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authordarkvater <darkvater@openttd.org>2004-12-15 00:31:08 +0000
committerdarkvater <darkvater@openttd.org>2004-12-15 00:31:08 +0000
commitc58549d512495568afcc2a6a8ecef8325c4aac33 (patch)
treeabede9dde98130661ade81d3386600bcf406e07b /ttd.vcproj
parent6cb53e7d34b75ba4c2938dbb623ba100c74c0798 (diff)
downloadopenttd-c58549d512495568afcc2a6a8ecef8325c4aac33.tar.xz
(svn r1093) -Fix: Hopefully fixed windows revision issues once and for all. Removed globalness of _openttd_revision and put all such ifdefs into one place. If server has a revision only the same revisions can join; if the server has no revision everyone can join. I reckon this should be a server-side option to allow people to join or not to join.
Diffstat (limited to 'ttd.vcproj')
-rw-r--r--ttd.vcproj23
1 files changed, 11 insertions, 12 deletions
diff --git a/ttd.vcproj b/ttd.vcproj
index 0c93a1ffe..3ffd06557 100644
--- a/ttd.vcproj
+++ b/ttd.vcproj
@@ -453,10 +453,9 @@
BasicRuntimeChecks="3"/>
</FileConfiguration>
</File>
- <File
- RelativePath=".\md5.c">
- </File>
-
+ <File
+ RelativePath=".\md5.c">
+ </File>
<File
RelativePath="minilzo.c">
<FileConfiguration
@@ -577,9 +576,6 @@
</FileConfiguration>
</File>
<File
- RelativePath=".\newgrf.c">
- </File>
- <File
RelativePath=".\network_client.c">
</File>
<File
@@ -589,10 +585,13 @@
RelativePath=".\network_gamelist.c">
</File>
<File
+ RelativePath=".\network_server.c">
+ </File>
+ <File
RelativePath=".\network_udp.c">
</File>
<File
- RelativePath=".\network_server.c">
+ RelativePath=".\newgrf.c">
</File>
<File
RelativePath="oldloader.c">
@@ -1173,9 +1172,6 @@
RelativePath=".\network.h">
</File>
<File
- RelativePath=".\newgrf.h">
- </File>
- <File
RelativePath=".\network_client.h">
</File>
<File
@@ -1188,10 +1184,13 @@
RelativePath=".\network_gamelist.h">
</File>
<File
+ RelativePath=".\network_server.h">
+ </File>
+ <File
RelativePath=".\network_udp.h">
</File>
<File
- RelativePath=".\network_server.h">
+ RelativePath=".\newgrf.h">
</File>
<File
RelativePath="news.h">