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author | tron <tron@openttd.org> | 2005-02-17 15:53:47 +0000 |
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committer | tron <tron@openttd.org> | 2005-02-17 15:53:47 +0000 |
commit | f7991303e80c08f2b5518db3ca01e869ec78fcb4 (patch) | |
tree | 19eeb087f2a26dda19aab503f1871dd22346a849 /ttd.sln | |
parent | fe6f9e9a658be8198b3ee149d8f50c6e2900111d (diff) | |
download | openttd-f7991303e80c08f2b5518db3ca01e869ec78fcb4.tar.xz |
(svn r1882) Add a basic check if a non-existent sprite gets accessed.
Now ottd bails out with an error message instead of segfaulting.
This is far from perfect, some checks after loading a savegame should be added.
Diffstat (limited to 'ttd.sln')
0 files changed, 0 insertions, 0 deletions