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authorrubidium <rubidium@openttd.org>2007-01-02 19:19:48 +0000
committerrubidium <rubidium@openttd.org>2007-01-02 19:19:48 +0000
commit66bbf336c6af7353ef0aeed58002c46543b30635 (patch)
treead4a63860df2626b22f77e7dac712e958bea54cb /tunnel_map.c
parentccc0a3f4dbf58c005b22341ac8874252924690cd (diff)
downloadopenttd-66bbf336c6af7353ef0aeed58002c46543b30635.tar.xz
(svn r7759) -Merge: makefile rewrite. This merge features:
- A proper ./configure, so everything needs to be configured only once, not for every make. - Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies. - A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC. - Proper support for OSX universal binaries. - Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files. - Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files. Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
Diffstat (limited to 'tunnel_map.c')
-rw-r--r--tunnel_map.c50
1 files changed, 0 insertions, 50 deletions
diff --git a/tunnel_map.c b/tunnel_map.c
deleted file mode 100644
index a4945591d..000000000
--- a/tunnel_map.c
+++ /dev/null
@@ -1,50 +0,0 @@
-/* $Id$ */
-
-#include "stdafx.h"
-#include "openttd.h"
-#include "tile.h"
-#include "tunnel_map.h"
-
-TileIndex GetOtherTunnelEnd(TileIndex tile)
-{
- DiagDirection dir = GetTunnelDirection(tile);
- TileIndexDiff delta = TileOffsByDiagDir(dir);
- uint z = GetTileZ(tile);
-
- dir = ReverseDiagDir(dir);
- do {
- tile += delta;
- } while (
- !IsTunnelTile(tile) ||
- GetTunnelDirection(tile) != dir ||
- GetTileZ(tile) != z
- );
-
- return tile;
-}
-
-
-static bool IsTunnelInWayDir(TileIndex tile, uint z, DiagDirection dir)
-{
- TileIndexDiff delta = TileOffsByDiagDir(dir);
- uint height;
-
- do {
- tile -= delta;
- height = GetTileZ(tile);
- } while (z < height);
-
- return
- z == height &&
- IsTunnelTile(tile) &&
- GetTunnelDirection(tile) == dir;
-}
-
-bool IsTunnelInWay(TileIndex tile, uint z)
-{
- return
- IsTunnelInWayDir(tile, z, DIAGDIR_NE) ||
- IsTunnelInWayDir(tile, z, DIAGDIR_SE) ||
- IsTunnelInWayDir(tile, z, DIAGDIR_SW) ||
- IsTunnelInWayDir(tile, z, DIAGDIR_NW);
-}