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authorrubidium <rubidium@openttd.org>2007-01-02 19:19:48 +0000
committerrubidium <rubidium@openttd.org>2007-01-02 19:19:48 +0000
commit66bbf336c6af7353ef0aeed58002c46543b30635 (patch)
treead4a63860df2626b22f77e7dac712e958bea54cb /tunnelbridge_cmd.c
parentccc0a3f4dbf58c005b22341ac8874252924690cd (diff)
downloadopenttd-66bbf336c6af7353ef0aeed58002c46543b30635.tar.xz
(svn r7759) -Merge: makefile rewrite. This merge features:
- A proper ./configure, so everything needs to be configured only once, not for every make. - Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies. - A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC. - Proper support for OSX universal binaries. - Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files. - Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files. Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
Diffstat (limited to 'tunnelbridge_cmd.c')
-rw-r--r--tunnelbridge_cmd.c1313
1 files changed, 0 insertions, 1313 deletions
diff --git a/tunnelbridge_cmd.c b/tunnelbridge_cmd.c
deleted file mode 100644
index 7e38814c4..000000000
--- a/tunnelbridge_cmd.c
+++ /dev/null
@@ -1,1313 +0,0 @@
-/* $Id$ */
-
-/** @file tunnelbridge_cmd.c
- * This file deals with tunnels and bridges (non-gui stuff)
- * @todo seperate this file into two
- */
-
-#include "stdafx.h"
-#include "openttd.h"
-#include "bridge_map.h"
-#include "rail_map.h"
-#include "road_map.h"
-#include "table/sprites.h"
-#include "table/strings.h"
-#include "functions.h"
-#include "map.h"
-#include "tile.h"
-#include "tunnel_map.h"
-#include "unmovable_map.h"
-#include "vehicle.h"
-#include "viewport.h"
-#include "command.h"
-#include "player.h"
-#include "town.h"
-#include "sound.h"
-#include "variables.h"
-#include "bridge.h"
-#include "train.h"
-#include "water_map.h"
-#include "yapf/yapf.h"
-#include "date.h"
-#include "newgrf_sound.h"
-
-#include "table/bridge_land.h"
-
-const Bridge orig_bridge[] = {
-/*
- year of availablity
- | minimum length
- | | maximum length
- | | | price
- | | | | maximum speed
- | | | | | sprite to use in GUI string with description
- | | | | | | | */
- { 0, 0, 16, 80, 32, 0xA24 , STR_5012_WOODEN , NULL, 0 },
- { 0, 0, 2, 112, 48, 0xA26 | PALETTE_TO_STRUCT_RED , STR_5013_CONCRETE , NULL, 0 },
- { 1930, 0, 5, 144, 64, 0xA25 , STR_500F_GIRDER_STEEL , NULL, 0 },
- { 0, 2, 10, 168, 80, 0xA22 | PALETTE_TO_STRUCT_CONCRETE, STR_5011_SUSPENSION_CONCRETE, NULL, 0 },
- { 1930, 3, 16, 185, 96, 0xA22 , STR_500E_SUSPENSION_STEEL , NULL, 0 },
- { 1930, 3, 16, 192, 112, 0xA22 | PALETTE_TO_STRUCT_YELLOW , STR_500E_SUSPENSION_STEEL , NULL, 0 },
- { 1930, 3, 7, 224, 160, 0xA23 , STR_5010_CANTILEVER_STEEL , NULL, 0 },
- { 1930, 3, 8, 232, 208, 0xA23 | PALETTE_TO_STRUCT_BROWN , STR_5010_CANTILEVER_STEEL , NULL, 0 },
- { 1930, 3, 9, 248, 240, 0xA23 | PALETTE_TO_STRUCT_RED , STR_5010_CANTILEVER_STEEL , NULL, 0 },
- { 1930, 0, 2, 240, 256, 0xA27 , STR_500F_GIRDER_STEEL , NULL, 0 },
- { 1995, 2, 16, 255, 320, 0xA28 , STR_5014_TUBULAR_STEEL , NULL, 0 },
- { 2005, 2, 32, 380, 512, 0xA28 | PALETTE_TO_STRUCT_YELLOW , STR_5014_TUBULAR_STEEL , NULL, 0 },
- { 2010, 2, 32, 510, 608, 0xA28 | PALETTE_TO_STRUCT_GREY , STR_BRIDGE_TUBULAR_SILICON , NULL, 0 }
-};
-
-Bridge _bridge[MAX_BRIDGES];
-
-
-// calculate the price factor for building a long bridge.
-// basically the cost delta is 1,1, 1, 2,2, 3,3,3, 4,4,4,4, 5,5,5,5,5, 6,6,6,6,6,6, 7,7,7,7,7,7,7, 8,8,8,8,8,8,8,8,
-int CalcBridgeLenCostFactor(int x)
-{
- int n;
- int r;
-
- if (x < 2) return x;
- x -= 2;
- for (n = 0, r = 2;; n++) {
- if (x <= n) return r + x * n;
- r += n * n;
- x -= n;
- }
-}
-
-#define M(x) (1 << (x))
-enum {
- // foundation, whole tile is leveled up --> 3 corners raised
- BRIDGE_FULL_LEVELED_FOUNDATION = M(SLOPE_WSE) | M(SLOPE_NWS) | M(SLOPE_ENW) | M(SLOPE_SEN),
- // foundation, tile is partly leveled up --> 1 corner raised
- BRIDGE_PARTLY_LEVELED_FOUNDATION = M(SLOPE_W) | M(SLOPE_S) | M(SLOPE_E) | M(SLOPE_N),
- // no foundations (X,Y direction)
- BRIDGE_NO_FOUNDATION = M(SLOPE_FLAT) | M(SLOPE_SW) | M(SLOPE_SE) | M(SLOPE_NW) | M(SLOPE_NE),
- BRIDGE_HORZ_RAMP = (BRIDGE_PARTLY_LEVELED_FOUNDATION | BRIDGE_NO_FOUNDATION) & ~M(SLOPE_FLAT)
-};
-#undef M
-
-static inline const PalSpriteID *GetBridgeSpriteTable(int index, byte table)
-{
- const Bridge *bridge = &_bridge[index];
- assert(table < 7);
- if (bridge->sprite_table == NULL || bridge->sprite_table[table] == NULL) {
