2 3 4 2 3 1
+ // #0 - always as first, #1 - always as last (if len>1)
+ // #2,#3 are to pair in order
+ // for odd bridges: #5 is going in the bridge middle if on even position, #4 on odd (counting from 0)
+
+ if (i == 0) { // first tile
+ piece = 0;
+ } else if (i == bridge_len - 1) { // last tile
+ piece = 1;
+ } else if (i == odd_middle_part) { // we are on the middle of odd bridge: #5 on even pos, #4 on odd
+ piece = 5 - (i % 2);
+ } else {
+ // generate #2 and #3 in turns [i%2==0], after the middle of odd bridge
+ // this sequence swaps [... XOR (i>odd_middle_part)],
+ // for even bridges XOR does not apply as odd_middle_part==bridge_len
+ piece = 2 + ((i % 2 == 0) ^ (i > odd_middle_part));
+ }
+
+ if (transport == TRANSPORT_RAIL) {
+ MakeRailBridgeMiddle(tile, bridge_type, piece, direction, railtype);
+ } else {
+ MakeRoadBridgeMiddle(tile, bridge_type, piece, direction);
+ }
+ switch (transport_under) {
+ case TRANSPORT_RAIL: SetRailUnderBridge(tile, owner_under, rail_under); break;
+ case TRANSPORT_ROAD: SetRoadUnderBridge(tile, owner_under); break;
+
+ case TRANSPORT_WATER:
+ if (owner_under == OWNER_WATER) {
+ SetWaterUnderBridge(tile);
+ } else {
+ SetCanalUnderBridge(tile, owner_under);
+ }
+ break;
+
+ default: SetClearUnderBridge(tile); break;
+ }
+
MarkTileDirtyByTile(tile);
}
}
@@ -552,7 +591,7 @@ static int32 DoClearTunnel(TileIndex tile, uint32 flags)
return _price.clear_tunnel * (length + 1);
}
-#if 0
+
static uint GetBridgeHeightRamp(TileIndex t)
{
/* Return the height there (the height of the NORTH CORNER)
@@ -560,7 +599,6 @@ static uint GetBridgeHeightRamp(TileIndex t)
* the z coordinate is 1 height level too low. Compensate for that */
return TilePixelHeight(t) + (GetTileSlope(t, NULL) == SLOPE_WSE ? TILE_HEIGHT : 0);
}
-#endif
static int32 DoClearBridge(TileIndex tile, uint32 flags)
@@ -568,10 +606,47 @@ static int32 DoClearBridge(TileIndex tile, uint32 flags)
DiagDirection direction;
TileIndexDiff delta;
TileIndex endtile;
+ Vehicle *v;
Town *t;
SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
+ if (IsBridgeMiddle(tile)) {
+ if (IsTransportUnderBridge(tile)) {
+ /* delete transport route under the bridge */
+ int32 cost;
+
+ // check if we own the tile below the bridge..
+ if (_current_player != OWNER_WATER && (!CheckTileOwnership(tile) || !EnsureNoVehicleOnGround(tile)))
+ return CMD_ERROR;
+
+ if (GetTransportTypeUnderBridge(tile) == TRANSPORT_RAIL) {
+ cost = _price.remove_rail;
+ } else {
+ cost = _price.remove_road * 2;
+ }
+
+ if (flags & DC_EXEC) {
+ SetClearUnderBridge(tile);
+ MarkTileDirtyByTile(tile);
+ }
+ return cost;
+ } else if (IsWaterUnderBridge(tile) && TilePixelHeight(tile) != 0) {
+ /* delete canal under bridge */
+
+ // check for vehicles under bridge
+ if (!EnsureNoVehicleOnGround(tile)) return CMD_ERROR;
+
+ if (flags & DC_EXEC) {
+ SetClearUnderBridge(tile);
+ MarkTileDirtyByTile(tile);
+ }
+ return _price.clear_water;
+ }
+
+ tile = GetSouthernBridgeEnd(tile);
+ }
+
// floods, scenario editor can always destroy bridges
if (_current_player != OWNER_WATER && _game_mode != GM_EDITOR && !CheckTileOwnership(tile)) {
if (!(_patches.extra_dynamite || _cheats.magic_bulldozer.value) || !IsTileOwner(tile, OWNER_TOWN))
@@ -585,6 +660,18 @@ static int32 DoClearBridge(TileIndex tile, uint32 flags)
direction = GetBridgeRampDirection(tile);
delta = TileOffsByDir(direction);
+ /* Make sure there's no vehicle on the bridge
+ Omit tile and endtile, since these are already checked, thus solving the problem
+ of bridges over water, or higher bridges, where z is not increased, eg level bridge
+ */
+ /* Bridges on slopes might have their Z-value offset..correct this */
+ v = FindVehicleBetween(
+ tile + delta,
+ endtile - delta,
+ GetBridgeHeightRamp(tile) + TILE_HEIGHT
+ );
+ if (v != NULL) return_cmd_error(VehicleInTheWayErrMsg(v));
+
t = ClosestTownFromTile(tile, (uint)-1); //needed for town rating penalty
// check if you're allowed to remove the bridge owned by a town.
