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authortron <tron@openttd.org>2006-02-13 21:15:00 +0000
committertron <tron@openttd.org>2006-02-13 21:15:00 +0000
commitea73b466844a048f9f55b933f243ec19bdaaa18c (patch)
tree19340b96ef341c9784a27b719a1a90c2c691ca56 /tunnelbridge_cmd.c
parent235e72829e55cbb1e7632fe1b2d1429f6f3be054 (diff)
downloadopenttd-ea73b466844a048f9f55b933f243ec19bdaaa18c.tar.xz
(svn r3597) Miscellaneous (I like that word) changes: Fix some indentation, add consts, reduce indentation level by short-circuit logic, convert if cascades to switch, whitespace, bracing, plus some minor stuff
Diffstat (limited to 'tunnelbridge_cmd.c')
-rw-r--r--tunnelbridge_cmd.c81
1 files changed, 45 insertions, 36 deletions
diff --git a/tunnelbridge_cmd.c b/tunnelbridge_cmd.c
index 8178d162a..067778230 100644
--- a/tunnelbridge_cmd.c
+++ b/tunnelbridge_cmd.c
@@ -471,22 +471,22 @@ static int32 DoBuildTunnel(int x, int y, int x2, int y2, uint32 flags, uint exc_
/* check if valid, and make sure that (x,y) is smaller than (x2,y2) */
direction = 0;
if (x == x2) {
- if (y == y2)
- return_cmd_error(STR_5008_CANNOT_START_AND_END_ON);
+ if (y == y2) return_cmd_error(STR_5008_CANNOT_START_AND_END_ON);
direction++;
if (y > y2) {
intswap(y,y2);
intswap(x,x2);
- exc_tile|=2;
+ exc_tile |= 2;
}
} else if (y == y2) {
if (x > x2) {
intswap(y,y2);
intswap(x,x2);
- exc_tile|=2;
+ exc_tile |= 2;
}
- } else
+ } else {
return_cmd_error(STR_500A_START_AND_END_MUST_BE_IN);
+ }
cost = 0;
@@ -829,7 +829,6 @@ clear_it:;
SetSignalsOnBothDir(tile, direction);
SetSignalsOnBothDir(endtile, direction);
-
}
if (direction) {
@@ -845,11 +844,9 @@ static int32 ClearTile_TunnelBridge(TileIndex tile, byte flags)
if ((m5 & 0xF0) == 0) {
if (flags & DC_AUTO) return_cmd_error(STR_5006_MUST_DEMOLISH_TUNNEL_FIRST);
-
return DoClearTunnel(tile, flags);
} else if (m5 & 0x80) {
if (flags & DC_AUTO) return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST);
-
return DoClearBridge(tile, flags);
}
@@ -1023,13 +1020,20 @@ uint GetBridgeFoundation(uint tileh, byte direction)
{
int i;
// normal level sloped building (7, 11, 13, 14)
- if (BRIDGE_FULL_LEVELED_FOUNDATION & (1 << tileh))
- return tileh;
+ if (BRIDGE_FULL_LEVELED_FOUNDATION & (1 << tileh)) return tileh;
// inclined sloped building
- if ( ((i=0, tileh == 1) || (i+=2, tileh == 2) || (i+=2, tileh == 4) || (i+=2, tileh == 8)) &&
- ( direction == 0 || (i++, direction == 1)) )
+ if ((
+ (i = 0, tileh == 1) ||
+ (i += 2, tileh == 2) ||
+ (i += 2, tileh == 4) ||
+ (i += 2, tileh == 8)
+ ) && (
+ direction == 0 ||
+ (i++, direction == 1)
+ )) {
return i + 15;
+ }
return 0;
}
@@ -1132,10 +1136,11 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
// draw land under bridge
if (ice) image += 2;
- if (image != 1 || ti->tileh == 0)
+ if (image != 1 || ti->tileh == 0) {
DrawGroundSprite(_bridge_land_below[image] + _tileh_to_sprite[ti->tileh]);
- else
+ } else {
DrawGroundSprite(_water_shore_sprites[ti->tileh]);
+ }
// draw canal water?