- return _bridge_sprite_table[index][table];
- } else {
- return bridge->sprite_table[table];
- }
-}
-
-static inline byte GetBridgeFlags(int index) { return _bridge[index].flags;}
-
-
-/** Check the slope at the bridge ramps in three easy steps:
- * - valid slopes without foundation
- * - valid slopes with foundation
- * - rest is invalid
- */
-#define M(x) (1 << (x))
-static int32 CheckBridgeSlopeNorth(Axis axis, Slope tileh)
-{
- uint32 valid;
-
- valid = M(SLOPE_FLAT) | (axis == AXIS_X ? M(SLOPE_NE) : M(SLOPE_NW));
- if (HASBIT(valid, tileh)) return 0;
-
- valid =
- BRIDGE_FULL_LEVELED_FOUNDATION | M(SLOPE_N) | M(SLOPE_STEEP_N) |
- (axis == AXIS_X ? M(SLOPE_E) | M(SLOPE_STEEP_E) : M(SLOPE_W) | M(SLOPE_STEEP_W));
- if (HASBIT(valid, tileh)) return _price.terraform;
-
- return CMD_ERROR;
-}
-
-static int32 CheckBridgeSlopeSouth(Axis axis, Slope tileh)
-{
- uint32 valid;
-
- valid = M(SLOPE_FLAT) | (axis == AXIS_X ? M(SLOPE_SW) : M(SLOPE_SE));
- if (HASBIT(valid, tileh)) return 0;
-
- valid =
- BRIDGE_FULL_LEVELED_FOUNDATION | M(SLOPE_S) | M(SLOPE_STEEP_S) |
- (axis == AXIS_X ? M(SLOPE_W) | M(SLOPE_STEEP_W) : M(SLOPE_E) | M(SLOPE_STEEP_E));
- if (HASBIT(valid, tileh)) return _price.terraform;
-
- return CMD_ERROR;
-}
-#undef M
-
-
-uint32 GetBridgeLength(TileIndex begin, TileIndex end)
-{
- int x1 = TileX(begin);
- int y1 = TileY(begin);
- int x2 = TileX(end);
- int y2 = TileY(end);
-
- return abs(x2 + y2 - x1 - y1) - 1;
-}
-
-bool CheckBridge_Stuff(byte bridge_type, uint bridge_len)
-{
- const Bridge *b = &_bridge[bridge_type];
- uint max; // max possible length of a bridge (with patch 100)
-
- if (bridge_type >= MAX_BRIDGES) return false;
- if (b->avail_year > _cur_year) return false;
-
- max = b->max_length;
- if (max >= 16 && _patches.longbridges) max = 100;
-
- return b->min_length <= bridge_len && bridge_len <= max;
-}
-
-/** Build a Bridge
- * @param end_tile end tile
- * @param p1 packed start tile coords (~ dx)
- * @param p2 various bitstuffed elements
- * - p2 = (bit 0- 7) - bridge type (hi bh)
- * - p2 = (bit 8-..) - rail type. bit15 ((x>>8)&0x80) means road bridge.
- */
-int32 CmdBuildBridge(TileIndex end_tile, uint32 flags, uint32 p1, uint32 p2)
-{
- int bridge_type;
- TransportType transport;
- RailType railtype;
- uint x;
- uint y;
- uint sx;
- uint sy;
- TileIndex tile_start;
- TileIndex tile_end;
- Slope tileh_start;
- Slope tileh_end;
- uint z_start;
- uint z_end;
- TileIndex tile;
- TileIndexDiff delta;
- uint bridge_len;
- Axis direction;
- int32 cost, terraformcost, ret;
- bool allow_on_slopes;
-
- SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
-
- /* unpack parameters */
- bridge_type = GB(p2, 0, 8);
-
- if (p1 >= MapSize()) return CMD_ERROR;
-
- // type of bridge
- if (HASBIT(p2, 15)) {
- railtype = 0;
- transport = TRANSPORT_ROAD;
- } else {
- if (!ValParamRailtype(GB(p2, 8, 8))) return CMD_ERROR;
- railtype = GB(p2, 8, 8);
- transport = TRANSPORT_RAIL;
- }
-
- x = TileX(end_tile);
- y = TileY(end_tile);
- sx = TileX(p1);
- sy = TileY(p1);
-
- /* check if valid, and make sure that (x,y) are smaller than (sx,sy) */
- if (x == sx) {
- if (y == sy) return_cmd_error(STR_5008_CANNOT_START_AND_END_ON);
- direction = AXIS_Y;
- if (y > sy) uintswap(y,sy);
- } else if (y == sy) {
- direction = AXIS_X;
- if (x > sx) uintswap(x,sx);
- } else {
- return_cmd_error(STR_500A_START_AND_END_MUST_BE_IN);
- }
-
- /* set and test bridge length, availability */
- bridge_len = sx + sy - x - y - 1;
- if (!CheckBridge_Stuff(bridge_type, bridge_len)) return_cmd_error(STR_5015_CAN_T_BUILD_BRIDGE_HERE);
-
- /* retrieve landscape height and ensure it's on land */
- tile_start = TileXY(x, y);
- tile_end = TileXY(sx, sy);
- if (IsClearWaterTile(tile_start) || IsClearWaterTile(tile_end)) {
- return_cmd_error(STR_02A0_ENDS_OF_BRIDGE_MUST_BOTH);
- }
-
- tileh_start = GetTileSlope(tile_start, &z_start);
- tileh_end = GetTileSlope(tile_end, &z_end);
-
- if (IsSteepSlope(tileh_start)) z_start += TILE_HEIGHT;
- if (HASBIT(BRIDGE_FULL_LEVELED_FOUNDATION, tileh_start)) {
- z_start += TILE_HEIGHT;
- tileh_start = SLOPE_FLAT;
- }
-
- if (IsSteepSlope(tileh_end)) z_end += TILE_HEIGHT;
- if (HASBIT(BRIDGE_FULL_LEVELED_FOUNDATION, tileh_end)) {
- z_end += TILE_HEIGHT;
- tileh_end = SLOPE_FLAT;
- }
-
- if (z_start != z_end) return_cmd_error(STR_5009_LEVEL_LAND_OR_WATER_REQUIRED);
-
- // Towns are not allowed to use bridges on slopes.
