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authordarkvater <darkvater@openttd.org>2004-09-06 18:15:13 +0000
committerdarkvater <darkvater@openttd.org>2004-09-06 18:15:13 +0000
commitbf0652d3fce57024fe56f75d43898a261fea7570 (patch)
treeff59ad94248c5c270741fe954c139e1f953b197c /ttd.vcproj
parentdf1397a47e68cf07d0a0d4fe02758f4b4f8c469f (diff)
downloadopenttd-bf0652d3fce57024fe56f75d43898a261fea7570.tar.xz
(svn r165) -Feature: Option to sort vehicles in vehicle-list window by different criteria. Total independent sort for all types and players. Periodic resort of list every 10 TTD days. Thank you for your graphical inspiration follow and buxo (since none of you provided any code).
-Fix: Sorter icon pointing down 'v' sorts in every window lowest value first, '^' highest value first -CodeChange: move Dropdownlist from settings_gui.c to widget.c. More in place there.
Diffstat (limited to 'ttd.vcproj')
-rw-r--r--ttd.vcproj6
1 files changed, 6 insertions, 0 deletions
diff --git a/ttd.vcproj b/ttd.vcproj
index 59f19d41c..b3b0a0a09 100644
--- a/ttd.vcproj
+++ b/ttd.vcproj
@@ -1168,6 +1168,9 @@
RelativePath="vehicle.h">
</File>
<File
+ RelativePath=".\vehicle_gui.h">
+ </File>
+ <File
RelativePath="viewport.h">
</File>
<File
@@ -2015,6 +2018,9 @@
BasicRuntimeChecks="3"/>
</FileConfiguration>
</File>
+ <File
+ RelativePath=".\vehicle_gui.c">
+ </File>
</Filter>
<Filter
Name="Landscape"