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authortruelight <truelight@openttd.org>2005-02-06 10:18:47 +0000
committertruelight <truelight@openttd.org>2005-02-06 10:18:47 +0000
commite9c93f9c0ca76117ac1315b6aff03f1f138f62e4 (patch)
tree0b6bfe4dfd7abf3e94d0f7210b1b842e429c4a02 /ttd.vcproj
parent6493e12bfbb147e41fc0f533bb3618b2931fed1f (diff)
downloadopenttd-e9c93f9c0ca76117ac1315b6aff03f1f138f62e4.tar.xz
(svn r1817) -Codechange: Moved depot-functions to depot.c
-Codechange: Added wrappers around depot-access (GetDepot no exists) -Codechange: Made depot-functions a bit more logic (no longer GetDepotByTile crashes your game when you request it on a non-depot tile) -Add: made depots dynamic (yes, 64k depots are possible now)
Diffstat (limited to 'ttd.vcproj')
-rw-r--r--ttd.vcproj6
1 files changed, 6 insertions, 0 deletions
diff --git a/ttd.vcproj b/ttd.vcproj
index c5eb89079..648c7aab8 100644
--- a/ttd.vcproj
+++ b/ttd.vcproj
@@ -314,6 +314,9 @@
</File>
<File
RelativePath=".\dedicated.c">
+ </File>
+ <File
+ RelativePath=".\depot.c">
</File>
<File
RelativePath="economy.c">
@@ -1164,6 +1167,9 @@
RelativePath="debug.h">
</File>
<File
+ RelativePath="depot.h">
+ </File>
+ <File
RelativePath="economy.h">
</File>
<File