- allow_on_slopes = (!_is_old_ai_player
- && _current_player != OWNER_TOWN && _patches.build_on_slopes);
-
- /* Try and clear the start landscape */
-
- ret = DoCommand(tile_start, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
- if (CmdFailed(ret)) return ret;
- cost = ret;
-
- terraformcost = CheckBridgeSlopeNorth(direction, tileh_start);
- if (CmdFailed(terraformcost) || (terraformcost != 0 && !allow_on_slopes))
- return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
- cost += terraformcost;
-
- /* Try and clear the end landscape */
-
- ret = DoCommand(tile_end, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
- if (CmdFailed(ret)) return ret;
- cost += ret;
-
- // false - end tile slope check
- terraformcost = CheckBridgeSlopeSouth(direction, tileh_end);
- if (CmdFailed(terraformcost) || (terraformcost != 0 && !allow_on_slopes))
- return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
- cost += terraformcost;
-
- {
- TileIndex Heads[] = {tile_start, tile_end};
- int i;
-
- for (i = 0; i < 2; i++) {
- if (MayHaveBridgeAbove(Heads[i])) {
- if (IsBridgeAbove(Heads[i])) {
- TileIndex north_head = GetNorthernBridgeEnd(Heads[i]);
-
- if (direction == GetBridgeAxis(Heads[i])) return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST);
-
- if (z_start + TILE_HEIGHT == GetBridgeHeight(north_head)) {
- return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST);
- }
- }
- }
- }
- }
-
- /* do the drill? */
- if (flags & DC_EXEC) {
- DiagDirection dir = AxisToDiagDir(direction);
-
- if (transport == TRANSPORT_RAIL) {
- MakeRailBridgeRamp(tile_start, _current_player, bridge_type, dir, railtype);
- MakeRailBridgeRamp(tile_end, _current_player, bridge_type, ReverseDiagDir(dir), railtype);
- } else {
- MakeRoadBridgeRamp(tile_start, _current_player, bridge_type, dir);
- MakeRoadBridgeRamp(tile_end, _current_player, bridge_type, ReverseDiagDir(dir));
- }
- MarkTileDirtyByTile(tile_start);
- MarkTileDirtyByTile(tile_end);
- }
-
- delta = (direction == AXIS_X ? TileDiffXY(1, 0) : TileDiffXY(0, 1));
- for (tile = tile_start + delta; tile != tile_end; tile += delta) {
- uint z;
-
- if (GetTileSlope(tile, &z) != SLOPE_FLAT && z >= z_start) return_cmd_error(STR_5009_LEVEL_LAND_OR_WATER_REQUIRED);
-
- if (MayHaveBridgeAbove(tile) && IsBridgeAbove(tile)) {
- /* Disallow crossing bridges for the time being */
- return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST);
- }
-
- switch (GetTileType(tile)) {
- case MP_WATER:
- if (!EnsureNoVehicle(tile)) return_cmd_error(STR_980E_SHIP_IN_THE_WAY);
- if (!IsWater(tile) && !IsCoast(tile)) goto not_valid_below;
- break;
-
- case MP_RAILWAY:
- if (!IsPlainRailTile(tile)) goto not_valid_below;
- break;
-
- case MP_STREET:
- if (GetRoadTileType(tile) == ROAD_TILE_DEPOT) goto not_valid_below;
- break;
-
- case MP_TUNNELBRIDGE:
- if (IsTunnel(tile)) break;
- if (direction == DiagDirToAxis(GetBridgeRampDirection(tile))) goto not_valid_below;
- if (z_start < GetBridgeHeight(tile)) goto not_valid_below;
- break;
-
- case MP_UNMOVABLE:
- if (!IsOwnedLand(tile)) goto not_valid_below;
- break;
-
- case MP_CLEAR:
- if (IsBridgeAbove(tile)) return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST);
- break;
-
- default:
-not_valid_below:;
- /* try and clear the middle landscape */
- ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
- if (CmdFailed(ret)) return ret;
- cost += ret;
- break;
- }
-
- if (flags & DC_EXEC) {
- SetBridgeMiddle(tile, direction);
- MarkTileDirtyByTile(tile);
- }
- }
-
- SetSignalsOnBothDir(tile_start, AxisToTrack(direction));
- YapfNotifyTrackLayoutChange(tile_start, AxisToTrack(direction));
-
- /* for human player that builds the bridge he gets a selection to choose from bridges (DC_QUERY_COST)
- * It's unnecessary to execute this command every time for every bridge. So it is done only
- * and cost is computed in "bridge_gui.c". For AI, Towns this has to be of course calculated
- */
- if (!(flags & DC_QUERY_COST)) {
- const Bridge *b = &_bridge[bridge_type];
-
- bridge_len += 2; // begin and end tiles/ramps
-
- if (IsValidPlayer(_current_player) && !_is_old_ai_player)
- bridge_len = CalcBridgeLenCostFactor(bridge_len);
-
- cost += (int64)bridge_len * _price.build_bridge * b->price >> 8;
- }
-
- return cost;
-}
-
-
-/** Build Tunnel.
- * @param tile start tile of tunnel
- * @param p1 railtype, 0x200 for road tunnel
- * @param p2 unused
- */
-int32 CmdBuildTunnel(TileIndex start_tile, uint32 flags, uint32 p1, uint32 p2)
-{
- TileIndexDiff delta;
- TileIndex end_tile;
- DiagDirection direction;
- Slope start_tileh;
- Slope end_tileh;
- uint start_z;
- uint end_z;
- int32 cost;
- int32 ret;
-
- _build_tunnel_endtile = 0;
-
- if (p1 != 0x200 && !ValParamRailtype(p1)) return CMD_ERROR;
-
- start_tileh = GetTileSlope(start_tile, &start_z);
-
- switch (start_tileh) {
- case SLOPE_SW: direction = DIAGDIR_SW; break;
- case SLOPE_SE: direction = DIAGDIR_SE; break;
- case SLOPE_NW: direction = DIAGDIR_NW; break;
- case SLOPE_NE: direction = DIAGDIR_NE; break;
- default: return_cmd_error(STR_500B_SITE_UNSUITABLE_FOR_TUNNEL);
- }
-
- ret = DoCommand(start_tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
- if (CmdFailed(ret)) return ret;
-
- /* XXX - do NOT change 'ret' in the loop, as it is used as the price
- * for the clearing of the entrance of the tunnel. Assigning it to
- * cost before the loop will yield different costs depending on start-
- * position, because of increased-cost-by-length: 'cost += cost >> 3' */
- cost = 0;
- delta = TileOffsByDiagDir(direction);
- end_tile = start_tile;
- for (;;) {
- end_tile += delta;
- end_tileh = GetTileSlope(end_tile, &end_z);
-
- if (start_z == end_z) break;
-
- if (!_cheats.crossing_tunnels.value && IsTunnelInWay(end_tile, start_z)) {
- return_cmd_error(STR_5003_ANOTHER_TUNNEL_IN_THE_WAY);
- }
-
- cost += _price.build_tunnel;
- cost += cost >> 3; // add a multiplier for longer tunnels
- if (cost >= 400000000) cost = 400000000;
- }
-
- /* Add the cost of the entrance */
- cost += _price.build_tunnel + ret;
-
- // if the command fails from here on we want the end tile to be highlighted
- _build_tunnel_endtile = end_tile;
-
- // slope of end tile must be complementary to the slope of the start tile
- if (end_tileh != ComplementSlope(start_tileh)) {
- ret = DoCommand(end_tile, end_tileh & start_tileh, 0, flags, CMD_TERRAFORM_LAND);
- if (CmdFailed(ret)) return_cmd_error(STR_5005_UNABLE_TO_EXCAVATE_LAND);
- } else {
- ret = DoCommand(end_tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
- if (CmdFailed(ret)) return ret;
- }
- cost += _price.build_tunnel + ret;
-
- if (flags & DC_EXEC) {
- if (GB(p1, 9, 1) == TRANSPORT_RAIL) {
- MakeRailTunnel(start_tile, _current_player, direction, GB(p1, 0, 4));
- MakeRailTunnel(end_tile, _current_player, ReverseDiagDir(direction), GB(p1, 0, 4));
- UpdateSignalsOnSegment(start_tile, direction);
- YapfNotifyTrackLayoutChange(start_tile, AxisToTrack(DiagDirToAxis(direction)));
- } else {
- MakeRoadTunnel(start_tile, _current_player, direction);
- MakeRoadTunnel(end_tile, _current_player, ReverseDiagDir(direction));
- }
- }
-
- return cost;
-}
-
-TileIndex CheckTunnelBusy(TileIndex tile, uint *length)
-{
- uint z = GetTileZ(tile);
- DiagDirection dir = GetTunnelDirection(tile);
- TileIndexDiff delta = TileOffsByDiagDir(dir);
- uint len = 0;
- TileIndex starttile = tile;
- Vehicle *v;
-
- do {
- tile += delta;
- len++;
- } while (
- !IsTunnelTile(tile) ||
- ReverseDiagDir(GetTunnelDirection(tile)) != dir ||
- GetTileZ(tile) != z
- );
-
- v = FindVehicleBetween(starttile, tile, z);
- if (v != NULL) {
- _error_message = v->type == VEH_Train ?
