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author | tron <tron@openttd.org> | 2004-12-04 09:26:39 +0000 |
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committer | tron <tron@openttd.org> | 2004-12-04 09:26:39 +0000 |
commit | e56c3cddd8fcf8c852ee7f3c8dc49df9623a94d0 (patch) | |
tree | c64a0b16a280a9b4e7a310e747e96bca0821aa0e /tunnelbridge_cmd.c | |
parent | d036559e0ed75f6357e129f2d78808240519fc78 (diff) | |
download | openttd-e56c3cddd8fcf8c852ee7f3c8dc49df9623a94d0.tar.xz |
(svn r925) Use sound enums
Also play the correct sound when a toyland road vehicle breaks down
Diffstat (limited to 'tunnelbridge_cmd.c')
-rw-r--r-- | tunnelbridge_cmd.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/tunnelbridge_cmd.c b/tunnelbridge_cmd.c index 9930a9f1d..5ff825ddb 100644 --- a/tunnelbridge_cmd.c +++ b/tunnelbridge_cmd.c @@ -1407,7 +1407,7 @@ static uint32 VehicleEnter_TunnelBridge(Vehicle *v, uint tile, int x, int y) if (v->u.rail.track != 0x40 && dir == vdir) { if (v->subtype == 0 && fc == _tunnel_fractcoord_1[dir]) { if (v->spritenum < 4) - SndPlayVehicleFx(3, v); + SndPlayVehicleFx(SND_05_TRAIN_THROUGH_TUNNEL, v); return 0; } if (fc == _tunnel_fractcoord_2[dir]) { |