// removal allowal depends on difficulty settings
@@ -603,8 +690,26 @@ static int32 DoClearBridge(TileIndex tile, uint32 flags)
DoClearSquare(tile);
DoClearSquare(endtile);
for (c = tile + delta; c != endtile; c += delta) {
- ClearBridgeMiddle(c);
- MarkTileDirtyByTile(c);
+ if (IsTransportUnderBridge(c)) {
+ if (GetTransportTypeUnderBridge(c) == TRANSPORT_RAIL) {
+ MakeRailNormal(c, GetTileOwner(c), GetRailBitsUnderBridge(c), GetRailType(c));
+ } else {
+ uint town = IsTileOwner(c, OWNER_TOWN) ? ClosestTownFromTile(c, (uint)-1)->index : 0;
+ MakeRoadNormal(c, GetTileOwner(c), GetRoadBitsUnderBridge(c), town);
+ }
+ MarkTileDirtyByTile(c);
+ } else {
+ if (IsClearUnderBridge(c)) {
+ DoClearSquare(c);
+ } else {
+ if (GetTileSlope(c, NULL) == SLOPE_FLAT) {
+ MakeWater(c);
+ } else {
+ MakeShore(c);
+ }
+ MarkTileDirtyByTile(c);
+ }
+ }
}
UpdateSignalsOnSegment(tile, ReverseDiagDir(direction));
@@ -657,7 +762,29 @@ int32 DoConvertTunnelBridgeRail(TileIndex tile, RailType totype, bool exec)
YapfNotifyTrackLayoutChange(endtile, endtrack);
}
return (length + 1) * (_price.build_rail >> 1);
- } else if (IsBridge(tile) && GetBridgeTransportType(tile) == TRANSPORT_RAIL) {
+ } else if (IsBridge(tile) &&
+ IsBridgeMiddle(tile) &&
+ IsTransportUnderBridge(tile) &&
+ GetTransportTypeUnderBridge(tile) == TRANSPORT_RAIL) {
+ // only check for train under bridge
+ if (!CheckTileOwnership(tile) || !EnsureNoVehicleOnGround(tile))
+ return CMD_ERROR;
+
+ if (GetRailType(tile) == totype) return CMD_ERROR;
+
+ if (exec) {
+ TrackBits tracks;
+ SetRailType(tile, totype);
+ MarkTileDirtyByTile(tile);
+
+ // notify YAPF about the track layout change
+ for (tracks = GetRailBitsUnderBridge(tile); tracks != TRACK_BIT_NONE; tracks = KILL_FIRST_BIT(tracks))
+ YapfNotifyTrackLayoutChange(tile, FIND_FIRST_BIT(tracks));
+ }
+ return _price.build_rail >> 1;
+ } else if (IsBridge(tile) && IsBridgeRamp(tile) && GetBridgeTransportType(tile) == TRANSPORT_RAIL) {
+ TileIndexDiff delta;
+ int32 cost;
uint z = TilePixelHeight(tile);
z += TILE_HEIGHT;
@@ -678,29 +805,53 @@ int32 DoConvertTunnelBridgeRail(TileIndex tile, RailType totype, bool exec)
if (GetRailType(tile) == totype) return CMD_ERROR;
if (exec) {
- TileIndexDiff delta;
-
+ Track track, endtrack;
SetRailType(tile, totype);
SetRailType(endtile, totype);
MarkTileDirtyByTile(tile);
MarkTileDirtyByTile(endtile);
- delta = TileOffsByDir(GetBridgeRampDirection(tile));
- for (tile += delta; tile != endtile; tile += delta) {
- MarkTileDirtyByTile(tile); // TODO encapsulate this into a function