- STR_5000_TRAIN_IN_TUNNEL : STR_5001_ROAD_VEHICLE_IN_TUNNEL;
- return INVALID_TILE;
- }
-
- if (length != NULL) *length = len;
- return tile;
-}
-
-static inline bool CheckAllowRemoveTunnelBridge(TileIndex tile)
-{
- /* Floods can remove anything as well as the scenario editor */
- if (_current_player == OWNER_WATER || _game_mode == GM_EDITOR) return true;
- /* Obviously if the bridge/tunnel belongs to us, or no-one, we can remove it */
- if (CheckTileOwnership(tile) || IsTileOwner(tile, OWNER_NONE)) return true;
- /* Otherwise we can only remove town-owned stuff with extra patch-settings, or cheat */
- if (IsTileOwner(tile, OWNER_TOWN) && (_patches.extra_dynamite || _cheats.magic_bulldozer.value)) return true;
- return false;
-}
-
-static int32 DoClearTunnel(TileIndex tile, uint32 flags)
-{
- Town *t = NULL;
- TileIndex endtile;
- uint length;
-
- SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
-
- if (!CheckAllowRemoveTunnelBridge(tile)) return CMD_ERROR;
-
- endtile = CheckTunnelBusy(tile, &length);
- if (endtile == INVALID_TILE) return CMD_ERROR;
-
- _build_tunnel_endtile = endtile;
-
- if (IsTileOwner(tile, OWNER_TOWN) && _game_mode != GM_EDITOR) {
- t = ClosestTownFromTile(tile, (uint)-1); // town penalty rating
-
- /* Check if you are allowed to remove the tunnel owned by a town
- * Removal depends on difficulty settings */
- if (!CheckforTownRating(flags, t, TUNNELBRIDGE_REMOVE)) {
- SetDParam(0, t->index);
- return_cmd_error(STR_2009_LOCAL_AUTHORITY_REFUSES);
- }
- }
-
- if (flags & DC_EXEC) {
- // We first need to request the direction before calling DoClearSquare
- // else the direction is always 0.. dah!! ;)
- DiagDirection dir = GetTunnelDirection(tile);
- Track track;
-
- // Adjust the town's player rating. Do this before removing the tile owner info.
- if (IsTileOwner(tile, OWNER_TOWN) && _game_mode != GM_EDITOR)
- ChangeTownRating(t, RATING_TUNNEL_BRIDGE_DOWN_STEP, RATING_TUNNEL_BRIDGE_MINIMUM);
-
- DoClearSquare(tile);
- DoClearSquare(endtile);
- UpdateSignalsOnSegment(tile, ReverseDiagDir(dir));
- UpdateSignalsOnSegment(endtile, dir);
- track = AxisToTrack(DiagDirToAxis(dir));
- YapfNotifyTrackLayoutChange(tile, track);
- YapfNotifyTrackLayoutChange(endtile, track);
- }
- return _price.clear_tunnel * (length + 1);
-}
-
-
-static bool IsVehicleOnBridge(TileIndex starttile, TileIndex endtile, uint z)
-{
- const Vehicle *v;
- FOR_ALL_VEHICLES(v) {
- if ((v->tile == starttile || v->tile == endtile) && v->z_pos == z) {
- _error_message = VehicleInTheWayErrMsg(v);
- return true;
- }
- }
- return false;
-}
-
-static int32 DoClearBridge(TileIndex tile, uint32 flags)
-{
- DiagDirection direction;
- TileIndexDiff delta;
- TileIndex endtile;
- Town *t = NULL;
-
- SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
-
- if (!CheckAllowRemoveTunnelBridge(tile)) return CMD_ERROR;
-
- endtile = GetOtherBridgeEnd(tile);
-
- if (!EnsureNoVehicle(tile) ||
- !EnsureNoVehicle(endtile) ||
- IsVehicleOnBridge(tile, endtile, GetBridgeHeight(tile))) {
- return CMD_ERROR;
- }
-
- direction = GetBridgeRampDirection(tile);
- delta = TileOffsByDiagDir(direction);
-
- if (IsTileOwner(tile, OWNER_TOWN) && _game_mode != GM_EDITOR) {
- t = ClosestTownFromTile(tile, (uint)-1); // town penalty rating
-
- /* Check if you are allowed to remove the bridge owned by a town
- * Removal depends on difficulty settings */
- if (!CheckforTownRating(flags, t, TUNNELBRIDGE_REMOVE)) {
- SetDParam(0, t->index);
- return_cmd_error(STR_2009_LOCAL_AUTHORITY_REFUSES);
- }
- }
-
- if (flags & DC_EXEC) {
- TileIndex c;
- Track track;
-
- //checks if the owner is town then decrease town rating by RATING_TUNNEL_BRIDGE_DOWN_STEP until
- // you have a "Poor" (0) town rating
- if (IsTileOwner(tile, OWNER_TOWN) && _game_mode != GM_EDITOR)
- ChangeTownRating(t, RATING_TUNNEL_BRIDGE_DOWN_STEP, RATING_TUNNEL_BRIDGE_MINIMUM);
-
- DoClearSquare(tile);
- DoClearSquare(endtile);
- for (c = tile + delta; c != endtile; c += delta) {
- ClearBridgeMiddle(c);
- MarkTileDirtyByTile(c);
- }
-
- UpdateSignalsOnSegment(tile, ReverseDiagDir(direction));
- UpdateSignalsOnSegment(endtile, direction);
- track = AxisToTrack(DiagDirToAxis(direction));
- YapfNotifyTrackLayoutChange(tile, track);
- YapfNotifyTrackLayoutChange(endtile, track);
- }
-
- return (DistanceManhattan(tile, endtile) + 1) * _price.clear_bridge;
-}
-
-static int32 ClearTile_TunnelBridge(TileIndex tile, byte flags)
-{
- if (IsTunnel(tile)) {
- if (flags & DC_AUTO) return_cmd_error(STR_5006_MUST_DEMOLISH_TUNNEL_FIRST);
- return DoClearTunnel(tile, flags);
- } else if (IsBridge(tile)) { // XXX Is this necessary?
