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authordominik <dominik@openttd.org>2004-12-12 20:36:24 +0000
committerdominik <dominik@openttd.org>2004-12-12 20:36:24 +0000
commit52134822b8fa62fb2ac680c6e598cceb1996a213 (patch)
tree43d5dfaaad2db9071fd4d6ed612bea8eb269ce09 /ttd.c
parent3c3ba97d11581cd67cd701fb8f755109401ff995 (diff)
downloadopenttd-52134822b8fa62fb2ac680c6e598cceb1996a213.tar.xz
(svn r1038) Feature: OpenTTD runs with the grf files of the DOS version
Please read the Readme for further information. There are some minor graphical glitches when you use the DOS files. E.g. the autorail button is a bit screwed up.
Diffstat (limited to 'ttd.c')
-rw-r--r--ttd.c5
1 files changed, 2 insertions, 3 deletions
diff --git a/ttd.c b/ttd.c
index 7443b5336..3fad1ee3f 100644
--- a/ttd.c
+++ b/ttd.c
@@ -313,7 +313,7 @@ static void showhelp()
" -G seed = Set random seed\n"
" -n [ip#player:port] = Start networkgame\n"
" -D = Start dedicated server\n"
- " -i = Ignore wrong grf\n"
+ " -i = Force to use the DOS palette (use this if you see a lot of pink)\n"
" -p #player = Player as #player (deprecated) (network only)\n"
);
@@ -525,7 +525,6 @@ int ttd_main(int argc, char* argv[])
char musicdriver[16], sounddriver[16], videodriver[16];
int resolution[2] = {0,0};
uint startdate = -1;
- _ignore_wrong_grf = false;
musicdriver[0] = sounddriver[0] = videodriver[0] = 0;
_game_mode = GM_MENU;
@@ -570,7 +569,7 @@ int ttd_main(int argc, char* argv[])
SetDebugString(mgo.opt);
} break;
case 'e': _switch_mode = SM_EDITOR; break;
- case 'i': _ignore_wrong_grf = true; break;
+ case 'i': _use_dos_palette = true; break;
case 'g':
if (mgo.opt) {
strcpy(_file_to_saveload.name, mgo.opt);