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authororudge <orudge@openttd.org>2004-08-20 21:50:54 +0000
committerorudge <orudge@openttd.org>2004-08-20 21:50:54 +0000
commit430beacf4cba9f75c008a0281f2542da679b9f75 (patch)
tree3f92a81c007301d6b739d7b65bedbb99b4cc8678 /ttd.dsp
parente1eef24ed797a70f775ffcb63beb570e46c467a5 (diff)
downloadopenttd-430beacf4cba9f75c008a0281f2542da679b9f75.tar.xz
(svn r98) Updated MSVC6 project with new AI files
Diffstat (limited to 'ttd.dsp')
-rw-r--r--ttd.dsp68
1 files changed, 52 insertions, 16 deletions
diff --git a/ttd.dsp b/ttd.dsp
index e80bad556..9fc792f62 100644
--- a/ttd.dsp
+++ b/ttd.dsp
@@ -7,21 +7,21 @@
CFG=ttd - Win32 Checked
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
-!MESSAGE
+!MESSAGE
!MESSAGE NMAKE /f "ttd.mak".
-!MESSAGE
+!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
-!MESSAGE
+!MESSAGE
!MESSAGE NMAKE /f "ttd.mak" CFG="ttd - Win32 Checked"
-!MESSAGE
+!MESSAGE
!MESSAGE Possible choices for configuration are:
-!MESSAGE
+!MESSAGE
!MESSAGE "ttd - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "ttd - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE "ttd - Win32 Checked" (based on "Win32 (x86) Console Application")
!MESSAGE "ttd - Win32 Release with PNG" (based on "Win32 (x86) Console Application")
-!MESSAGE
+!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
@@ -139,7 +139,7 @@ LINK32=link.exe
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winmm.lib libpng.lib zlibstat.lib /nologo /subsystem:windows /map /machine:I386 /opt:nowin98
# SUBTRACT LINK32 /pdb:none
-!ENDIF
+!ENDIF
# Begin Target
@@ -156,10 +156,30 @@ SOURCE=.\ai.c
# End Source File
# Begin Source File
+SOURCE=.\ai_build.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\ai_new.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\ai_pathfinder.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\ai_shared.c
+# End Source File
+# Begin Source File
+
SOURCE=.\airport.c
# End Source File
# Begin Source File
+SOURCE=.\aystar.c
+# End Source File
+# Begin Source File
+
SOURCE=.\command.c
# End Source File
# Begin Source File
@@ -212,7 +232,7 @@ SOURCE=.\minilzo.c
# SUBTRACT BASE CPP /YX /Yc /Yu
# SUBTRACT CPP /YX /Yc /Yu
-!ENDIF
+!ENDIF
# End Source File
# Begin Source File
@@ -241,6 +261,10 @@ SOURCE=.\players.c
# End Source File
# Begin Source File
+SOURCE=.\queue.c
+# End Source File
+# Begin Source File
+
SOURCE=.\saveload.c
# End Source File
# Begin Source File
@@ -280,7 +304,7 @@ SOURCE=.\StdAfx.c
# ADD BASE CPP /Yc"stdafx.h"
# ADD CPP /Yc"stdafx.h"
-!ENDIF
+!ENDIF
# End Source File
# Begin Source File
@@ -321,7 +345,7 @@ SOURCE=.\unix.c
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
-!ENDIF
+!ENDIF
# End Source File
# Begin Source File
@@ -353,7 +377,7 @@ SOURCE=.\w32dm2.cpp
# SUBTRACT BASE CPP /YX /Yc /Yu
# SUBTRACT CPP /YX /Yc /Yu
-!ENDIF
+!ENDIF
# End Source File
# Begin Source File
@@ -374,7 +398,11 @@ SOURCE=.\window.c
# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File
-SOURCE=.\town.h
+SOURCE=.\ai.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\aystar.h
# End Source File
# Begin Source File
@@ -430,6 +458,10 @@ SOURCE=.\player.h
# End Source File
# Begin Source File
+SOURCE=.\queue.h
+# End Source File
+# Begin Source File
+
SOURCE=.\saveload.h
# End Source File
# Begin Source File
@@ -446,6 +478,10 @@ SOURCE=.\StdAfx.h
# End Source File
# Begin Source File
+SOURCE=.\town.h
+# End Source File
+# Begin Source File
+
SOURCE=.\ttd.h
# End Source File
# Begin Source File
@@ -850,10 +886,6 @@ SOURCE=.\table\build_industry.h
# End Source File
# Begin Source File
-SOURCE=.\table\town_land.h
-# End Source File
-# Begin Source File
-
SOURCE=.\table\clear_land.h
# End Source File
# Begin Source File
@@ -898,6 +930,10 @@ SOURCE=.\table\strings.h
# End Source File
# Begin Source File
+SOURCE=.\table\town_land.h
+# End Source File
+# Begin Source File
+
SOURCE=.\table\track_land.h
# End Source File
# Begin Source File