- if (flags & DC_AUTO) return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST);
- return DoClearBridge(tile, flags);
- }
-
- return CMD_ERROR;
-}
-
-int32 DoConvertTunnelBridgeRail(TileIndex tile, RailType totype, bool exec)
-{
- TileIndex endtile;
-
- if (IsTunnel(tile) && GetTunnelTransportType(tile) == TRANSPORT_RAIL) {
- uint length;
-
- if (!CheckTileOwnership(tile)) return CMD_ERROR;
-
- if (GetRailType(tile) == totype) return CMD_ERROR;
-
- // 'hidden' elrails can't be downgraded to normal rail when elrails are disabled
- if (_patches.disable_elrails && totype == RAILTYPE_RAIL && GetRailType(tile) == RAILTYPE_ELECTRIC) return CMD_ERROR;
-
- endtile = CheckTunnelBusy(tile, &length);
- if (endtile == INVALID_TILE) return CMD_ERROR;
-
- if (exec) {
- Track track;
- SetRailType(tile, totype);
- SetRailType(endtile, totype);
- MarkTileDirtyByTile(tile);
- MarkTileDirtyByTile(endtile);
-
- track = AxisToTrack(DiagDirToAxis(GetTunnelDirection(tile)));
- YapfNotifyTrackLayoutChange(tile, track);
- YapfNotifyTrackLayoutChange(endtile, track);
- }
- return (length + 1) * (_price.build_rail >> 1);
- } else if (IsBridge(tile) && GetBridgeTransportType(tile) == TRANSPORT_RAIL) {
-
- if (!CheckTileOwnership(tile)) return CMD_ERROR;
-
- endtile = GetOtherBridgeEnd(tile);
-
- if (!EnsureNoVehicle(tile) ||
- !EnsureNoVehicle(endtile) ||
- IsVehicleOnBridge(tile, endtile, GetBridgeHeight(tile))) {
- return CMD_ERROR;
- }
-
- if (GetRailType(tile) == totype) return CMD_ERROR;
-
- if (exec) {
- TileIndexDiff delta;
- Track track;
-
- SetRailType(tile, totype);
- SetRailType(endtile, totype);
- MarkTileDirtyByTile(tile);
- MarkTileDirtyByTile(endtile);
-
- track = AxisToTrack(DiagDirToAxis(GetBridgeRampDirection(tile)));
- YapfNotifyTrackLayoutChange(tile, track);
- YapfNotifyTrackLayoutChange(endtile, track);
-
- delta = TileOffsByDiagDir(GetBridgeRampDirection(tile));
- for (tile += delta; tile != endtile; tile += delta) {
- MarkTileDirtyByTile(tile); // TODO encapsulate this into a function
- }
- }
-
- return (DistanceManhattan(tile, endtile) + 1) * (_price.build_rail >> 1);
- } else {
- return CMD_ERROR;
- }
-}
-
-
-static void DrawBridgePillars(PalSpriteID image, const TileInfo* ti, Axis axis, uint type, int x, int y, int z)
-{
- if (image != 0) {
- bool drawfarpillar = !HASBIT(GetBridgeFlags(type), 0);
- int back_height, front_height;
- int i = z;
- const byte *p;
-
- static const byte _tileh_bits[4][8] = {
- { 2, 1, 8, 4, 16, 2, 0, 9 },
- { 1, 8, 4, 2, 2, 16, 9, 0 },
- { 4, 8, 1, 2, 16, 2, 0, 9 },
- { 2, 4, 8, 1, 2, 16, 9, 0 }
- };
-
- if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image);
-
- p = _tileh_bits[(image & 1) * 2 + (axis == AXIS_X ? 0 : 1)];
- front_height = ti->z + (ti->tileh & p[0] ? TILE_HEIGHT : 0);
- back_height = ti->z + (ti->tileh & p[1] ? TILE_HEIGHT : 0);
-
- if (IsSteepSlope(ti->tileh)) {
- if (!(ti->tileh & p[2])) front_height += TILE_HEIGHT;
- if (!(ti->tileh & p[3])) back_height += TILE_HEIGHT;
- }
-
- for (; z >= front_height || z >= back_height; z -= TILE_HEIGHT) {
- /* HACK set height of the BB of pillars to 1, because the origin of the
- * sprites is at the top
- */
- if (z >= front_height) { // front facing pillar
- AddSortableSpriteToDraw(image, x, y, p[4], p[5], 1, z);
- }
-
- if (drawfarpillar && z >= back_height && z < i - TILE_HEIGHT) { // back facing pillar
- AddSortableSpriteToDraw(image, x - p[6], y - p[7], p[4], p[5], 1, z);
- }
- }
- }
-}
-
-uint GetBridgeFoundation(Slope tileh, Axis axis)
-{
- uint i;
-
- if (HASBIT(BRIDGE_FULL_LEVELED_FOUNDATION, tileh)) return tileh;
-
- // inclined sloped building
- switch (tileh) {
- case SLOPE_W:
- case SLOPE_STEEP_W: i = 0; break;
- case SLOPE_S:
- case SLOPE_STEEP_S: i = 2; break;
- case SLOPE_E:
- case SLOPE_STEEP_E: i = 4; break;
- case SLOPE_N:
- case SLOPE_STEEP_N: i = 6; break;
- default: return 0;
- }
- if (axis != AXIS_X) ++i;
- return i + 15;
-}
-
-/**
- * Draws a tunnel of bridge tile.
- * For tunnels, this is rather simple, as you only needa draw the entrance.
- * Bridges are a bit more complex. base_offset is where the sprite selection comes into play
- * and it works a bit like a bitmask.<p> For bridge heads:
- * <ul><li>Bit 0: direction</li>
- * <li>Bit 1: northern or southern heads</li>
- * <li>Bit 2: Set if the bridge head is sloped</li>
- * <li>Bit 3 and more: Railtype Specific subset</li>
- * </ul>
- * Please note that in this code, "roads" are treated as railtype 1, whilst the real railtypes are 0, 2 and 3
- */
-static void DrawTile_TunnelBridge(TileInfo *ti)
-{
- uint32 image;
-
- if (IsTunnel(ti->tile)) {
- if (GetTunnelTransportType(ti->tile) == TRANSPORT_RAIL) {
- image = GetRailTypeInfo(GetRailType(ti->tile))->base_sprites.tunnel;
- } else {
- image = SPR_TUNNEL_ENTRY_REAR_ROAD;
- }
-
- if (HasTunnelSnowOrDesert(ti->tile)) image += 32;
-
- image += GetTunnelDirection(ti->tile) * 2;
- DrawGroundSprite(image);
- if (GetRailType(ti->tile) == RAILTYPE_ELECTRIC) DrawCatenary(ti);
-
- AddSortableSpriteToDraw(image+1, ti->x + TILE_SIZE - 1, ti->y + TILE_SIZE - 1, 1, 1, 8, (byte)ti->z);
- DrawBridgeMiddle(ti);
- } else if (IsBridge(ti->tile)) { // XXX is this necessary?