+ // notify YAPF about the track layout change
+ track = TrackdirToTrack(DiagdirToDiagTrackdir(GetBridgeRampDirection(tile)));
+ endtrack = TrackdirToTrack(DiagdirToDiagTrackdir(GetBridgeRampDirection(endtile)));
+ YapfNotifyTrackLayoutChange(tile, track);
+ YapfNotifyTrackLayoutChange(endtile, endtrack);
+ }
+ cost = 2 * (_price.build_rail >> 1);
+ delta = TileOffsByDir(GetBridgeRampDirection(tile));
+ for (tile += delta; tile != endtile; tile += delta) {
+ if (exec) {
+ SetRailTypeOnBridge(tile, totype);
+ MarkTileDirtyByTile(tile);
}
+ cost += _price.build_rail >> 1;
}
- return (DistanceManhattan(tile, endtile) + 1) * (_price.build_rail >> 1);
+ return cost;
} else
return CMD_ERROR;
}
-static void DrawBridgePillars(PalSpriteID image, const TileInfo* ti, Axis axis, uint type, int x, int y, int z)
+// fast routine for getting the height of a middle bridge tile. 'tile' MUST be a middle bridge tile.
+uint GetBridgeHeight(TileIndex t)
+{
+ return GetBridgeHeightRamp(GetSouthernBridgeEnd(t));
+}
+
+static const byte _bridge_foundations[2][16] = {
+// 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
+ {0,16,18,3,20,5,0,7,22,0,10,11,12,13,14},
+ {0,15,17,0,19,5,6,7,21,9,10,11, 0,13,14},
+};
+
+extern const byte _road_sloped_sprites[14];
+
+static void DrawBridgePillars(PalSpriteID image, const TileInfo *ti, int x, int y, int z)
{
if (image != 0) {
- bool drawfarpillar = !HASBIT(GetBridgeFlags(type), 0);
+ Axis axis = GetBridgeAxis(ti->tile);
+ bool drawfarpillar = !HASBIT(GetBridgeFlags(GetBridgeType(ti->tile)), 0);
int back_height, front_height;
int i = z;
const byte *p;
@@ -763,11 +914,17 @@ uint GetBridgeFoundation(Slope tileh, Axis axis)
* <li>Bit 2: Set if the bridge head is sloped</li>
* <li>Bit 3 and more: Railtype Specific subset</li>
* </ul>
+ * For middle parts:
+ * <ul><li>Bits 0-1: need to be 0</li>
+ * <li>Bit 2: direction</li>
+ * <li>Bit 3 and above: Railtype Specific subset</li>
+ * </ul>
* Please note that in this code, "roads" are treated as railtype 1, whilst the real railtypes are 0, 2 and 3
*/
static void DrawTile_TunnelBridge(TileInfo *ti)
{
uint32 image;
+ const PalSpriteID *b;
bool ice = _m[ti->tile].m4 & 0x80;
if (IsTunnel(ti->tile)) {
@@ -784,12 +941,19 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
if (GetRailType(ti->tile) == RAILTYPE_ELECTRIC) DrawCatenary(ti);
AddSortableSpriteToDraw(image+1, ti->x + TILE_SIZE - 1, ti->y + TILE_SIZE - 1, 1, 1, 8, (byte)ti->z);
- DrawBridgeMiddle(ti);
} else if (IsBridge(ti->tile)) { // XXX is this necessary?