if (ti->map5 & 8 && ti->z != 0) DrawCanalWater(ti->tile);
@@ -1185,7 +1190,7 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image);
// draw roof, the component of the bridge which is logically between the vehicle and the camera
- if (ti->map5&1) {
+ if (ti->map5 & 1) {
x += 12;
if (image & SPRITE_MASK) AddSortableSpriteToDraw(image, x,y, 1, 16, 0x28, z);
} else {
@@ -1193,10 +1198,10 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
if (image & SPRITE_MASK) AddSortableSpriteToDraw(image, x,y, 16, 1, 0x28, z);
}
- if (ti->z + 5 == z ) {
+ if (ti->z + 5 == z) {
// draw poles below for small bridges
image = b[2];
- if (image) {
+ if (image != 0) {
if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image);
DrawGroundSpriteAt(image, x, y, z);
}
@@ -1235,10 +1240,10 @@ static uint GetSlopeZ_TunnelBridge(const TileInfo* ti)
return z + 8;
} else if (!(ti->map5 & 0x20)) { // northern / southern ending
// ramp
- return (z + (x>>1) + 1);
+ return z + (x >> 1) + 1;
} else {
// ramp in opposite dir
- return (z + ((x^0xF)>>1));
+ return z + ((x ^ 0xF) >> 1);
}
// bridge middle part
@@ -1351,23 +1356,27 @@ static void AnimateTile_TunnelBridge(TileIndex tile)
static void TileLoop_TunnelBridge(TileIndex tile)
{
- if (_opt.landscape == LT_HILLY) {
- if (GetTileZ(tile) > _opt.snow_line) {
- if (!(_m[tile].m4 & 0x80)) {
- _m[tile].m4 |= 0x80;
- MarkTileDirtyByTile(tile);
+ switch (_opt.landscape) {
+ case LT_HILLY:
+ if (GetTileZ(tile) > _opt.snow_line) {
+ if (!(_m[tile].m4 & 0x80)) {
+ _m[tile].m4 |= 0x80;
+ MarkTileDirtyByTile(tile);
+ }
+ } else {
+ if (_m[tile].m4 & 0x80) {
+ _m[tile].m4 &= ~0x80;
+ MarkTileDirtyByTile(tile);
+ }
}
- } else {
- if (_m[tile].m4 & 0x80) {
- _m[tile].m4 &= ~0x80;
+ break;
+
+ case LT_DESERT:
+ if (GetMapExtraBits(tile) == 1 && !(_m[tile].m4 & 0x80)) {
+ _m[tile].m4 |= 0x80;
MarkTileDirtyByTile(tile);
}
- }
- } else if (_opt.landscape == LT_DESERT) {
- if (GetMapExtraBits(tile) == 1 && !(_m[tile].m4&0x80)) {
- _m[tile].m4 |= 0x80;
- MarkTileDirtyByTile(tile);
- }
+ break;
}
// if it's a bridge with water below, call tileloop_water on it.
@@ -1537,14 +1546,14 @@ static uint32 VehicleEnter_TunnelBridge(Vehicle *v, TileIndex tile, int x, int y
if (v->type == VEH_Road || (v->type == VEH_Train && IsFrontEngine(v))) {
uint h;
- if (GetTileSlope(tile, &h) != 0)
- h += 8; // Compensate for possible foundation
+ // Compensate for possible foundation
+ if (GetTileSlope(tile, &h) != 0) h += 8;
if (!(_m[tile].m5 & 0x40) || // start/end tile of bridge
myabs(h - v->z_pos) > 2) { // high above the ground -> on the bridge
/* modify speed of vehicle */
uint16 spd = _bridge[GetBridgeType(tile)].speed;
if (v->type == VEH_Road) spd *= 2;
- if (spd < v->cur_speed) v->cur_speed = spd;
+ if (v->cur_speed > spd) v->cur_speed = spd;
}
}
}