- int base_offset;
- bool ice = HasBridgeSnowOrDesert(ti->tile);
-
- if (GetBridgeTransportType(ti->tile) == TRANSPORT_RAIL) {
- base_offset = GetRailTypeInfo(GetRailType(ti->tile))->bridge_offset;
- assert(base_offset != 8); /* This one is used for roads */
- } else {
- base_offset = 8;
- }
-
- /* as the lower 3 bits are used for other stuff, make sure they are clear */
- assert( (base_offset & 0x07) == 0x00);
-
- if (!HASBIT(BRIDGE_NO_FOUNDATION, ti->tileh)) {
- int f = GetBridgeFoundation(ti->tileh, DiagDirToAxis(GetBridgeRampDirection(ti->tile)));
- if (f != 0) DrawFoundation(ti, f);
- }
-
- // HACK Wizardry to convert the bridge ramp direction into a sprite offset
- base_offset += (6 - GetBridgeRampDirection(ti->tile)) % 4;
-
- if (ti->tileh == SLOPE_FLAT) base_offset += 4; // sloped bridge head
-
- /* Table number 6 always refers to the bridge heads for any bridge type */
- image = GetBridgeSpriteTable(GetBridgeType(ti->tile), 6)[base_offset];
-
- if (!ice) {
- DrawClearLandTile(ti, 3);
- } else {
- DrawGroundSprite(SPR_FLAT_SNOWY_TILE + _tileh_to_sprite[ti->tileh]);
- }
-
- if (GetRailType(ti->tile) == RAILTYPE_ELECTRIC) DrawCatenary(ti);
-
- // draw ramp
- if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image);
- /* HACK set the height of the BB of a sloped ramp to 1 so a vehicle on
- * it doesn't disappear behind it
- */
- AddSortableSpriteToDraw(
- image, ti->x, ti->y, 16, 16, ti->tileh == SLOPE_FLAT ? 1 : 8, ti->z
- );
-
- DrawBridgeMiddle(ti);
- }
-}
-
-
-/** Compute bridge piece. Computes the bridge piece to display depending on the position inside the bridge.
- * bridges pieces sequence (middle parts)
- * bridge len 1: 0
- * bridge len 2: 0 1
- * bridge len 3: 0 4 1
- * bridge len 4: 0 2 3 1
- * bridge len 5: 0 2 5 3 1
- * bridge len 6: 0 2 3 2 3 1
- * bridge len 7: 0 2 3 4 2 3 1
- * #0 - always as first, #1 - always as last (if len>1)
- * #2,#3 are to pair in order
- * for odd bridges: #5 is going in the bridge middle if on even position, #4 on odd (counting from 0)
- * @param north Northernmost tile of bridge
- * @param south Southernmost tile of bridge
- * @return Index of bridge piece
- */
-static uint CalcBridgePiece(uint north, uint south)
-{
- if (north == 1) {
- return 0;
- } else if (south == 1) {
- return 1;
- } else if (north < south) {
- return north & 1 ? 3 : 2;
- } else if (north > south) {
- return south & 1 ? 2 : 3;
- } else {
- return north & 1 ? 5 : 4;
- }
-}
-
-
-void DrawBridgeMiddle(const TileInfo* ti)
-{
- const PalSpriteID* b;
- PalSpriteID image;
- uint base_offset;
- TileIndex rampnorth;
- TileIndex rampsouth;
- Axis axis;
- uint piece;
- uint type;
- int x;
- int y;
- uint z;
-
- if (!IsBridgeAbove(ti->tile)) return;
-
- rampnorth = GetNorthernBridgeEnd(ti->tile);
- rampsouth = GetSouthernBridgeEnd(ti->tile);
-
- axis = GetBridgeAxis(ti->tile);
- piece = CalcBridgePiece(
- DistanceManhattan(ti->tile, rampnorth),
- DistanceManhattan(ti->tile, rampsouth)
- );
- type = GetBridgeType(rampsouth);
-
- if (GetBridgeTransportType(rampsouth) == TRANSPORT_RAIL) {
- base_offset = GetRailTypeInfo(GetRailType(rampsouth))->bridge_offset;
- } else {
- base_offset = 8;
- }
-
- b = base_offset + GetBridgeSpriteTable(type, piece);
- if (axis != AXIS_X) b += 4;
-
- x = ti->x;
- y = ti->y;
- z = GetBridgeHeight(rampsouth) - 3;
-
- image = b[0];
- if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image);
- if (axis == AXIS_X) {
- AddSortableSpriteToDraw(image, x, y, 16, 11, 1, z);
- } else {
- AddSortableSpriteToDraw(image, x, y, 11, 16, 1, z);
- }
-
- image = b[1];
- if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image);
-
- // draw roof, the component of the bridge which is logically between the vehicle and the camera
- if (axis == AXIS_X) {
- y += 12;
- if (image & SPRITE_MASK) AddSortableSpriteToDraw(image, x, y, 16, 1, 0x28, z);
- } else {
- x += 12;
- if (image & SPRITE_MASK) AddSortableSpriteToDraw(image, x, y, 1, 16, 0x28, z);
- }
-
- if (GetRailType(rampsouth) == RAILTYPE_ELECTRIC) DrawCatenary(ti);
-
- if (ti->z + 5 == z) {
- // draw poles below for small bridges
- image = b[2];
- if (image != 0) {
- if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image);
- DrawGroundSpriteAt(image, x, y, z);
- }
- } else if (_patches.bridge_pillars) {
- // draw pillars below for high bridges
- DrawBridgePillars(b[2], ti, axis, type, x, y, z);
- }
-}
-
-
-uint SetSpeedLimitOnBridge(Vehicle *v)
-{
- uint bridge_speed;
- if (v->vehstatus & VS_HIDDEN) return v->max_speed; /* in tunnel */
-
- bridge_speed = _bridge[GetBridgeType(v->tile)].speed;
-
- if (v->type == VEH_Road) bridge_speed *= 2; /* XXX give vehicles proper speeds */
-
- if (v->cur_speed > bridge_speed) v->cur_speed = bridge_speed;
- return bridge_speed;
-}
-
-
-
-static uint GetSlopeZ_TunnelBridge(TileIndex tile, uint x, uint y)
-{
- uint z;
- Slope tileh = GetTileSlope(tile, &z);
-
- x &= 0xF;
- y &= 0xF;
-
- if (IsTunnel(tile)) {
- uint pos = (DiagDirToAxis(GetTunnelDirection(tile)) == AXIS_X ? y : x);
-
- // In the tunnel entrance?