int base_offset;
if (GetBridgeTransportType(ti->tile) == TRANSPORT_RAIL) {
- base_offset = GetRailTypeInfo(GetRailType(ti->tile))->bridge_offset;
+ RailType rt;
+
+ if (IsBridgeRamp(ti->tile)) {
+ rt = GetRailType(ti->tile);
+ } else {
+ rt = GetRailTypeOnBridge(ti->tile);
+ }
+
+ base_offset = GetRailTypeInfo(rt)->bridge_offset;
assert(base_offset != 8); /* This one is used for roads */
} else {
base_offset = 8;
@@ -798,152 +962,124 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
/* as the lower 3 bits are used for other stuff, make sure they are clear */
assert( (base_offset & 0x07) == 0x00);
- if (!HASBIT(BRIDGE_NO_FOUNDATION, ti->tileh)) {
- int f = GetBridgeFoundation(ti->tileh, DiagDirToAxis(GetBridgeRampDirection(ti->tile)));
- if (f) DrawFoundation(ti, f);
- }
-
- // HACK Wizardry to convert the bridge ramp direction into a sprite offset
- base_offset += (6 - GetBridgeRampDirection(ti->tile)) % 4;
-
- if (ti->tileh == SLOPE_FLAT) base_offset += 4; // sloped bridge head
-
- /* Table number 6 always refers to the bridge heads for any bridge type */
- image = GetBridgeSpriteTable(GetBridgeType(ti->tile), 6)[base_offset];
+ if (IsBridgeRamp(ti->tile)) {
+ if (!HASBIT(BRIDGE_NO_FOUNDATION, ti->tileh)) {
+ int f = GetBridgeFoundation(ti->tileh, DiagDirToAxis(GetBridgeRampDirection(ti->tile)));
+ if (f) DrawFoundation(ti, f);
+ }
- if (!ice) {
- DrawClearLandTile(ti, 3);
- } else {
- DrawGroundSprite(SPR_FLAT_SNOWY_TILE + _tileh_to_sprite[ti->tileh]);
- }
+ // HACK Wizardry to convert the bridge ramp direction into a sprite offset
+ base_offset += (6 - GetBridgeRampDirection(ti->tile)) % 4;
- if (GetRailType(ti->tile) == RAILTYPE_ELECTRIC) DrawCatenary(ti);
+ if (ti->tileh == SLOPE_FLAT) base_offset += 4; // sloped bridge head
- // draw ramp
- if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image);
- AddSortableSpriteToDraw(image, ti->x, ti->y, 16, 16, 7, ti->z);
+ /* Table number 6 always refers to the bridge heads for any bridge type */
+ image = GetBridgeSpriteTable(GetBridgeType(ti->tile), 6)[base_offset];
- DrawBridgeMiddle(ti);
- }
-}
+ if (!ice) {
+ DrawClearLandTile(ti, 3);
+ } else {
+ DrawGroundSprite(SPR_FLAT_SNOWY_TILE + _tileh_to_sprite[ti->tileh]);
+ }
+ if (GetRailType(ti->tile) == RAILTYPE_ELECTRIC) DrawCatenary(ti);
-//bridges pieces sequence (middle parts)
-// bridge len 1: 0
-// bridge len 2: 0 1
-// bridge len 3: 0 4 1
-// bridge len 4: 0 2 3 1
-// bridge len 5: 0 2 5 3 1
-// bridge len 6: 0 2 3 2 3 1
-// bridge len 7: 0 2 3 4 2 3 1
-// #0 - always as first, #1 - always as last (if len>1)
-// #2,#3 are to pair in order
-// for odd bridges: #5 is going in the bridge middle if on even position, #4 on odd (counting from 0)
-static uint CalcBridgePiece(uint north, uint south)
-{
- if (north == 1) {
- return 0;
- } else if (south == 1) {
- return 1;
- } else if (north < south) {
- return north & 1 ? 3 : 2;
- } else if (north > south) {
- return south & 1 ? 2 : 3;
- } else {
- return north & 1 ? 5 : 4;
- }
-}
-
-void DrawBridgeMiddle(const TileInfo* ti)
-{
- const PalSpriteID* b;
- PalSpriteID image;
- uint base_offset;
- TileIndex rampnorth;
- TileIndex rampsouth;
- Axis axis;
- uint piece;
- uint type;
- int x;
- int y;
- uint z;
-
- if (!IsBridgeAbove(ti->tile)) return;
-
- rampnorth = GetNorthernBridgeEnd(ti->tile);
- rampsouth = GetSouthernBridgeEnd(ti->tile);
-
- axis = GetBridgeAxis(ti->tile);
- piece = CalcBridgePiece(
- DistanceManhattan(ti->tile, rampnorth),
- DistanceManhattan(ti->tile, rampsouth)
- );
- type = GetBridgeType(rampsouth);
+ // draw ramp
+ if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image);
+ AddSortableSpriteToDraw(image, ti->x, ti->y, 16, 16, 7, ti->z);
+ } else {
+ // bridge middle part.
