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author | truelight <truelight@openttd.org> | 2005-09-13 12:19:27 +0000 |
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committer | truelight <truelight@openttd.org> | 2005-09-13 12:19:27 +0000 |
commit | 2e87864d0b078a68b481340838b4c91e653026fa (patch) | |
tree | 1d0b1d986e906226e0a4c2b67110203eefaa8479 /tunnelbridge_cmd.c | |
parent | 42813c5426144f9846f200295b6e6ad52bc416ec (diff) | |
download | openttd-2e87864d0b078a68b481340838b4c91e653026fa.tar.xz |
(svn r2948) -Fix: the old AI needs a special flag that triggers all kind of special
abilities you really don't want to know about (free bridges, etc..)
I removed this flag some revisions ago, but the Aircraft part
depends on it, so I re-enabled it again..
Diffstat (limited to 'tunnelbridge_cmd.c')
-rw-r--r-- | tunnelbridge_cmd.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/tunnelbridge_cmd.c b/tunnelbridge_cmd.c index 1dbe6c9f1..fa451b330 100644 --- a/tunnelbridge_cmd.c +++ b/tunnelbridge_cmd.c @@ -265,7 +265,7 @@ int32 CmdBuildBridge(int x, int y, uint32 flags, uint32 p1, uint32 p2) // Towns are not allowed to use bridges on slopes. - allow_on_slopes = ((!_is_ai_player || _patches.ainew_active) + allow_on_slopes = (!_is_old_ai_player && _current_player != OWNER_TOWN && _patches.build_on_slopes); /* Try and clear the start landscape */ @@ -410,7 +410,7 @@ not_valid_below:; bridge_len += 2; // begin and end tiles/ramps - if (_current_player < MAX_PLAYERS && !(_is_ai_player && !_patches.ainew_active)) + if (_current_player < MAX_PLAYERS && !_is_old_ai_player) bridge_len = CalcBridgeLenCostFactor(bridge_len); cost += ((int64)bridge_len * _price.build_bridge * b->price) >> 8; |