- if (5 <= pos && pos <= 10) return z;
- } else {
- DiagDirection dir = GetBridgeRampDirection(tile);
- uint pos = (DiagDirToAxis(dir) == AXIS_X ? y : x);
-
- // On the bridge ramp?
- if (5 <= pos && pos <= 10) {
- uint delta;
-
- if (IsSteepSlope(tileh)) return z + TILE_HEIGHT * 2;
- if (HASBIT(BRIDGE_HORZ_RAMP, tileh)) return z + TILE_HEIGHT;
-
- if (HASBIT(BRIDGE_FULL_LEVELED_FOUNDATION, tileh)) z += TILE_HEIGHT;
- switch (dir) {
- default: NOT_REACHED();
- case DIAGDIR_NE: delta = (TILE_SIZE - 1 - x) / 2; break;
- case DIAGDIR_SE: delta = y / 2; break;
- case DIAGDIR_SW: delta = x / 2; break;
- case DIAGDIR_NW: delta = (TILE_SIZE - 1 - y) / 2; break;
- }
- return z + 1 + delta;
- } else {
- uint f = GetBridgeFoundation(tileh, DiagDirToAxis(dir));
-
- if (f != 0) {
- if (IsSteepSlope(tileh)) {
- z += TILE_HEIGHT;
- } else if (f < 15) {
- return z + TILE_HEIGHT;
- }
- tileh = _inclined_tileh[f - 15];
- }
- }
- }
-
- return z + GetPartialZ(x, y, tileh);
-}
-
-static Slope GetSlopeTileh_TunnelBridge(TileIndex tile, Slope tileh)
-{
- if (IsTunnel(tile)) {
- return tileh;
- } else {
- if (HASBIT(BRIDGE_NO_FOUNDATION, tileh)) {
- return tileh;
- } else {
- uint f = GetBridgeFoundation(tileh, DiagDirToAxis(GetBridgeRampDirection(tile)));
-
- if (f == 0) return tileh;
- if (f < 15) return SLOPE_FLAT;
- return _inclined_tileh[f - 15];
- }
- }
-}
-
-
-static void GetAcceptedCargo_TunnelBridge(TileIndex tile, AcceptedCargo ac)
-{
- /* not used */
-}
-
-static const StringID _bridge_tile_str[(MAX_BRIDGES + 3) + (MAX_BRIDGES + 3)] = {
- STR_501F_WOODEN_RAIL_BRIDGE,
- STR_5020_CONCRETE_RAIL_BRIDGE,
- STR_501C_STEEL_GIRDER_RAIL_BRIDGE,
- STR_501E_REINFORCED_CONCRETE_SUSPENSION,
- STR_501B_STEEL_SUSPENSION_RAIL_BRIDGE,
- STR_501B_STEEL_SUSPENSION_RAIL_BRIDGE,
- STR_501D_STEEL_CANTILEVER_RAIL_BRIDGE,
- STR_501D_STEEL_CANTILEVER_RAIL_BRIDGE,
- STR_501D_STEEL_CANTILEVER_RAIL_BRIDGE,
- STR_501C_STEEL_GIRDER_RAIL_BRIDGE,
- STR_5027_TUBULAR_RAIL_BRIDGE,
- STR_5027_TUBULAR_RAIL_BRIDGE,
- STR_5027_TUBULAR_RAIL_BRIDGE,
- 0, 0, 0,
-
- STR_5025_WOODEN_ROAD_BRIDGE,
- STR_5026_CONCRETE_ROAD_BRIDGE,
- STR_5022_STEEL_GIRDER_ROAD_BRIDGE,
- STR_5024_REINFORCED_CONCRETE_SUSPENSION,
- STR_5021_STEEL_SUSPENSION_ROAD_BRIDGE,
- STR_5021_STEEL_SUSPENSION_ROAD_BRIDGE,
- STR_5023_STEEL_CANTILEVER_ROAD_BRIDGE,
- STR_5023_STEEL_CANTILEVER_ROAD_BRIDGE,
- STR_5023_STEEL_CANTILEVER_ROAD_BRIDGE,
- STR_5022_STEEL_GIRDER_ROAD_BRIDGE,
- STR_5028_TUBULAR_ROAD_BRIDGE,
- STR_5028_TUBULAR_ROAD_BRIDGE,
- STR_5028_TUBULAR_ROAD_BRIDGE,
- 0, 0, 0,
-};
-
-static void GetTileDesc_TunnelBridge(TileIndex tile, TileDesc *td)
-{
- if (IsTunnel(tile)) {
- td->str = (GetTunnelTransportType(tile) == TRANSPORT_RAIL) ?
- STR_5017_RAILROAD_TUNNEL : STR_5018_ROAD_TUNNEL;
- } else {
- td->str = _bridge_tile_str[GetBridgeTransportType(tile) << 4 | GetBridgeType(tile)];
- }
- td->owner = GetTileOwner(tile);
-}
-
-
-static void AnimateTile_TunnelBridge(TileIndex tile)
-{
- /* not used */
-}
-
-static void TileLoop_TunnelBridge(TileIndex tile)
-{
- bool snow_or_desert = IsTunnelTile(tile) ? HasTunnelSnowOrDesert(tile) : HasBridgeSnowOrDesert(tile);
- switch (_opt.landscape) {
- case LT_HILLY:
- if (snow_or_desert != (GetTileZ(tile) > _opt.snow_line)) {
- if (IsTunnelTile(tile)) {
- SetTunnelSnowOrDesert(tile, !snow_or_desert);
- } else {
- SetBridgeSnowOrDesert(tile, !snow_or_desert);
- }
- MarkTileDirtyByTile(tile);
- }
- break;
-
- case LT_DESERT:
- if (GetTropicZone(tile) == TROPICZONE_DESERT && !snow_or_desert) {
- if (IsTunnelTile(tile)) {
- SetTunnelSnowOrDesert(tile, true);
- } else {
- SetBridgeSnowOrDesert(tile, true);
- }
- MarkTileDirtyByTile(tile);
- }
- break;
- }
-}
-
-static void ClickTile_TunnelBridge(TileIndex tile)
-{
- /* not used */
-}
-
-
-static uint32 GetTileTrackStatus_TunnelBridge(TileIndex tile, TransportType mode)
-{
- if (IsTunnel(tile)) {
- if (GetTunnelTransportType(tile) != mode) return 0;
- return AxisToTrackBits(DiagDirToAxis(GetTunnelDirection(tile))) * 0x101;
- } else {
- if (GetBridgeTransportType(tile) != mode) return 0;
- return AxisToTrackBits(DiagDirToAxis(GetBridgeRampDirection(tile))) * 0x101;
- }
-}
-
-static void ChangeTileOwner_TunnelBridge(TileIndex tile, PlayerID old_player, PlayerID new_player)
-{
- if (!IsTileOwner(tile, old_player)) return;
-
- if (new_player != PLAYER_SPECTATOR) {
- SetTileOwner(tile, new_player);
- } else {
- DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
- }
-}
-
-