+ Axis axis = GetBridgeAxis(ti->tile);
+ uint z;
+ int x,y;
+
+ if (IsTransportUnderBridge(ti->tile)) {
+ uint f = _bridge_foundations[axis][ti->tileh];
+
+ if (f != 0) DrawFoundation(ti, f);
+
+ if (GetTransportTypeUnderBridge(ti->tile) == TRANSPORT_RAIL) {
+ const RailtypeInfo* rti = GetRailTypeInfo(GetRailType(ti->tile));
+
+ if (ti->tileh == SLOPE_FLAT) {
+ image = (axis == AXIS_X ? SPR_RAIL_TRACK_Y : SPR_RAIL_TRACK_X);
+ } else {
+ image = SPR_RAIL_TRACK_Y + _track_sloped_sprites[ti->tileh - 1];
+ }
+ image += rti->total_offset;
+ if (ice) image += rti->snow_offset;
+ } else {
+ if (ti->tileh == SLOPE_FLAT) {
+ image = (axis == AXIS_X ? SPR_ROAD_Y : SPR_ROAD_X);
+ } else {
+ image = _road_sloped_sprites[ti->tileh - 1] + 0x53F;
+ }
+ if (ice) image += 19;
+ }
+ DrawGroundSprite(image);
+ } else {
+ if (IsClearUnderBridge(ti->tile)) {
+ image = (ice ? SPR_FLAT_SNOWY_TILE : SPR_FLAT_GRASS_TILE);
+ DrawGroundSprite(image + _tileh_to_sprite[ti->tileh]);
+ } else {
+ if (ti->tileh == SLOPE_FLAT) {
+ DrawGroundSprite(SPR_FLAT_WATER_TILE);
+ if (ti->z != 0) DrawCanalWater(ti->tile);
+ } else {
+ DrawGroundSprite(_water_shore_sprites[ti->tileh]);
+ }
+ }
+ }
- if (GetBridgeTransportType(rampsouth) == TRANSPORT_RAIL) {
- base_offset = GetRailTypeInfo(GetRailType(rampsouth))->bridge_offset;
- } else {
- base_offset = 8;
- }
+ if (axis != AXIS_X) base_offset += 4;
- b = base_offset + GetBridgeSpriteTable(type, piece);
- if (axis != AXIS_X) b += 4;
+ /* base_offset needs to be 0 due to the structure of the sprite table see table/bridge_land.h */
+ assert( (base_offset & 0x03) == 0x00);
+ // get bridge sprites
+ b = GetBridgeSpriteTable(GetBridgeType(ti->tile), GetBridgePiece(ti->tile)) + base_offset;
- x = ti->x;
- y = ti->y;
- z = GetBridgeHeight(rampsouth, axis) - 3;
+ z = GetBridgeHeight(ti->tile) + 5;
- image = b[0];
- if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image);
- if (axis == AXIS_X) {
- AddSortableSpriteToDraw(image, x, y, 16, 11, 1, z);
- } else {
- AddSortableSpriteToDraw(image, x, y, 11, 16, 1, z);
- }
+ // draw rail or road component
+ image = b[0];
+ if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image);
+ if (axis == AXIS_X) {
+ AddSortableSpriteToDraw(image, ti->x, ti->y, 16, 11, 1, z);
+ } else {
+ AddSortableSpriteToDraw(image, ti->x, ti->y, 11, 16, 1, z);
+ }
- image = b[1];
- if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image);
+ x = ti->x;
+ y = ti->y;
+ image = b[1];
+ if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image);
- // draw roof, the component of the bridge which is logically between the vehicle and the camera
- if (axis == AXIS_X) {
- y += 12;
- if (image & SPRITE_MASK) AddSortableSpriteToDraw(image, x, y, 16, 1, 0x28, z);
- } else {
- x += 12;
- if (image & SPRITE_MASK) AddSortableSpriteToDraw(image, x, y, 1, 16, 0x28, z);
- }
+ // draw roof, the component of the bridge which is logically between the vehicle and the camera
+ if (axis == AXIS_X) {
+ y += 12;
+ if (image & SPRITE_MASK) AddSortableSpriteToDraw(image, x, y, 16, 1, 0x28, z);
