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authordominik <dominik@openttd.org>2004-12-12 20:36:24 +0000
committerdominik <dominik@openttd.org>2004-12-12 20:36:24 +0000
commit6e99d2c0e8d32693f0e76b43eefe6c98799c5317 (patch)
tree43d5dfaaad2db9071fd4d6ed612bea8eb269ce09 /ttd.c
parent6ff5ff58d80cd4ada9f915feb6ad837ca301a488 (diff)
downloadopenttd-6e99d2c0e8d32693f0e76b43eefe6c98799c5317.tar.xz
(svn r1038) Feature: OpenTTD runs with the grf files of the DOS version
Please read the Readme for further information. There are some minor graphical glitches when you use the DOS files. E.g. the autorail button is a bit screwed up.
Diffstat (limited to 'ttd.c')
-rw-r--r--ttd.c5
1 files changed, 2 insertions, 3 deletions
diff --git a/ttd.c b/ttd.c
index 7443b5336..3fad1ee3f 100644
--- a/ttd.c
+++ b/ttd.c
@@ -313,7 +313,7 @@ static void showhelp()
" -G seed = Set random seed\n"
" -n [ip#player:port] = Start networkgame\n"
" -D = Start dedicated server\n"
- " -i = Ignore wrong grf\n"
+ " -i = Force to use the DOS palette (use this if you see a lot of pink)\n"
" -p #player = Player as #player (deprecated) (network only)\n"
);
@@ -525,7 +525,6 @@ int ttd_main(int argc, char* argv[])
char musicdriver[16], sounddriver[16], videodriver[16];
int resolution[2] = {0,0};
uint startdate = -1;
- _ignore_wrong_grf = false;
musicdriver[0] = sounddriver[0] = videodriver[0] = 0;
_game_mode = GM_MENU;
@@ -570,7 +569,7 @@ int ttd_main(int argc, char* argv[])
SetDebugString(mgo.opt);
} break;
case 'e': _switch_mode = SM_EDITOR; break;
- case 'i': _ignore_wrong_grf = true; break;
+ case 'i': _use_dos_palette = true; break;
case 'g':
if (mgo.opt) {
strcpy(_file_to_saveload.name, mgo.opt);