-static const byte _tunnel_fractcoord_1[4] = {0x8E, 0x18, 0x81, 0xE8};
-static const byte _tunnel_fractcoord_2[4] = {0x81, 0x98, 0x87, 0x38};
-static const byte _tunnel_fractcoord_3[4] = {0x82, 0x88, 0x86, 0x48};
-static const byte _exit_tunnel_track[4] = {1, 2, 1, 2};
-
-static const byte _road_exit_tunnel_state[4] = {8, 9, 0, 1};
-static const byte _road_exit_tunnel_frame[4] = {2, 7, 9, 4};
-
-static const byte _tunnel_fractcoord_4[4] = {0x52, 0x85, 0x98, 0x29};
-static const byte _tunnel_fractcoord_5[4] = {0x92, 0x89, 0x58, 0x25};
-static const byte _tunnel_fractcoord_6[4] = {0x92, 0x89, 0x56, 0x45};
-static const byte _tunnel_fractcoord_7[4] = {0x52, 0x85, 0x96, 0x49};
-
-static uint32 VehicleEnter_TunnelBridge(Vehicle *v, TileIndex tile, int x, int y)
-{
- int z = GetSlopeZ(x, y) - v->z_pos;
-
- if (myabs(z) > 2) return 8;
-
- if (IsTunnel(tile)) {
- byte fc;
- DiagDirection dir;
- DiagDirection vdir;
-
- if (v->type == VEH_Train) {
- fc = (x & 0xF) + (y << 4);
-
- dir = GetTunnelDirection(tile);
- vdir = DirToDiagDir(v->direction);
-
- if (v->u.rail.track != 0x40 && dir == vdir) {
- if (IsFrontEngine(v) && fc == _tunnel_fractcoord_1[dir]) {
- if (!PlayVehicleSound(v, VSE_TUNNEL) && v->spritenum < 4) {
- SndPlayVehicleFx(SND_05_TRAIN_THROUGH_TUNNEL, v);
- }
- return 0;
- }
- if (fc == _tunnel_fractcoord_2[dir]) {
- v->tile = tile;
- v->u.rail.track = 0x40;
- v->vehstatus |= VS_HIDDEN;
- return 4;
- }
- }
-
- if (dir == ReverseDiagDir(vdir) && fc == _tunnel_fractcoord_3[dir] && z == 0) {
- /* We're at the tunnel exit ?? */
- v->tile = tile;
- v->u.rail.track = _exit_tunnel_track[dir];
- assert(v->u.rail.track);
- v->vehstatus &= ~VS_HIDDEN;
- return 4;
- }
- } else if (v->type == VEH_Road) {
- fc = (x & 0xF) + (y << 4);
- dir = GetTunnelDirection(tile);
- vdir = DirToDiagDir(v->direction);
-
- // Enter tunnel?
- if (v->u.road.state != 0xFF && dir == vdir) {
- if (fc == _tunnel_fractcoord_4[dir] ||
- fc == _tunnel_fractcoord_5[dir]) {
- v->tile = tile;
- v->u.road.state = 0xFF;
- v->vehstatus |= VS_HIDDEN;
- return 4;
- } else {
- return 0;
- }
- }
-
- if (dir == ReverseDiagDir(vdir) && (
- /* We're at the tunnel exit ?? */
- fc == _tunnel_fractcoord_6[dir] ||
- fc == _tunnel_fractcoord_7[dir]
- ) &&
- z == 0) {
- v->tile = tile;
- v->u.road.state = _road_exit_tunnel_state[dir];
- v->u.road.frame = _road_exit_tunnel_frame[dir];
- v->vehstatus &= ~VS_HIDDEN;
- return 4;
- }
- }
- } else if (IsBridge(tile)) { // XXX is this necessary?
- DiagDirection dir;
-
- if (v->type == VEH_Road || (v->type == VEH_Train && IsFrontEngine(v))) {
- /* modify speed of vehicle */
- uint16 spd = _bridge[GetBridgeType(tile)].speed;
-
- if (v->type == VEH_Road) spd *= 2;
- if (v->cur_speed > spd) v->cur_speed = spd;
- }
-
- dir = GetBridgeRampDirection(tile);
- if (DirToDiagDir(v->direction) == dir) {
- switch (dir) {
- default: NOT_REACHED();
- case DIAGDIR_NE: if ((x & 0xF) != 0) return 0; break;
- case DIAGDIR_SE: if ((y & 0xF) != TILE_SIZE - 1) return 0; break;
- case DIAGDIR_SW: if ((x & 0xF) != TILE_SIZE - 1) return 0; break;
- case DIAGDIR_NW: if ((y & 0xF) != 0) return 0; break;
- }
- if (v->type == VEH_Train) {
- v->u.rail.track = 0x40;
- CLRBIT(v->u.rail.flags, VRF_GOINGUP);
- CLRBIT(v->u.rail.flags, VRF_GOINGDOWN);
- } else {
- v->u.road.state = 0xFF;
- }
- return 4;
- } else if (DirToDiagDir(v->direction) == ReverseDiagDir(dir)) {
- v->tile = tile;
- if (v->type == VEH_Train) {
- if (v->u.rail.track == 0x40) {
- v->u.rail.track = (DiagDirToAxis(dir) == AXIS_X ? 1 : 2);
- return 4;
- }
- } else {
- if (v->u.road.state == 0xFF) {
- v->u.road.state = _road_exit_tunnel_state[dir];
- v->u.road.frame = 0;
- return 4;
- }
- }
- return 0;
- }
- }
- return 0;
-}
-
-const TileTypeProcs _tile_type_tunnelbridge_procs = {
- DrawTile_TunnelBridge, /* draw_tile_proc */
- GetSlopeZ_TunnelBridge, /* get_slope_z_proc */
- ClearTile_TunnelBridge, /* clear_tile_proc */
- GetAcceptedCargo_TunnelBridge, /* get_accepted_cargo_proc */
- GetTileDesc_TunnelBridge, /* get_tile_desc_proc */
- GetTileTrackStatus_TunnelBridge, /* get_tile_track_status_proc */
- ClickTile_TunnelBridge, /* click_tile_proc */
- AnimateTile_TunnelBridge, /* animate_tile_proc */
- TileLoop_TunnelBridge, /* tile_loop_clear */
- ChangeTileOwner_TunnelBridge, /* change_tile_owner_clear */
- NULL, /* get_produced_cargo_proc */
- VehicleEnter_TunnelBridge, /* vehicle_enter_tile_proc */
- GetSlopeTileh_TunnelBridge, /* get_slope_tileh_proc */
-};