+ } else {
+ x += 12;
+ if (image & SPRITE_MASK) AddSortableSpriteToDraw(image, x, y, 1, 16, 0x28, z);
+ }
- if (GetRailType(rampsouth) == RAILTYPE_ELECTRIC) DrawCatenary(ti);
+ if (GetRailType(ti->tile) == RAILTYPE_ELECTRIC || GetRailTypeOnBridge(ti->tile) == RAILTYPE_ELECTRIC) DrawCatenary(ti);
- if (ti->z + 5 == z) {
- // draw poles below for small bridges
- image = b[2];
- if (image != 0) {
- if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image);
- DrawGroundSpriteAt(image, x, y, z);
+ if (ti->z + 5 == z) {
+ // draw poles below for small bridges
+ image = b[2];
+ if (image != 0) {
+ if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image);
+ DrawGroundSpriteAt(image, x, y, z);
+ }
+ } else if (_patches.bridge_pillars) {
+ // draw pillars below for high bridges
+ DrawBridgePillars(b[2], ti, x, y, z);
+ }
}
- } else if (_patches.bridge_pillars) {
- // draw pillars below for high bridges
- DrawBridgePillars(b[2], ti, axis, type, x, y, z);
}
}
-
-uint SetSpeedLimitOnBridge(Vehicle *v)
-{
- uint bridge_speed;
- if (v->vehstatus & VS_HIDDEN) return v->max_speed; /* in tunnel */
-
- bridge_speed = _bridge[GetBridgeType(v->tile)].speed;
-
- if (v->type == VEH_Road) bridge_speed *= 2; /* XXX give vehicles proper speeds */
-
- if (v->cur_speed > bridge_speed) v->cur_speed = bridge_speed;
- return bridge_speed;
-}
-
-
-
static uint GetSlopeZ_TunnelBridge(const TileInfo* ti)
{
TileIndex tile = ti->tile;
@@ -958,30 +1094,44 @@ static uint GetSlopeZ_TunnelBridge(const TileInfo* ti)
// In the tunnel entrance?
if (5 <= pos && pos <= 10) return z;
} else {
- DiagDirection dir = GetBridgeRampDirection(tile);
- uint pos = (DiagDirToAxis(dir) == AXIS_X ? y : x);
-
- // On the bridge ramp?
- if (5 <= pos && pos <= 10) {
- uint delta;
-
- if (HASBIT(BRIDGE_HORZ_RAMP, tileh)) return z + TILE_HEIGHT;
-
- if (HASBIT(BRIDGE_FULL_LEVELED_FOUNDATION, tileh)) z += TILE_HEIGHT;
- switch (dir) {
- default:
- case DIAGDIR_NE: delta = (TILE_SIZE - 1 - x) / 2; break;
- case DIAGDIR_SE: delta = y / 2; break;
- case DIAGDIR_SW: delta = x / 2; break;
- case DIAGDIR_NW: delta = (TILE_SIZE - 1 - y) / 2; break;
+ if (IsBridgeRamp(tile)) {
+ DiagDirection dir = GetBridgeRampDirection(tile);
+ uint pos = (DiagDirToAxis(dir) == AXIS_X ? y : x);
+
+ // On the bridge ramp?
+ if (5 <= pos && pos <= 10) {
+ uint delta;
+
+ if (HASBIT(BRIDGE_HORZ_RAMP, tileh)) return z + TILE_HEIGHT;
+
+ if (HASBIT(BRIDGE_FULL_LEVELED_FOUNDATION, tileh)) z += TILE_HEIGHT;
+ switch (dir) {
+ default:
+ case DIAGDIR_NE: delta = (TILE_SIZE - 1 - x) / 2; break;
+ case DIAGDIR_SE: delta = y / 2; break;
+ case DIAGDIR_SW: delta = x / 2; break;
+ case DIAGDIR_NW: delta = (TILE_SIZE - 1 - y) / 2; break;
+ }
+ return z + 1 + delta;
+ } else {
+ uint f = GetBridgeFoundation(tileh, DiagDirToAxis(dir));
+
+ if (f != 0) {
+ if (f < 15) return z + TILE_HEIGHT;
+ tileh = _inclined_tileh[f - 15];
+ }
}
- return z + 1 + delta;
} else {
- uint f = GetBridgeFoundation(tileh, DiagDirToAxis(dir));
+ // HACK on the bridge?
