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author | rubidium <rubidium@openttd.org> | 2006-09-04 20:40:33 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2006-09-04 20:40:33 +0000 |
commit | 63687763e9680663e68754b47ee9f1511641faf8 (patch) | |
tree | b1e52d993ce60e919358d998b36ea08adfe26cba /tunnelbridge_cmd.c | |
parent | a7cfb80c40d9a4c544ece10872fd3808f9f59f8d (diff) | |
download | openttd-63687763e9680663e68754b47ee9f1511641faf8.tar.xz |
(svn r6381) -Cleanup: make the '/* */' comments that span multiple lines more uniform.
-Cleanup: whitespace alignment of a few tables.
Diffstat (limited to 'tunnelbridge_cmd.c')
-rw-r--r-- | tunnelbridge_cmd.c | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/tunnelbridge_cmd.c b/tunnelbridge_cmd.c index 6d8a42152..828210f2c 100644 --- a/tunnelbridge_cmd.c +++ b/tunnelbridge_cmd.c @@ -918,22 +918,22 @@ uint GetBridgeFoundation(Slope tileh, Axis axis) } /** - * Draws a tunnel of bridge tile. - * For tunnels, this is rather simple, as you only needa draw the entrance. - * Bridges are a bit more complex. base_offset is where the sprite selection comes into play - * and it works a bit like a bitmask.<p> For bridge heads: - * <ul><li>Bit 0: direction</li> - * <li>Bit 1: northern or southern heads</li> - * <li>Bit 2: Set if the bridge head is sloped</li> - * <li>Bit 3 and more: Railtype Specific subset</li> - * </ul> - * For middle parts: - * <ul><li>Bits 0-1: need to be 0</li> - * <li>Bit 2: direction</li> - * <li>Bit 3 and above: Railtype Specific subset</li> - * </ul> - * Please note that in this code, "roads" are treated as railtype 1, whilst the real railtypes are 0, 2 and 3 - */ + * Draws a tunnel of bridge tile. + * For tunnels, this is rather simple, as you only needa draw the entrance. + * Bridges are a bit more complex. base_offset is where the sprite selection comes into play + * and it works a bit like a bitmask.<p> For bridge heads: + * <ul><li>Bit 0: direction</li> + * <li>Bit 1: northern or southern heads</li> + * <li>Bit 2: Set if the bridge head is sloped</li> + * <li>Bit 3 and more: Railtype Specific subset</li> + * </ul> + * For middle parts: + * <ul><li>Bits 0-1: need to be 0</li> + * <li>Bit 2: direction</li> + * <li>Bit 3 and above: Railtype Specific subset</li> + * </ul> + * Please note that in this code, "roads" are treated as railtype 1, whilst the real railtypes are 0, 2 and 3 + */ static void DrawTile_TunnelBridge(TileInfo *ti) { uint32 image; |