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author | rubidium <rubidium@openttd.org> | 2007-01-02 19:19:48 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2007-01-02 19:19:48 +0000 |
commit | 66bbf336c6af7353ef0aeed58002c46543b30635 (patch) | |
tree | ad4a63860df2626b22f77e7dac712e958bea54cb /tunnel_map.c | |
parent | ccc0a3f4dbf58c005b22341ac8874252924690cd (diff) | |
download | openttd-66bbf336c6af7353ef0aeed58002c46543b30635.tar.xz |
(svn r7759) -Merge: makefile rewrite. This merge features:
- A proper ./configure, so everything needs to be configured only once, not for every make.
- Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies.
- A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC.
- Proper support for OSX universal binaries.
- Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files.
- Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files.
Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
Diffstat (limited to 'tunnel_map.c')
-rw-r--r-- | tunnel_map.c | 50 |
1 files changed, 0 insertions, 50 deletions
diff --git a/tunnel_map.c b/tunnel_map.c deleted file mode 100644 index a4945591d..000000000 --- a/tunnel_map.c +++ /dev/null @@ -1,50 +0,0 @@ -/* $Id$ */ - -#include "stdafx.h" -#include "openttd.h" -#include "tile.h" -#include "tunnel_map.h" - -TileIndex GetOtherTunnelEnd(TileIndex tile) -{ - DiagDirection dir = GetTunnelDirection(tile); - TileIndexDiff delta = TileOffsByDiagDir(dir); - uint z = GetTileZ(tile); - - dir = ReverseDiagDir(dir); - do { - tile += delta; - } while ( - !IsTunnelTile(tile) || - GetTunnelDirection(tile) != dir || - GetTileZ(tile) != z - ); - - return tile; -} - - -static bool IsTunnelInWayDir(TileIndex tile, uint z, DiagDirection dir) -{ - TileIndexDiff delta = TileOffsByDiagDir(dir); - uint height; - - do { - tile -= delta; - height = GetTileZ(tile); - } while (z < height); - - return - z == height && - IsTunnelTile(tile) && - GetTunnelDirection(tile) == dir; -} - -bool IsTunnelInWay(TileIndex tile, uint z) -{ - return - IsTunnelInWayDir(tile, z, DIAGDIR_NE) || - IsTunnelInWayDir(tile, z, DIAGDIR_SE) || - IsTunnelInWayDir(tile, z, DIAGDIR_SW) || - IsTunnelInWayDir(tile, z, DIAGDIR_NW); -} |