+ if (_get_z_hint >= z + TILE_HEIGHT + (tileh == SLOPE_FLAT ? 0 : TILE_HEIGHT)) return _get_z_hint;
- if (f != 0) {
- if (f < 15) return z + TILE_HEIGHT;
- tileh = _inclined_tileh[f - 15];
+ if (IsTransportUnderBridge(tile)) {
+ uint f = _bridge_foundations[GetBridgeAxis(tile)][tileh];
+
+ if (f != 0) {
+ if (f < 15) return z + TILE_HEIGHT;
+ tileh = _inclined_tileh[f - 15];
+ }
}
}
}
@@ -1040,6 +1190,9 @@ static void GetTileDesc_TunnelBridge(TileIndex tile, TileDesc *td)
STR_5017_RAILROAD_TUNNEL : STR_5018_ROAD_TUNNEL;
} else {
td->str = _bridge_tile_str[GetBridgeTransportType(tile) << 4 | GetBridgeType(tile)];
+
+ // the owner is stored at the end of the bridge
+ if (IsBridgeMiddle(tile)) tile = GetSouthernBridgeEnd(tile);
}
td->owner = GetTileOwner(tile);
}
@@ -1074,6 +1227,10 @@ static void TileLoop_TunnelBridge(TileIndex tile)
}
break;
}
+
+ if (IsBridge(tile) && IsBridgeMiddle(tile) && IsWaterUnderBridge(tile)) {
+ TileLoop_Water(tile);
+ }
}
static void ClickTile_TunnelBridge(TileIndex tile)
@@ -1084,13 +1241,37 @@ static void ClickTile_TunnelBridge(TileIndex tile)
static uint32 GetTileTrackStatus_TunnelBridge(TileIndex tile, TransportType mode)
{
+ uint32 result;
+
if (IsTunnel(tile)) {
if (GetTunnelTransportType(tile) == mode) {
return DiagDirToAxis(GetTunnelDirection(tile)) == AXIS_X ? 0x101 : 0x202;
}
} else if (IsBridge(tile)) { // XXX is this necessary?
- if (GetBridgeTransportType(tile) != mode) return 0;
- return (DiagDirToAxis(GetBridgeRampDirection(tile)) == AXIS_X ? TRACK_BIT_X : TRACK_BIT_Y) * 0x101;
+ if (IsBridgeRamp(tile)) {
+ if (GetBridgeTransportType(tile) != mode) return 0;
+ return (DiagDirToAxis(GetBridgeRampDirection(tile)) == AXIS_X ? TRACK_BIT_X : TRACK_BIT_Y) * 0x101;
+ } else {
+ result = 0;
+ if (GetBridgeTransportType(tile) == mode) {
+ result = (GetBridgeAxis(tile) == AXIS_X ? TRACK_BIT_X : TRACK_BIT_Y) * 0x101;
+ }
+ if (IsTransportUnderBridge(tile)) {
+ if (GetTransportTypeUnderBridge(tile) != mode) return result;
+ } else {
+ if (IsClearUnderBridge(tile)) {
+ return result;
+ } else {
+ if (mode != TRANSPORT_WATER) return result;
+ }
+ }
+ /* If we've not returned yet, there is a compatible
+ * transport or water beneath, so we can add it to
+ * result */
+ /* Why is this xor'd ? Can't it just be or'd? */
+ result ^= (GetBridgeAxis(tile) == AXIS_X ? 0x202 : 0x101);
+ }
+ return result;
} else {
assert(0); /* This should never occur */
}
@@ -1104,7 +1285,16 @@ static void ChangeTileOwner_TunnelBridge(TileIndex tile, PlayerID old_player, Pl
if (new_player != OWNER_SPECTATOR) {
SetTileOwner(tile, new_player);
} else {
- DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
+ if (IsBridge(tile) && IsBridgeMiddle(tile) && IsTransportUnderBridge(tile)) {
+ // the stuff BELOW the middle part is owned by the deleted player.
+ if (GetTransportTypeUnderBridge(tile) == TRANSPORT_RAIL) {
+ SetClearUnderBridge(tile);
+ } else {
+ SetTileOwner(tile, OWNER_NONE);
+ }
+ } else {
+ DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
+ }
}
}
@@ -1124,15 +1314,14 @@ static const byte _tunnel_fractcoord_7[4] = {0x52, 0x85, 0x96, 0x49};
static uint32 VehicleEnter_TunnelBridge(Vehicle *v, TileIndex tile, int x, int y)
{
- int z = GetSlopeZ(x, y) - v->z_pos;
-
- if (myabs(z) > 2) return 8;
-
if (IsTunnel(tile)) {
+ int z = GetSlopeZ(x, y) - v->z_pos;
byte fc;
DiagDirection dir;
DiagDirection vdir;
+ if (myabs(z) > 2) return 8;
+
if (v->type == VEH_Train) {
fc = (x & 0xF) + (y << 4);
@@ -1193,53 +1382,30 @@ static uint32 VehicleEnter_TunnelBridge(Vehicle *v, TileIndex tile, int x, int y
}
}
} else if (IsBridge(tile)) { // XXX is this necessary?
- DiagDirection dir;
-
if (v->type == VEH_Road || (v->type == VEH_Train && IsFrontEngine(v))) {
- /* modify speed of vehicle */
- uint16 spd = _bridge[GetBridgeType(tile)].speed;
-
- if (v->type == VEH_Road) spd *= 2;
- if (v->cur_speed > spd) v->cur_speed = spd;
- }
-
- dir = GetBridgeRampDirection(tile);
- if (DirToDiagDir(v->direction) == dir) {
- switch (dir) {
- default:
- case DIAGDIR_NE: if ((x & 0xF) != 0) return 0; break;
- case DIAGDIR_SE: if ((y & 0xF) != TILE_SIZE - 1) return 0; break;
- case DIAGDIR_SW: if ((x & 0xF) != TILE_SIZE - 1) return 0; break;
- case DIAGDIR_NW: if ((y & 0xF) != 0) return 0; break;
+ if (IsBridgeRamp(tile) || v->z_pos > GetTileMaxZ(tile)) {
+ /* modify speed of vehicle */
+ uint16 spd = _bridge[GetBridgeType(tile)].speed;
+ if (v->type == VEH_Road) spd *= 2;
+ if (v->cur_speed > spd) v->cur_speed = spd;
}
- if (v->type == VEH_Train) {
- v->u.rail.track = 0x40;
- CLRBIT(v->u.rail.flags, VRF_GOINGUP);
- CLRBIT(v->u.rail.flags, VRF_GOINGDOWN);
- } else {
- v->u.road.state = 0xFF;
- }
- return 4;
- } else if (DirToDiagDir(v->direction) == ReverseDiagDir(dir)) {
- v->tile = tile;
- if (v->type == VEH_Train) {
- if (v->u.rail.track == 0x40) {
- v->u.rail.track = (DiagDirToAxis(dir) == AXIS_X ? 1 : 2);
- return 4;
- }
- } else {
- if (v->u.road.state == 0xFF) {
- v->u.road.state = _road_exit_tunnel_state[dir];
- v->u.road.frame = 0;
- return 4;
- }
- }
- return 0;
}
}
return 0;
}
+TileIndex GetVehicleOutOfTunnelTile(const Vehicle *v)
+{
+ TileIndex tile;
+ TileIndexDiff delta = (v->direction & 2) ? TileDiffXY(0, 1) : TileDiffXY(1, 0);
+ byte z = v->z_pos;
+
+ for (tile = v->tile;; tile += delta) {
+ if (IsTunnelTile(tile) && GetTileZ(tile) == z) break;
+ }
+ return tile;
+}
+
const TileTypeProcs _tile_type_tunnelbridge_procs = {
DrawTile_TunnelBridge, /* draw_tile_proc */
GetSlopeZ_TunnelBridge, /* get_slope_z_proc */